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https://github.com/brl/mutter.git
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easing: Add utility functions
We end up copying the same array-of-modes-and-functions code in various places, so it's better to factor it out.
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865a682450
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@ -747,74 +747,21 @@ typedef struct _AlphaData {
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static GPtrArray *clutter_alphas = NULL;
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/*< private >
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* _clutter_animation_modes:
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*
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* A mapping of animation modes and easing functions.
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*/
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static const struct {
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ClutterAnimationMode mode;
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ClutterEasingFunc func;
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const char *name;
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} _clutter_animation_modes[] = {
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{ CLUTTER_CUSTOM_MODE, NULL, "custom" },
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{ CLUTTER_LINEAR, clutter_linear, "linear" },
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{ CLUTTER_EASE_IN_QUAD, clutter_ease_in_quad, "easeInQuad" },
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{ CLUTTER_EASE_OUT_QUAD, clutter_ease_out_quad, "easeOutQuad" },
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{ CLUTTER_EASE_IN_OUT_QUAD, clutter_ease_in_out_quad, "easeInOutQuad" },
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{ CLUTTER_EASE_IN_CUBIC, clutter_ease_in_cubic, "easeInCubic" },
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{ CLUTTER_EASE_OUT_CUBIC, clutter_ease_out_cubic, "easeOutCubic" },
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{ CLUTTER_EASE_IN_OUT_CUBIC, clutter_ease_in_out_cubic, "easeInOutCubic" },
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{ CLUTTER_EASE_IN_QUART, clutter_ease_in_quart, "easeInQuart" },
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{ CLUTTER_EASE_OUT_QUART, clutter_ease_out_quart, "easeOutQuart" },
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{ CLUTTER_EASE_IN_OUT_QUART, clutter_ease_in_out_quart, "easeInOutQuart" },
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{ CLUTTER_EASE_IN_QUINT, clutter_ease_in_quint, "easeInQuint" },
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{ CLUTTER_EASE_OUT_QUINT, clutter_ease_out_quint, "easeOutQuint" },
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{ CLUTTER_EASE_IN_OUT_QUINT, clutter_ease_in_out_quint, "easeInOutQuint" },
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{ CLUTTER_EASE_IN_SINE, clutter_ease_in_sine, "easeInSine" },
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{ CLUTTER_EASE_OUT_SINE, clutter_ease_out_sine, "easeOutSine" },
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{ CLUTTER_EASE_IN_OUT_SINE, clutter_ease_in_out_sine, "easeInOutSine" },
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{ CLUTTER_EASE_IN_EXPO, clutter_ease_in_expo, "easeInExpo" },
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{ CLUTTER_EASE_OUT_EXPO, clutter_ease_out_expo, "easeOutExpo" },
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{ CLUTTER_EASE_IN_OUT_EXPO, clutter_ease_in_out_expo, "easeInOutExpo" },
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{ CLUTTER_EASE_IN_CIRC, clutter_ease_in_circ, "easeInCirc" },
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{ CLUTTER_EASE_OUT_CIRC, clutter_ease_out_circ, "easeOutCirc" },
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{ CLUTTER_EASE_IN_OUT_CIRC, clutter_ease_in_out_circ, "easeInOutCirc" },
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{ CLUTTER_EASE_IN_ELASTIC, clutter_ease_in_elastic, "easeInElastic" },
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{ CLUTTER_EASE_OUT_ELASTIC, clutter_ease_out_elastic, "easeOutElastic" },
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{ CLUTTER_EASE_IN_OUT_ELASTIC, clutter_ease_in_out_elastic, "easeInOutElastic" },
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{ CLUTTER_EASE_IN_BACK, clutter_ease_in_back, "easeInBack" },
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{ CLUTTER_EASE_OUT_BACK, clutter_ease_out_back, "easeOutBack" },
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{ CLUTTER_EASE_IN_OUT_BACK, clutter_ease_in_out_back, "easeInOutBack" },
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{ CLUTTER_EASE_IN_BOUNCE, clutter_ease_in_bounce, "easeInBounce" },
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{ CLUTTER_EASE_OUT_BOUNCE, clutter_ease_out_bounce, "easeOutBounce" },
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{ CLUTTER_EASE_IN_OUT_BOUNCE, clutter_ease_in_out_bounce, "easeInOutBounce" },
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{ CLUTTER_ANIMATION_LAST, NULL, "sentinel" },
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};
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static gdouble
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clutter_alpha_easing_func (ClutterAlpha *alpha,
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gpointer data G_GNUC_UNUSED)
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{
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ClutterAlphaPrivate *priv = alpha->priv;
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ClutterTimeline *timeline = priv->timeline;
