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material: Replace CoglHandle with CoglMaterial *
As part of the ongoing effort to remove CoglHandle from the API this switches the cogl_material API to use a strongly typed CoglMaterial pointer instead of CoglHandle.
This commit is contained in:
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17731b3af1
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@ -74,8 +74,8 @@ typedef struct
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int active_texture_unit;
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/* Materials */
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CoglHandle simple_material;
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CoglHandle source_material;
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CoglMaterial *simple_material;
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CoglMaterial *source_material;
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GString *arbfp_source_buffer;
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int legacy_state_set;
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@ -93,7 +93,7 @@ typedef struct
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GArray *polygon_vertices;
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/* Some simple caching, to minimize state changes... */
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CoglHandle current_material;
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CoglMaterial *current_material;
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unsigned long current_material_changes_since_flush;
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gboolean current_material_skip_gl_color;
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@ -130,7 +130,7 @@ typedef struct
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/* Primitives */
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CoglHandle current_path;
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CoglHandle stencil_material;
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CoglMaterial *stencil_material;
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/* Pre-generated VBOs containing indices to generate GL_TRIANGLES
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out of a vertex array of quads */
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@ -140,7 +140,7 @@ typedef struct
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gboolean in_begin_gl_block;
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CoglHandle texture_download_material;
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CoglMaterial *texture_download_material;
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CoglAtlas *atlas;
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CoglHandle atlas_texture;
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@ -35,10 +35,6 @@
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#include <glib.h>
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typedef struct _CoglMaterial CoglMaterial;
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typedef struct _CoglMaterialLayer CoglMaterialLayer;
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/*
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* cogl-material.c owns the GPU's texture unit state so we have some
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* private structures for describing the current state of a texture
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@ -240,7 +236,7 @@ struct _CoglMaterialLayer
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*/
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/* the parent in terms of class hierarchy */
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CoglHandleObject _parent;
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CoglObject _parent;
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/* Some layers have a material owner, which is to say that the layer
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* is referenced in that materials->layer_differences list. A layer
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@ -460,7 +456,7 @@ struct _CoglMaterial
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*/
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/* the parent in terms of class hierarchy */
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CoglHandleObject _parent;
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CoglObject _parent;
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/* We need to track if a material is referenced in the journal
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* because we can't allow modification to these materials without
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@ -645,10 +641,10 @@ _cogl_material_init_default_layers (void);
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*/
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gboolean
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_cogl_material_get_real_blend_enabled (CoglHandle handle);
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_cogl_material_get_real_blend_enabled (CoglMaterial *material);
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gboolean
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_cogl_material_layer_has_user_matrix (CoglHandle layer_handle);
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_cogl_material_layer_has_user_matrix (CoglMaterialLayer *layer);
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/*
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* Calls the pre_paint method on the layer texture if there is
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@ -656,7 +652,7 @@ _cogl_material_layer_has_user_matrix (CoglHandle layer_handle);
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* filter settings.
