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shaped-texture: Use non-deprecated cogl APIs
https://bugzilla.gnome.org/show_bug.cgi?id=706930
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@ -150,11 +150,12 @@ meta_shaped_texture_paint (ClutterActor *actor)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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MetaShapedTexturePrivate *priv = stex->priv;
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CoglTexture *paint_tex;
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guint tex_width, tex_height;
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ClutterActorBox alloc;
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CoglContext *ctx;
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CoglPipeline *pipeline;
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CoglFramebuffer *fb;
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CoglPipeline *pipeline = NULL;
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CoglTexture *paint_tex;
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ClutterActorBox alloc;
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if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
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return;
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@ -192,6 +193,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
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return;
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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fb = cogl_get_draw_framebuffer ();
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if (priv->mask_texture == NULL)
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{
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@ -208,12 +210,10 @@ meta_shaped_texture_paint (ClutterActor *actor)
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{
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CoglColor color;
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guchar opacity = clutter_actor_get_paint_opacity (actor);
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cogl_color_set_from_4ub (&color, opacity, opacity, opacity, opacity);
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cogl_color_init_from_4ub (&color, opacity, opacity, opacity, opacity);
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cogl_pipeline_set_color (pipeline, &color);
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}
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cogl_set_source (pipeline);
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clutter_actor_get_allocation_box (actor, &alloc);
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if (priv->clip_region)
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@ -256,7 +256,8 @@ meta_shaped_texture_paint (ClutterActor *actor)
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coords[6] = coords[2];
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coords[7] = coords[3];
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cogl_rectangle_with_multitexture_coords (x1, y1, x2, y2,
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cogl_framebuffer_draw_multitextured_rectangle (fb, pipeline,
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x1, y1, x2, y2,
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&coords[0], 8);
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}
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@ -264,11 +265,13 @@ meta_shaped_texture_paint (ClutterActor *actor)
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}
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}
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cogl_rectangle (0, 0,
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cogl_framebuffer_draw_rectangle (fb, pipeline,
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0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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out:
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if (pipeline != NULL)
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cogl_object_unref (pipeline);
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}
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@ -281,13 +284,16 @@ meta_shaped_texture_pick (ClutterActor *actor,
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/* If there is no region then use the regular pick */
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if (priv->mask_texture == NULL)
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CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)
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->pick (actor, color);
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CLUTTER_ACTOR_CLASS (meta_shaped_texture_parent_class)->pick (actor, color);
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else if (clutter_actor_should_pick_paint (actor))
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{
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CoglTexture *paint_tex;
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ClutterActorBox alloc;
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guint tex_width, tex_height;
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CoglPipeline *pipeline;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglColor cogl_color;
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paint_tex = COGL_TEXTURE (priv->texture);
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@ -300,17 +306,22 @@ meta_shaped_texture_pick (ClutterActor *actor,
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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return;
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cogl_set_source_color4ub (color->red, color->green, color->blue,
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color->alpha);
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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fb = cogl_get_draw_framebuffer ();
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cogl_color_init_from_4ub (&cogl_color, color->red, color->green, color->blue, color->alpha);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, priv->mask_texture);
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cogl_pipeline_set_color (pipeline, &cogl_color);
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clutter_actor_get_allocation_box (actor, &alloc);
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/* Paint the mask rectangle in the given color */
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cogl_set_source_texture (priv->mask_texture);
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cogl_rectangle_with_texture_coords (0, 0,
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cogl_framebuffer_draw_rectangle (fb, pipeline,
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0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1,
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0, 0, 1, 1);
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alloc.y2 - alloc.y1);
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cogl_object_unref (pipeline);
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}
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}
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