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ClutterEasingFunc easing_func;
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gdouble t, d;
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if (G_UNLIKELY (priv->timeline == NULL))
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return 0.0;
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g_assert (_clutter_animation_modes[priv->mode].mode == priv->mode);
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g_assert (_clutter_animation_modes[priv->mode].func != NULL);
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t = clutter_timeline_get_elapsed_time (timeline);
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d = clutter_timeline_get_duration (timeline);
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easing_func = _clutter_animation_modes[priv->mode].func;
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return easing_func (t, d);
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return clutter_easing_for_mode (priv->mode, t, d);
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}
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/**
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@ -851,16 +798,15 @@ clutter_alpha_set_mode (ClutterAlpha *alpha,
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/* sanity check to avoid getting an out of sync
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* enum/function mapping
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*/
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g_assert (_clutter_animation_modes[mode].mode == mode);
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g_assert (_clutter_animation_modes[mode].func != NULL);
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g_assert (clutter_get_easing_func_for_mode (mode) != NULL);
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clutter_alpha_set_closure_internal (alpha, NULL);
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priv->mode = mode;
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CLUTTER_NOTE (ANIMATION, "New easing mode '%s'[%lu]\n",
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_clutter_animation_modes[priv->mode].name,
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_clutter_animation_modes[priv->mode].mode);
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clutter_get_easing_name_for_mode (priv->mode),
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priv->mode);
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priv->func = clutter_alpha_easing_func;
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priv->user_data = NULL;
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@ -378,3 +378,79 @@ clutter_ease_in_out_bounce (double t,
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else
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return ease_out_bounce_internal (t * 2 - d, d) * 0.5 + 1.0 * 0.5;
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}
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/*< private >
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* _clutter_animation_modes:
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*
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* A mapping of animation modes and easing functions.
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*/
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static const struct {
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ClutterAnimationMode mode;
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ClutterEasingFunc func;
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const char *name;
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} _clutter_animation_modes[] = {
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{ CLUTTER_CUSTOM_MODE, NULL, "custom" },
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{ CLUTTER_LINEAR, clutter_linear, "linear" },
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{ CLUTTER_EASE_IN_QUAD, clutter_ease_in_quad, "easeInQuad" },
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{ CLUTTER_EASE_OUT_QUAD, clutter_ease_out_quad, "easeOutQuad" },
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{ CLUTTER_EASE_IN_OUT_QUAD, clutter_ease_in_out_quad, "easeInOutQuad" },
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{ CLUTTER_EASE_IN_CUBIC, clutter_ease_in_cubic, "easeInCubic" },
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{ CLUTTER_EASE_OUT_CUBIC, clutter_ease_out_cubic, "easeOutCubic" },
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{ CLUTTER_EASE_IN_OUT_CUBIC, clutter_ease_in_out_cubic, "easeInOutCubic" },
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{ CLUTTER_EASE_IN_QUART, clutter_ease_in_quart, "easeInQuart" },
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{ CLUTTER_EASE_OUT_QUART, clutter_ease_out_quart, "easeOutQuart" },
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{ CLUTTER_EASE_IN_OUT_QUART, clutter_ease_in_out_quart, "easeInOutQuart" },
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{ CLUTTER_EASE_IN_QUINT, clutter_ease_in_quint, "easeInQuint" },
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{ CLUTTER_EASE_OUT_QUINT, clutter_ease_out_quint, "easeOutQuint" },
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{ CLUTTER_EASE_IN_OUT_QUINT, clutter_ease_in_out_quint, "easeInOutQuint" },
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{ CLUTTER_EASE_IN_SINE, clutter_ease_in_sine, "easeInSine" },
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{ CLUTTER_EASE_OUT_SINE, clutter_ease_out_sine, "easeOutSine" },
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{ CLUTTER_EASE_IN_OUT_SINE, clutter_ease_in_out_sine, "easeInOutSine" },