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*/
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void
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_cogl_material_layer_pre_paint (CoglHandle layer_handler);
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_cogl_material_layer_pre_paint (CoglMaterialLayer *layerr);
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/*
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* CoglMaterialFlushFlag:
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@ -765,43 +761,43 @@ _cogl_get_n_args_for_combine_func (GLint func);
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void
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_cogl_material_get_colorubv (CoglHandle handle,
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guint8 *color);
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_cogl_material_get_colorubv (CoglMaterial *material,
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guint8 *color);
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void
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_cogl_material_flush_gl_state (CoglHandle material,
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_cogl_material_flush_gl_state (CoglMaterial *material,
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gboolean skip_gl_state);
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gboolean
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_cogl_material_equal (CoglHandle material0_handle,
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CoglHandle material1_handle,
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_cogl_material_equal (CoglMaterial *material0,
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CoglMaterial *material1,
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gboolean skip_gl_color);
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CoglHandle
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_cogl_material_journal_ref (CoglHandle material_handle);
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CoglMaterial *
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_cogl_material_journal_ref (CoglMaterial *material);
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void
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_cogl_material_journal_unref (CoglHandle material_handle);
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_cogl_material_journal_unref (CoglMaterial *material);
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/* TODO: These should be made public once we add support for 3D
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textures in Cogl */
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void
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_cogl_material_set_layer_wrap_mode_r (CoglHandle material,
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_cogl_material_set_layer_wrap_mode_r (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode);
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CoglMaterialWrapMode
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_cogl_material_layer_get_wrap_mode_r (CoglHandle layer);
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_cogl_material_layer_get_wrap_mode_r (CoglMaterialLayer *layer);
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void
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_cogl_material_set_user_program (CoglHandle handle,
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_cogl_material_set_user_program (CoglMaterial *material,
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CoglHandle program);
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void
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_cogl_material_texture_storage_change_notify (CoglHandle texture);
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void
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_cogl_material_apply_legacy_state (CoglHandle handle);
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_cogl_material_apply_legacy_state (CoglMaterial *material);
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void
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_cogl_gl_use_program_wrapper (GLuint program);
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@ -811,18 +807,18 @@ _cogl_material_apply_overrides (CoglMaterial *material,
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CoglMaterialFlushOptions *options);
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CoglMaterialBlendEnable
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_cogl_material_get_blend_enabled (CoglHandle handle);
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_cogl_material_get_blend_enabled (CoglMaterial *material);
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void
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_cogl_material_set_blend_enabled (CoglHandle handle,
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_cogl_material_set_blend_enabled (CoglMaterial *material,
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CoglMaterialBlendEnable enable);
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void
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_cogl_material_set_static_breadcrumb (CoglHandle handle,
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_cogl_material_set_static_breadcrumb (CoglMaterial *material,
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const char *breadcrumb);
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unsigned long
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_cogl_material_get_age (CoglHandle handle);
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_cogl_material_get_age (CoglMaterial *material);
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CoglMaterial *
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_cogl_material_get_authority (CoglMaterial *material,
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File diff suppressed because it is too large
Load Diff
@ -43,6 +43,11 @@ G_BEGIN_DECLS
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* blended together.
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*/
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typedef struct _CoglMaterial CoglMaterial;
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typedef struct _CoglMaterialLayer CoglMaterialLayer;
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#define COGL_MATERIAL(OBJECT) ((CoglMaterial *)OBJECT)
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/**
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* CoglMaterialFilter:
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* @COGL_MATERIAL_FILTER_NEAREST: Measuring in manhatten distance from the,
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@ -122,16 +127,16 @@ typedef enum {
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*
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* Allocates and initializes a blank white material
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*
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* Return value: a handle to the new material
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* Return value: a pointer to a new #CoglMaterial
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*/
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CoglHandle
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CoglMaterial *
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cogl_material_new (void);
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/**
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* cogl_material_copy:
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* @source: the handle for the material to copy
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* @source: a #CoglMaterial object to copy
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*
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* Creates a new material handle with the configuration copied from the
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* Creates a new material with the configuration copied from the
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* source material.
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*
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* We would strongly advise developers to always aim to use
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@ -140,39 +145,39 @@ cogl_material_new (void);
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* keep track of a materials ancestry which we may use to help minimize GPU
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* state changes.
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*
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* Returns: a handle to the new material
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* Returns: a pointer to the newly allocated #CoglMaterial
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*
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* Since: 1.2
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*/
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CoglHandle
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cogl_material_copy (CoglHandle source);
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CoglMaterial *
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cogl_material_copy (CoglMaterial *source);
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#ifndef COGL_DISABLE_DEPRECATED
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/**
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* cogl_material_ref:
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* @handle: a @CoglHandle.
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* @material: a #CoglMaterial object.
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*
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* Increment the reference count for a cogl material.
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* Increment the reference count for a #CoglMaterial.
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*
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* Return value: the @handle.
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* Return value: the @material.
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*
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* Since: 1.0
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*
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* Deprecated: 1.2: Use cogl_handle_ref() instead
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* Deprecated: 1.2: Use cogl_object_ref() instead
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*/
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CoglHandle
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cogl_material_ref (CoglHandle handle) G_GNUC_DEPRECATED;
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/**
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* cogl_material_unref:
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* @handle: a @CoglHandle.
