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shaped-texture: Simplify pipeline creation
Split out pipeline creation to a separate function so that we don't have so much dense code in the paint function itself, and remove some indentation levels. Also, don't use our own template for the unmasked pipeline, since it has nothing different from the default pipeline template. We also don't store the pipelines anymore since their creation isn't really helping us; we set the mask texture and paint texture on every paint anyway. https://bugzilla.gnome.org/show_bug.cgi?id=706930
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@ -68,8 +68,6 @@ struct _MetaShapedTexturePrivate
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Pixmap pixmap;
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CoglTexturePixmapX11 *texture;
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CoglTexture *mask_texture;
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CoglPipeline *pipeline;
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CoglPipeline *pipeline_unshaped;
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cairo_region_t *clip_region;
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@ -118,8 +116,6 @@ meta_shaped_texture_dispose (GObject *object)
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meta_texture_tower_free (priv->paint_tower);
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priv->paint_tower = NULL;
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g_clear_pointer (&priv->pipeline, cogl_object_unref);
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g_clear_pointer (&priv->pipeline_unshaped, cogl_object_unref);
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g_clear_pointer (&priv->texture, cogl_object_unref);
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meta_shaped_texture_set_mask_texture (self, NULL);
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@ -128,6 +124,27 @@ meta_shaped_texture_dispose (GObject *object)
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G_OBJECT_CLASS (meta_shaped_texture_parent_class)->dispose (object);
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}
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static CoglPipeline *
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get_unmasked_pipeline (CoglContext *ctx)
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{
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return cogl_pipeline_new (ctx);
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}
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static CoglPipeline *
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get_masked_pipeline (CoglContext *ctx)
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{
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static CoglPipeline *template = NULL;
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if (G_UNLIKELY (template == NULL))
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{
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template = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_combine (template, 1,
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"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
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NULL);
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}
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return cogl_pipeline_copy (template);
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}
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static void
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meta_shaped_texture_paint (ClutterActor *actor)
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{
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@ -136,10 +153,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
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CoglTexture *paint_tex;
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guint tex_width, tex_height;
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ClutterActorBox alloc;
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static CoglPipeline *pipeline_template = NULL;
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static CoglPipeline *pipeline_unshaped_template = NULL;
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CoglContext *ctx;
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CoglPipeline *pipeline;
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if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
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@ -177,38 +191,15 @@ meta_shaped_texture_paint (ClutterActor *actor)
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if (tex_width == 0 || tex_height == 0) /* no contents yet */
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return;
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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if (priv->mask_texture == NULL)
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{
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/* Use a single-layer texture if we don't have a mask. */
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if (priv->pipeline_unshaped == NULL)
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{
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if (G_UNLIKELY (pipeline_unshaped_template == NULL))
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{
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CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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pipeline_unshaped_template = cogl_pipeline_new (ctx);
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}
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priv->pipeline_unshaped = cogl_pipeline_copy (pipeline_unshaped_template);
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}
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pipeline = priv->pipeline_unshaped;
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pipeline = get_unmasked_pipeline (ctx);
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}
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else
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{
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if (priv->pipeline == NULL)
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{
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if (G_UNLIKELY (pipeline_template == NULL))
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{
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CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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pipeline_template = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_combine (pipeline_template, 1,
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"RGBA = MODULATE (PREVIOUS, TEXTURE[A])",
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NULL);
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}
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priv->pipeline = cogl_pipeline_copy (pipeline_template);
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}
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pipeline = priv->pipeline;
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pipeline = get_masked_pipeline (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 1, priv->mask_texture);
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}
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@ -269,13 +260,16 @@ meta_shaped_texture_paint (ClutterActor *actor)
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&coords[0], 8);
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}
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return;
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goto out;
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}
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}
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cogl_rectangle (0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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out:
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cogl_object_unref (pipeline);
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}
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static void
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@ -502,12 +496,6 @@ set_cogl_texture (MetaShapedTexture *stex,
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priv->texture = cogl_tex;
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if (priv->pipeline != NULL)
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cogl_pipeline_set_layer_texture (priv->pipeline, 0, COGL_TEXTURE (cogl_tex));
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if (priv->pipeline_unshaped != NULL)
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cogl_pipeline_set_layer_texture (priv->pipeline_unshaped, 0, COGL_TEXTURE (cogl_tex));
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if (cogl_tex != NULL)
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{
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width = cogl_texture_get_width (COGL_TEXTURE (cogl_tex));
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