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{ CLUTTER_EASE_IN_EXPO, clutter_ease_in_expo, "easeInExpo" },
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{ CLUTTER_EASE_OUT_EXPO, clutter_ease_out_expo, "easeOutExpo" },
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{ CLUTTER_EASE_IN_OUT_EXPO, clutter_ease_in_out_expo, "easeInOutExpo" },
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{ CLUTTER_EASE_IN_CIRC, clutter_ease_in_circ, "easeInCirc" },
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{ CLUTTER_EASE_OUT_CIRC, clutter_ease_out_circ, "easeOutCirc" },
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{ CLUTTER_EASE_IN_OUT_CIRC, clutter_ease_in_out_circ, "easeInOutCirc" },
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{ CLUTTER_EASE_IN_ELASTIC, clutter_ease_in_elastic, "easeInElastic" },
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{ CLUTTER_EASE_OUT_ELASTIC, clutter_ease_out_elastic, "easeOutElastic" },
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{ CLUTTER_EASE_IN_OUT_ELASTIC, clutter_ease_in_out_elastic, "easeInOutElastic" },
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{ CLUTTER_EASE_IN_BACK, clutter_ease_in_back, "easeInBack" },
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{ CLUTTER_EASE_OUT_BACK, clutter_ease_out_back, "easeOutBack" },
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{ CLUTTER_EASE_IN_OUT_BACK, clutter_ease_in_out_back, "easeInOutBack" },
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{ CLUTTER_EASE_IN_BOUNCE, clutter_ease_in_bounce, "easeInBounce" },
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{ CLUTTER_EASE_OUT_BOUNCE, clutter_ease_out_bounce, "easeOutBounce" },
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{ CLUTTER_EASE_IN_OUT_BOUNCE, clutter_ease_in_out_bounce, "easeInOutBounce" },
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{ CLUTTER_ANIMATION_LAST, NULL, "sentinel" },
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};
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ClutterEasingFunc
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clutter_get_easing_func_for_mode (ClutterAnimationMode mode)
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{
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g_assert (_clutter_animation_modes[mode].mode == mode);
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g_assert (_clutter_animation_modes[mode].func != NULL);
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return _clutter_animation_modes[mode].func;
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}
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const char *
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clutter_get_easing_name_for_mode (ClutterAnimationMode mode)
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{
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g_assert (_clutter_animation_modes[mode].mode == mode);
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g_assert (_clutter_animation_modes[mode].func != NULL);
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return _clutter_animation_modes[mode].name;
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}
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double
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clutter_easing_for_mode (ClutterAnimationMode mode,
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double t,
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double d)
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{
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g_assert (_clutter_animation_modes[mode].mode == mode);
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g_assert (_clutter_animation_modes[mode].func != NULL);
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return _clutter_animation_modes[mode].func (t, d);
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}
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@ -16,6 +16,17 @@ G_BEGIN_DECLS
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*/
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typedef double (* ClutterEasingFunc) (double t, double d);
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G_GNUC_INTERNAL
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ClutterEasingFunc clutter_get_easing_func_for_mode (ClutterAnimationMode mode);
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G_GNUC_INTERNAL
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const char * clutter_get_easing_name_for_mode (ClutterAnimationMode mode);
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G_GNUC_INTERNAL
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double clutter_easing_for_mode (ClutterAnimationMode mode,
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double t,
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double d);
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G_GNUC_INTERNAL
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double clutter_linear (double t,
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double d);
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@ -2049,53 +2049,6 @@ clutter_timeline_set_progress_func (ClutterTimeline *timeline,
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g_object_notify_by_pspec (G_OBJECT (timeline), obj_props[PROP_PROGRESS_MODE]);
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}
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/*< private >
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* _clutter_animation_modes:
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*
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* A mapping of animation modes and easing functions.