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* @material: a #CoglMaterial object.
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*
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* Decrement the reference count for a cogl material.
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* Decrement the reference count for a #CoglMaterial.
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*
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* Since: 1.0
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*
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* Deprecated: 1.2: Use cogl_handle_unref() instead
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* Deprecated: 1.2: Use cogl_object_unref() instead
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*/
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void
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cogl_material_unref (CoglHandle handle) G_GNUC_DEPRECATED;
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@ -193,7 +198,7 @@ cogl_is_material (CoglHandle handle);
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/**
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* cogl_material_set_color:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @color: The components of the color
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*
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* Sets the basic color of the material, used when no lighting is enabled.
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@ -208,12 +213,12 @@ cogl_is_material (CoglHandle handle);
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* Since: 1.0
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*/
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void
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cogl_material_set_color (CoglHandle material,
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cogl_material_set_color (CoglMaterial *material,
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const CoglColor *color);
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/**
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* cogl_material_set_color4ub:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @red: The red component
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* @green: The green component
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* @blue: The blue component
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@ -226,15 +231,15 @@ cogl_material_set_color (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_set_color4ub (CoglHandle material,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha);
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cogl_material_set_color4ub (CoglMaterial *material,
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guint8 red,
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guint8 green,
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guint8 blue,
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guint8 alpha);
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/**
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* cogl_material_set_color4f:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @red: The red component
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* @green: The green component
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* @blue: The blue component
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@ -247,15 +252,15 @@ cogl_material_set_color4ub (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_set_color4f (CoglHandle material,
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float red,
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float green,
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float blue,
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float alpha);
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cogl_material_set_color4f (CoglMaterial *material,
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float red,
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float green,
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float blue,
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float alpha);
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/**
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* cogl_material_get_color:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @color: (out): The location to store the color
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*
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* Retrieves the current material color.
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@ -263,12 +268,12 @@ cogl_material_set_color4f (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_get_color (CoglHandle material,
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CoglColor *color);
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cogl_material_get_color (CoglMaterial *material,
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CoglColor *color);
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/**
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* cogl_material_set_ambient:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @ambient: The components of the desired ambient color
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*
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* Sets the material's ambient color, in the standard OpenGL lighting
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@ -283,12 +288,12 @@ cogl_material_get_color (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_set_ambient (CoglHandle material,
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cogl_material_set_ambient (CoglMaterial *material,
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const CoglColor *ambient);
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/**
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* cogl_material_get_ambient:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @ambient: The location to store the ambient color
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*
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* Retrieves the current ambient color for @material
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@ -296,12 +301,12 @@ cogl_material_set_ambient (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_get_ambient (CoglHandle material,
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CoglColor *ambient);
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cogl_material_get_ambient (CoglMaterial *material,
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CoglColor *ambient);
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/**
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* cogl_material_set_diffuse:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @diffuse: The components of the desired diffuse color
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*
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* Sets the material's diffuse color, in the standard OpenGL lighting
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@ -313,12 +318,12 @@ cogl_material_get_ambient (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_set_diffuse (CoglHandle material,
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cogl_material_set_diffuse (CoglMaterial *material,
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const CoglColor *diffuse);
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/**
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* cogl_material_get_diffuse:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @diffuse: The location to store the diffuse color
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*
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* Retrieves the current diffuse color for @material
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@ -326,12 +331,12 @@ cogl_material_set_diffuse (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_get_diffuse (CoglHandle material,
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CoglColor *diffuse);
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cogl_material_get_diffuse (CoglMaterial *material,
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CoglColor *diffuse);
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/**
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* cogl_material_set_ambient_and_diffuse:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @color: The components of the desired ambient and diffuse colors
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*
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* Conveniently sets the diffuse and ambient color of @material at the same
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@ -344,12 +349,12 @@ cogl_material_get_diffuse (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_set_ambient_and_diffuse (CoglHandle material,
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cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
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const CoglColor *color);
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/**
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* cogl_material_set_specular:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @specular: The components of the desired specular color
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*
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* Sets the material's specular color, in the standard OpenGL lighting
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@ -361,12 +366,12 @@ cogl_material_set_ambient_and_diffuse (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_set_specular (CoglHandle material,
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cogl_material_set_specular (CoglMaterial *material,
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const CoglColor *specular);
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/**
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* cogl_material_get_specular:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @specular: The location to store the specular color
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*
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* Retrieves the materials current specular color.
