actor: Make add_transition() work regardless of easing state

We can add transitions to an actor even if the easing state hasn't been
set beforehand.
This commit is contained in:
Emmanuele Bassi 2012-04-11 14:10:40 +01:00
parent fe6d284a83
commit 865a682450

View File

@ -17151,6 +17151,7 @@ _clutter_actor_create_transition (ClutterActor *actor,
clos = g_hash_table_lookup (info->transitions, pspec->name);
if (clos == NULL)
{
ClutterTimeline *timeline;
ClutterInterval *interval;
GValue initial = G_VALUE_INIT;
GValue final = G_VALUE_INIT;
@ -17209,6 +17210,11 @@ _clutter_actor_create_transition (ClutterActor *actor,
clutter_transition_set_interval (res, interval);
clutter_transition_set_remove_on_complete (res, TRUE);
timeline = CLUTTER_TIMELINE (res);
clutter_timeline_set_delay (timeline, info->cur_state->easing_delay);
clutter_timeline_set_duration (timeline, info->cur_state->easing_duration);
clutter_timeline_set_progress_mode (timeline, info->cur_state->easing_mode);
/* this will start the transition as well */
clutter_actor_add_transition (actor, pspec->name, res);
@ -17266,15 +17272,6 @@ clutter_actor_add_transition (ClutterActor *self,
info = _clutter_actor_get_animation_info (self);
if (info->cur_state == NULL)
{
g_warning ("No easing state is defined for the actor '%s'; you "
"must call clutter_actor_save_easing_state() before "
"calling clutter_actor_add_transition().",
_clutter_actor_get_debug_name (self));
return;
}
if (info->transitions == NULL)
info->transitions = g_hash_table_new_full (g_str_hash, g_str_equal,
NULL,
@ -17293,9 +17290,12 @@ clutter_actor_add_transition (ClutterActor *self,
timeline = CLUTTER_TIMELINE (transition);
clutter_timeline_set_delay (timeline, info->cur_state->easing_delay);
clutter_timeline_set_duration (timeline, info->cur_state->easing_duration);
clutter_timeline_set_progress_mode (timeline, info->cur_state->easing_mode);
if (info->cur_state != NULL)
{
clutter_timeline_set_delay (timeline, info->cur_state->easing_delay);
clutter_timeline_set_duration (timeline, info->cur_state->easing_duration);
clutter_timeline_set_progress_mode (timeline, info->cur_state->easing_mode);
}
clos = g_slice_new (TransitionClosure);
clos->actor = self;