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*/
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static const struct {
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ClutterAnimationMode mode;
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ClutterEasingFunc func;
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const char *name;
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} _clutter_animation_modes[] = {
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{ CLUTTER_CUSTOM_MODE, NULL, "custom" },
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{ CLUTTER_LINEAR, clutter_linear, "linear" },
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{ CLUTTER_EASE_IN_QUAD, clutter_ease_in_quad, "easeInQuad" },
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{ CLUTTER_EASE_OUT_QUAD, clutter_ease_out_quad, "easeOutQuad" },
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{ CLUTTER_EASE_IN_OUT_QUAD, clutter_ease_in_out_quad, "easeInOutQuad" },
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{ CLUTTER_EASE_IN_CUBIC, clutter_ease_in_cubic, "easeInCubic" },
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{ CLUTTER_EASE_OUT_CUBIC, clutter_ease_out_cubic, "easeOutCubic" },
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{ CLUTTER_EASE_IN_OUT_CUBIC, clutter_ease_in_out_cubic, "easeInOutCubic" },
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{ CLUTTER_EASE_IN_QUART, clutter_ease_in_quart, "easeInQuart" },
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{ CLUTTER_EASE_OUT_QUART, clutter_ease_out_quart, "easeOutQuart" },
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{ CLUTTER_EASE_IN_OUT_QUART, clutter_ease_in_out_quart, "easeInOutQuart" },
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{ CLUTTER_EASE_IN_QUINT, clutter_ease_in_quint, "easeInQuint" },
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{ CLUTTER_EASE_OUT_QUINT, clutter_ease_out_quint, "easeOutQuint" },
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{ CLUTTER_EASE_IN_OUT_QUINT, clutter_ease_in_out_quint, "easeInOutQuint" },
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{ CLUTTER_EASE_IN_SINE, clutter_ease_in_sine, "easeInSine" },
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{ CLUTTER_EASE_OUT_SINE, clutter_ease_out_sine, "easeOutSine" },
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{ CLUTTER_EASE_IN_OUT_SINE, clutter_ease_in_out_sine, "easeInOutSine" },
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{ CLUTTER_EASE_IN_EXPO, clutter_ease_in_expo, "easeInExpo" },
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{ CLUTTER_EASE_OUT_EXPO, clutter_ease_out_expo, "easeOutExpo" },
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{ CLUTTER_EASE_IN_OUT_EXPO, clutter_ease_in_out_expo, "easeInOutExpo" },
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{ CLUTTER_EASE_IN_CIRC, clutter_ease_in_circ, "easeInCirc" },
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{ CLUTTER_EASE_OUT_CIRC, clutter_ease_out_circ, "easeOutCirc" },
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{ CLUTTER_EASE_IN_OUT_CIRC, clutter_ease_in_out_circ, "easeInOutCirc" },
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{ CLUTTER_EASE_IN_ELASTIC, clutter_ease_in_elastic, "easeInElastic" },
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{ CLUTTER_EASE_OUT_ELASTIC, clutter_ease_out_elastic, "easeOutElastic" },
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{ CLUTTER_EASE_IN_OUT_ELASTIC, clutter_ease_in_out_elastic, "easeInOutElastic" },
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{ CLUTTER_EASE_IN_BACK, clutter_ease_in_back, "easeInBack" },
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{ CLUTTER_EASE_OUT_BACK, clutter_ease_out_back, "easeOutBack" },
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{ CLUTTER_EASE_IN_OUT_BACK, clutter_ease_in_out_back, "easeInOutBack" },
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{ CLUTTER_EASE_IN_BOUNCE, clutter_ease_in_bounce, "easeInBounce" },
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{ CLUTTER_EASE_OUT_BOUNCE, clutter_ease_out_bounce, "easeOutBounce" },
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{ CLUTTER_EASE_IN_OUT_BOUNCE, clutter_ease_in_out_bounce, "easeInOutBounce" },
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{ CLUTTER_ANIMATION_LAST, NULL, "sentinel" },
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};
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static gdouble
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clutter_timeline_progress_func (ClutterTimeline *timeline,
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gdouble elapsed,
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@ -2103,14 +2056,8 @@ clutter_timeline_progress_func (ClutterTimeline *timeline,
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gpointer user_data G_GNUC_UNUSED)
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{
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ClutterTimelinePrivate *priv = timeline->priv;
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ClutterEasingFunc easing_func;
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g_assert (_clutter_animation_modes[priv->progress_mode].mode == priv->progress_mode);
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g_assert (_clutter_animation_modes[priv->progress_mode].func != NULL);
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easing_func = _clutter_animation_modes[priv->progress_mode].func;
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return easing_func (elapsed, duration);
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return clutter_easing_for_mode (priv->progress_mode, elapsed, duration);
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}
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/**
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