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@ -374,12 +379,12 @@ cogl_material_set_specular (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_get_specular (CoglHandle material,
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CoglColor *specular);
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cogl_material_get_specular (CoglMaterial *material,
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CoglColor *specular);
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/**
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* cogl_material_set_shininess:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @shininess: The desired shininess; range: [0.0, 1.0]
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*
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* Sets the materials shininess, in the standard OpenGL lighting model,
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@ -391,12 +396,12 @@ cogl_material_get_specular (CoglHandle material,
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* Since: 1.0
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*/
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void
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cogl_material_set_shininess (CoglHandle material,
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float shininess);
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cogl_material_set_shininess (CoglMaterial *material,
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float shininess);
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/**
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* cogl_material_get_shininess:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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*
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* Retrieves the materials current emission color.
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*
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@ -405,11 +410,11 @@ cogl_material_set_shininess (CoglHandle material,
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* Since: 1.0
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*/
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float
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cogl_material_get_shininess (CoglHandle material);
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cogl_material_get_shininess (CoglMaterial *material);
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/**
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* cogl_material_set_emission:
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* @material: A CoglMaterial object
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* @material: A #CoglMaterial object
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* @emission: The components of the desired emissive color
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*
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* Sets the material's emissive color, in the standard OpenGL lighting
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@ -421,12 +426,12 @@ cogl_material_get_shininess (CoglHandle material);
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* Since: 1.0
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*/
|
||||
void
|
||||
cogl_material_set_emission (CoglHandle material,
|
||||
cogl_material_set_emission (CoglMaterial *material,
|
||||
const CoglColor *emission);
|
||||
|
||||
/**
|
||||
* cogl_material_get_emission:
|
||||
* @material: A CoglMaterial object
|
||||
* @material: A #CoglMaterial object
|
||||
* @emission: The location to store the emission color
|
||||
*
|
||||
* Retrieves the materials current emission color.
|
||||
@ -434,8 +439,8 @@ cogl_material_set_emission (CoglHandle material,
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_material_get_emission (CoglHandle material,
|
||||
CoglColor *emission);
|
||||
cogl_material_get_emission (CoglMaterial *material,
|
||||
CoglColor *emission);
|
||||
|
||||
/**
|
||||
* CoglMaterialAlphaFunc:
|
||||
@ -472,7 +477,7 @@ typedef enum {
|
||||
|
||||
/**
|
||||
* cogl_material_set_alpha_test_function:
|
||||
* @material: A CoglMaterial object
|
||||
* @material: A #CoglMaterial object
|
||||
* @alpha_func: A @CoglMaterialAlphaFunc constant
|
||||
* @alpha_reference: A reference point that the chosen alpha function uses
|
||||
* to compare incoming fragments to.
|
||||
@ -488,13 +493,13 @@ typedef enum {
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_material_set_alpha_test_function (CoglHandle material,
|
||||
cogl_material_set_alpha_test_function (CoglMaterial *material,
|
||||
CoglMaterialAlphaFunc alpha_func,
|
||||
float alpha_reference);
|
||||
|
||||
/**
|
||||
* cogl_material_set_blend:
|
||||
* @material: A CoglMaterial object
|
||||
* @material: A #CoglMaterial object
|
||||
* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
|
||||
* describing the desired blend function.
|
||||
* @error: return location for a #GError that may report lack of driver
|
||||
@ -577,13 +582,13 @@ cogl_material_set_alpha_test_function (CoglHandle material,
|
||||
* Since: 1.0
|
||||
*/
|
||||
gboolean
|
||||
cogl_material_set_blend (CoglHandle material,
|
||||
const char *blend_string,
|
||||
GError **error);
|
||||
cogl_material_set_blend (CoglMaterial *material,
|
||||
const char *blend_string,
|
||||
GError **error);
|
||||
|
||||
/**
|
||||
* cogl_material_set_blend_constant:
|
||||
* @material: A CoglMaterial object
|
||||
* @material: A #CoglMaterial object
|
||||
* @constant_color: The constant color you want
|
||||
*
|
||||
* When blending is setup to reference a CONSTANT blend factor then
|
||||
@ -592,12 +597,12 @@ cogl_material_set_blend (CoglHandle material,
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_material_set_blend_constant (CoglHandle material,
|
||||
cogl_material_set_blend_constant (CoglMaterial *material,
|
||||
const CoglColor *constant_color);
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer:
|
||||
* @material: A #CoglHandle for a material object
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: the index of the layer
|
||||
* @texture: a #CoglHandle for the layer object
|
||||
*
|
||||
@ -615,25 +620,25 @@ cogl_material_set_blend_constant (CoglHandle material,
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_material_set_layer (CoglHandle material,
|
||||
int layer_index,
|
||||
CoglHandle texture);
|
||||
cogl_material_set_layer (CoglMaterial *material,
|
||||
int layer_index,
|
||||
CoglHandle texture);
|
||||
|
||||
/**
|
||||
* cogl_material_remove_layer:
|
||||
* @material: A CoglMaterial object
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: Specifies the layer you want to remove
|
||||
*
|
||||
* This function removes a layer from your material
|
||||
*/
|
||||
void
|
||||
cogl_material_remove_layer (CoglHandle material,
|
||||
int layer_index);
|
||||
cogl_material_remove_layer (CoglMaterial *material,
|
||||
int layer_index);
|
||||
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer_combine:
|
||||
* @material: A CoglMaterial object
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: Specifies the layer you want define a combine function for
|
||||
* @blend_string: A <link linkend="cogl-Blend-Strings">Cogl blend string</link>
|
||||
* describing the desired texture combine function.
|
||||
@ -724,14 +729,14 @@ cogl_material_remove_layer (CoglHandle material,
|
||||
* Since: 1.0
|
||||
*/
|
||||
gboolean
|
||||
cogl_material_set_layer_combine (CoglHandle material,
|
||||
int layer_index,
|
||||
const char *blend_string,
|
||||
GError **error);
|
||||
cogl_material_set_layer_combine (CoglMaterial *material,
|
||||
int layer_index,
|
||||
const char *blend_string,
|
||||
GError **error);
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer_combine_constant:
|
||||
* @material: A CoglMaterial object
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: Specifies the layer you want to specify a constant used
|
||||
* for texture combining
|
||||
* @constant: The constant color you want
|
||||
@ -742,13 +747,13 @@ cogl_material_set_layer_combine (CoglHandle material,
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
cogl_material_set_layer_combine_constant (CoglHandle material,
|
||||
cogl_material_set_layer_combine_constant (CoglMaterial *material,
|
||||
int layer_index,
|
||||
const CoglColor *constant);
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer_matrix:
|
||||
* @material: A CoglMaterial object
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: the index for the layer inside @material
|
||||
* @matrix: the transformation matrix for the layer
|
||||
*
|
||||
@ -756,28 +761,37 @@ cogl_material_set_layer_combine_constant (CoglHandle material,
|
||||
* and rotate a single layer of a material used to fill your geometry.
|
||||
*/
|
||||
void
|
||||
cogl_material_set_layer_matrix (CoglHandle material,
|
||||
int layer_index,
|
||||
const CoglMatrix *matrix);
|
||||
cogl_material_set_layer_matrix (CoglMaterial *material,
|
||||
int layer_index,
|
||||
const CoglMatrix *matrix);
|
||||
|
||||
/**
|
||||
* cogl_material_get_layers:
|
||||
* @material: a #CoglHandle for a material
|
||||
* @material: A #CoglMaterial object
|
||||
*
|
||||
* This function lets you access a materials internal list of layers
|
||||
* This function lets you access a material's internal list of layers
|
||||
* for iteration.
|
||||
*
|
||||
* Return value: (element-type Handle) (transfer none): A list of
|
||||
* #CoglHandle<!-- -->'s that can be passed to the cogl_material_layer_*
|
||||
* functions. The list is owned by COGL and it should not be modified or
|
||||
* freed
|
||||
* <note>You should avoid using this API if possible since it was only
|
||||
* made public by mistake and will be deprecated when we have
|
||||
* suitable alternative.</note>
|
||||
*
|
||||
* <note>It's important to understand that the list returned may not
|
||||
* remain valid if you modify the material or any of the layers in any
|
||||
* way and so you would have to re-get the list in that
|
||||
* situation.</note>
|
||||
*
|
||||
* Return value: (element-type CoglMaterialLayer) (transfer none): A
|
||||
* list of #CoglMaterialLayer<!-- -->'s that can be passed to the
|
||||
* cogl_material_layer_* functions. The list is owned by Cogl and it
|
||||
* should not be modified or freed
|
||||
*/
|
||||
G_CONST_RETURN GList *
|
||||
cogl_material_get_layers (CoglHandle material);
|
||||
cogl_material_get_layers (CoglMaterial *material);
|
||||
|
||||
/**
|
||||
* cogl_material_get_n_layers:
|
||||
* @material: a #CoglHandle for a material
|
||||
* @material: A #CoglMaterial object
|
||||
*
|
||||
* Retrieves the number of layers defined for the given @material
|
||||
*
|
||||
@ -786,7 +800,7 @@ cogl_material_get_layers (CoglHandle material);
|
||||
* Since: 1.0
|
||||
*/
|
||||
int
|
||||
cogl_material_get_n_layers (CoglHandle material);
|
||||
cogl_material_get_n_layers (CoglMaterial *material);
|
||||
|
||||
/**
|
||||
* CoglMaterialLayerType:
|
||||
@ -805,7 +819,7 @@ typedef enum {
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_type:
|
||||
* @layer: A #CoglHandle for a material layer
|
||||
* @layer: A #CoglMaterialLayer object
|
||||
*
|
||||
* Retrieves the type of the layer
|
||||
*
|
||||
@ -817,11 +831,11 @@ typedef enum {
|
||||
* Return value: the type of the layer
|
||||
*/
|
||||
CoglMaterialLayerType
|
||||
cogl_material_layer_get_type (CoglHandle layer);
|
||||
cogl_material_layer_get_type (CoglMaterialLayer *layer);
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_texture:
|
||||
* @layer: A #CoglHandle for a material layer
|
||||
* @layer: A #CoglMaterialLayer object
|
||||
*
|
||||
* Extracts a texture handle for a specific layer.
|
||||
*
|
||||
@ -834,7 +848,7 @@ cogl_material_layer_get_type (CoglHandle layer);
|
||||
* Return value: a #CoglHandle for the texture inside the layer
|
||||
*/
|
||||
CoglHandle
|
||||
cogl_material_layer_get_texture (CoglHandle layer);
|
||||
cogl_material_layer_get_texture (CoglMaterialLayer *layer);
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_min_filter:
|
||||
@ -845,22 +859,22 @@ cogl_material_layer_get_texture (CoglHandle layer);
|
||||
* Return value: the current downscaling filter
|
||||
*/
|
||||
CoglMaterialFilter
|
||||
cogl_material_layer_get_min_filter (CoglHandle layer);
|
||||
cogl_material_layer_get_min_filter (CoglMaterialLayer *layer);
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_mag_filter:
|
||||
* @layer: a #CoglHandle for a material layer
|
||||
* @layer: A #CoglMaterialLayer object
|
||||
*
|
||||
* Queries the currently set downscaling filter for a material later
|
||||
*
|
||||
* Return value: the current downscaling filter
|
||||
*/
|
||||
CoglMaterialFilter
|
||||
cogl_material_layer_get_mag_filter (CoglHandle layer);
|
||||
cogl_material_layer_get_mag_filter (CoglMaterialLayer *layer);
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer_filters:
|
||||
* @material: a #CoglHandle to a material.
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: the layer number to change.
|
||||
* @min_filter: the filter used when scaling a texture down.
|
||||
* @mag_filter: the filter used when magnifying a texture.
|
||||
@ -869,14 +883,14 @@ cogl_material_layer_get_mag_filter (CoglHandle layer);
|
||||
* drawn at other scales than 100%.
|
||||
*/
|
||||
void
|
||||
cogl_material_set_layer_filters (CoglHandle material,
|
||||
cogl_material_set_layer_filters (CoglMaterial *material,
|
||||
int layer_index,
|
||||
CoglMaterialFilter min_filter,
|
||||
CoglMaterialFilter mag_filter);
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer_wrap_mode_s:
|
||||
* @material: a #CoglHandle to a material.
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
@ -885,13 +899,13 @@ cogl_material_set_layer_filters (CoglHandle material,
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_set_layer_wrap_mode_s (CoglHandle material,
|
||||
cogl_material_set_layer_wrap_mode_s (CoglMaterial *material,
|
||||
int layer_index,
|
||||
CoglMaterialWrapMode mode);
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer_wrap_mode_t:
|
||||
* @material: a #CoglHandle to a material.
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
@ -900,13 +914,13 @@ cogl_material_set_layer_wrap_mode_s (CoglHandle material,
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_set_layer_wrap_mode_t (CoglHandle material,
|
||||
cogl_material_set_layer_wrap_mode_t (CoglMaterial *material,
|
||||
int layer_index,
|
||||
CoglMaterialWrapMode mode);
|
||||
|
||||
/**
|
||||
* cogl_material_set_layer_wrap_mode:
|
||||
* @material: a #CoglHandle to a material.
|
||||
* @material: A #CoglMaterial object
|
||||
* @layer_index: the layer number to change.
|
||||
* @mode: the new wrap mode
|
||||
*
|
||||
@ -918,31 +932,31 @@ cogl_material_set_layer_wrap_mode_t (CoglHandle material,
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_set_layer_wrap_mode (CoglHandle material,
|
||||
cogl_material_set_layer_wrap_mode (CoglMaterial *material,
|
||||
int layer_index,
|
||||
CoglMaterialWrapMode mode);
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_wrap_mode_s:
|
||||
* @layer: a #CoglHandle to a material mayer.
|
||||
* @layer: A #CoglMaterialLayer object
|
||||
*
|
||||
* Gets the wrap mode for the 's' coordinate of texture lookups on this layer.
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
CoglMaterialWrapMode
|
||||
cogl_material_layer_get_wrap_mode_s (CoglHandle layer);
|
||||
cogl_material_layer_get_wrap_mode_s (CoglMaterialLayer *layer);
|
||||
|
||||
/**
|
||||
* cogl_material_layer_get_wrap_mode_t:
|
||||
* @layer: a #CoglHandle to a material mayer.
|
||||
* @layer: A #CoglMaterialLayer object
|
||||
*
|
||||
* Gets the wrap mode for the 't' coordinate of texture lookups on this layer.
|
||||
*
|
||||
* Since: 1.4
|
||||
*/
|
||||
CoglMaterialWrapMode
|
||||
cogl_material_layer_get_wrap_mode_t (CoglHandle layer);
|
||||
cogl_material_layer_get_wrap_mode_t (CoglMaterialLayer *layer);
|
||||
|
||||
|
||||
/* XXX: should this be CoglMaterialDepthTestFunction?
|
||||
@ -995,7 +1009,7 @@ typedef enum
|
||||
|
||||
/**
|
||||
* cogl_material_set_depth_test_enabled:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @material: A #CoglMaterial object
|
||||
* @enable: The enable state you want
|
||||
*
|
||||
* Enables or disables depth testing according to the value of
|
||||
@ -1014,12 +1028,12 @@ typedef enum
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_set_depth_test_enabled (CoglHandle handle,
|
||||
cogl_material_set_depth_test_enabled (CoglMaterial *material,
|
||||
gboolean enable);
|
||||
|
||||
/**
|
||||
* cogl_material_get_depth_test_enabled:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @material: A #CoglMaterial object
|
||||
*
|
||||
* Gets the current depth test enabled state as previously set by
|
||||
* cogl_material_set_depth_test_enabled().
|
||||
@ -1028,11 +1042,11 @@ cogl_material_set_depth_test_enabled (CoglHandle handle,
|
||||
* Since: 1.4
|
||||
*/
|
||||
gboolean
|
||||
cogl_material_get_depth_test_enabled (CoglHandle handle);
|
||||
cogl_material_get_depth_test_enabled (CoglMaterial *material);
|
||||
|
||||
/**
|
||||
* cogl_material_set_depth_writing_enabled:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @material: A #CoglMaterial object
|
||||
* @enable: The enable state you want
|
||||
*
|
||||
* Enables or disables depth buffer writing according to the value of
|
||||
@ -1046,12 +1060,12 @@ cogl_material_get_depth_test_enabled (CoglHandle handle);
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_set_depth_writing_enabled (CoglHandle handle,
|
||||
cogl_material_set_depth_writing_enabled (CoglMaterial *material,
|
||||
gboolean enable);
|
||||
|
||||
/**
|
||||
* cogl_material_get_depth_writing_enabled:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @material: A #CoglMaterial object
|
||||
*
|
||||
* Gets the depth writing enable state as set by the corresponding
|
||||
* cogl_material_set_depth_writing_enabled.
|
||||
@ -1060,11 +1074,11 @@ cogl_material_set_depth_writing_enabled (CoglHandle handle,
|
||||
* Since: 1.4
|
||||
*/
|
||||
gboolean
|
||||
cogl_material_get_depth_writing_enabled (CoglHandle handle);
|
||||
cogl_material_get_depth_writing_enabled (CoglMaterial *material);
|
||||
|
||||
/**
|
||||
* cogl_material_set_depth_test_function:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @material: A #CoglMaterial object
|
||||
* @function: The #CoglDepthTestFunction to set
|
||||
*
|
||||
* Sets the #CoglDepthTestFunction used to compare the depth value of
|
||||
@ -1074,12 +1088,12 @@ cogl_material_get_depth_writing_enabled (CoglHandle handle);
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_set_depth_test_function (CoglHandle handle,
|
||||
cogl_material_set_depth_test_function (CoglMaterial *material,
|
||||
CoglDepthTestFunction function);
|
||||
|
||||
/**
|
||||
* cogl_material_get_depth_test_function:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @material: A #CoglMaterial object
|
||||
*
|
||||
* Gets the current depth test enable state as previously set via
|
||||
* cogl_material_set_depth_test_enabled().
|
||||
@ -1088,11 +1102,11 @@ cogl_material_set_depth_test_function (CoglHandle handle,
|
||||
* Since: 1.4
|
||||
*/
|
||||
CoglDepthTestFunction
|
||||
cogl_material_get_depth_test_function (CoglHandle handle);
|
||||
cogl_material_get_depth_test_function (CoglMaterial *material);
|
||||
|
||||
/**
|
||||
* cogl_material_set_depth_range:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @material: A #CoglMaterial object
|
||||
* @near_val: The near component of the desired depth range which will be
|
||||
* clamped to the range [0, 1]
|
||||
* @far_val: The far component of the desired depth range which will be
|
||||
@ -1126,14 +1140,14 @@ cogl_material_get_depth_test_function (CoglHandle handle);
|
||||
* Since: 1.4
|
||||
*/
|
||||
gboolean
|
||||
cogl_material_set_depth_range (CoglHandle handle,
|
||||
cogl_material_set_depth_range (CoglMaterial *material,
|
||||
float near_val,
|
||||
float far_val,
|
||||
GError **error);
|
||||
|
||||
/**
|
||||
* cogl_material_get_depth_range_mapping:
|
||||
* @handle: A CoglMaterial handle
|
||||
* @material: A #CoglMaterial object
|
||||
* @near_val: A pointer to store the near component of the depth range
|
||||
* @far_val: A pointer to store the far component of the depth range
|
||||
*
|
||||
@ -1144,7 +1158,7 @@ cogl_material_set_depth_range (CoglHandle handle,
|
||||
* Since: 1.4
|
||||
*/
|
||||
void
|
||||
cogl_material_get_depth_range (CoglHandle handle,
|
||||
cogl_material_get_depth_range (CoglMaterial *material,
|
||||
float *near_val,
|
||||
float *far_val);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user