viewport: consistently use floats for viewports

OpenGL < 4.0 only supports integer based viewports and internally we
have a mixture of code using floats and integers for viewports. This
patch switches all viewports throughout clutter and cogl to be
represented using floats considering that in the future we may want to
take advantage of floating point viewports with modern hardware/drivers.
This commit is contained in:
Robert Bragg 2011-02-01 16:51:58 +00:00
parent b3d9f313d4
commit bc372d2734
8 changed files with 39 additions and 44 deletions

View File

@ -46,10 +46,10 @@ struct _CoglFramebuffer
CoglMatrixStack *modelview_stack; CoglMatrixStack *modelview_stack;
CoglMatrixStack *projection_stack; CoglMatrixStack *projection_stack;
int viewport_x; float viewport_x;
int viewport_y; float viewport_y;
int viewport_width; float viewport_width;
int viewport_height; float viewport_height;
CoglClipState clip_state; CoglClipState clip_state;
@ -173,25 +173,25 @@ _cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
void void
_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer, _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
int x, float x,
int y, float y,
int width, float width,
int height); float height);
int float
_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer); _cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
int float
_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer); _cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer);
int float
_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer); _cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer);
int float
_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer); _cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer);
void void
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer, _cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
int *viewport); float *viewport);
CoglMatrixStack * CoglMatrixStack *
_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer); _cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);

View File

@ -499,10 +499,10 @@ _cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
void void
_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer, _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
int x, float x,
int y, float y,
int width, float width,
int height) float height)
{ {
_COGL_GET_CONTEXT (ctx, NO_RETVAL); _COGL_GET_CONTEXT (ctx, NO_RETVAL);
@ -523,32 +523,33 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
ctx->dirty_gl_viewport = TRUE; ctx->dirty_gl_viewport = TRUE;
} }
int float
_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer) _cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer)
{ {
return framebuffer->viewport_x; return framebuffer->viewport_x;
} }
int float
_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer) _cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer)
{ {
return framebuffer->viewport_y; return framebuffer->viewport_y;
} }
int float
_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer) _cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer)
{ {
return framebuffer->viewport_width; return framebuffer->viewport_width;
} }
int float
_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer) _cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer)
{ {
return framebuffer->viewport_height; return framebuffer->viewport_height;
} }
void void
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer, int *viewport) _cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
float *viewport)
{ {
viewport[0] = framebuffer->viewport_x; viewport[0] = framebuffer->viewport_x;
viewport[1] = framebuffer->viewport_y; viewport[1] = framebuffer->viewport_y;
@ -1290,7 +1291,7 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
if (ctx->dirty_gl_viewport) if (ctx->dirty_gl_viewport)
{ {
int gl_viewport_y; float gl_viewport_y;
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset /* Convert the Cogl viewport y offset to an OpenGL viewport y offset
* NB: OpenGL defines its window and viewport origins to be bottom * NB: OpenGL defines its window and viewport origins to be bottom
@ -1303,7 +1304,7 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
gl_viewport_y = draw_buffer->height - gl_viewport_y = draw_buffer->height -
(draw_buffer->viewport_y + draw_buffer->viewport_height); (draw_buffer->viewport_y + draw_buffer->viewport_height);
COGL_NOTE (OPENGL, "Calling glViewport(%d, %d, %d, %d)", COGL_NOTE (OPENGL, "Calling glViewport(%f, %f, %f, %f)",
draw_buffer->viewport_x, draw_buffer->viewport_x,
gl_viewport_y, gl_viewport_y,
draw_buffer->viewport_width, draw_buffer->viewport_width,

View File

@ -1552,7 +1552,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
CoglMatrixStack *projection_stack; CoglMatrixStack *projection_stack;
CoglMatrix projection; CoglMatrix projection;
int i; int i;
int viewport[4]; float viewport[4];
poly[0] = vertices[0]; poly[0] = vertices[0];
poly[1] = vertices[1]; poly[1] = vertices[1];

View File

@ -1251,13 +1251,15 @@ _math_matrix_translate (CoglMatrix *matrix, float x, float y, float z)
* Transforms Normalized Device Coords to window/Z values. * Transforms Normalized Device Coords to window/Z values.
*/ */
void void
_math_matrix_viewport (CoglMatrix *matrix, int x, int y, int width, int height, _math_matrix_viewport (CoglMatrix *matrix,
float x, float y,
float width, float height,
float zNear, float zFar, float depthMax) float zNear, float zFar, float depthMax)
{ {
float *m = (float *)matrix; float *m = (float *)matrix;
m[MAT_SX] = (float)width / 2.0f; m[MAT_SX] = width / 2.0f;
m[MAT_TX] = m[MAT_SX] + x; m[MAT_TX] = m[MAT_SX] + x;
m[MAT_SY] = (float) height / 2.0f; m[MAT_SY] = height / 2.0f;
m[MAT_TY] = m[MAT_SY] + y; m[MAT_TY] = m[MAT_SY] + y;
m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0f); m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0f);
m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0f + zNear); m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0f + zNear);

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@ -134,7 +134,7 @@ _math_matrix_frustum (CoglMatrix *matrix,
void void
_math_matrix_viewport (CoglMatrix *matrix, _math_matrix_viewport (CoglMatrix *matrix,
int x, int y, int width, int height, float x, float y, float width, float height,
float z_near, float z_far, float depth_max); float z_near, float z_far, float depth_max);
void void

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@ -929,7 +929,7 @@ cogl_texture_set_region (CoglHandle handle,
static void static void
do_texture_draw_and_read (CoglHandle handle, do_texture_draw_and_read (CoglHandle handle,
CoglBitmap *target_bmp, CoglBitmap *target_bmp,
GLint *viewport) float *viewport)
{ {
int bpp; int bpp;
float rx1, ry1; float rx1, ry1;
@ -1036,7 +1036,7 @@ _cogl_texture_draw_and_read (CoglHandle handle,
{ {
int bpp; int bpp;
CoglFramebuffer *framebuffer; CoglFramebuffer *framebuffer;
int viewport[4]; float viewport[4];
CoglBitmap *alpha_bmp; CoglBitmap *alpha_bmp;
CoglMatrixStack *projection_stack; CoglMatrixStack *projection_stack;
CoglMatrixStack *modelview_stack; CoglMatrixStack *modelview_stack;
@ -1064,10 +1064,10 @@ _cogl_texture_draw_and_read (CoglHandle handle,
_cogl_matrix_stack_push (projection_stack); _cogl_matrix_stack_push (projection_stack);
_cogl_matrix_stack_load_identity (projection_stack); _cogl_matrix_stack_load_identity (projection_stack);
_cogl_matrix_stack_ortho (projection_stack, _cogl_matrix_stack_ortho (projection_stack,
0, (float)(viewport[2]), 0, viewport[2],
(float)(viewport[3]), 0, viewport[3], 0,
(float)(0), 0,
(float)(100)); 100);
modelview_stack = _cogl_framebuffer_get_modelview_stack (framebuffer); modelview_stack = _cogl_framebuffer_get_modelview_stack (framebuffer);
_cogl_matrix_stack_push (modelview_stack); _cogl_matrix_stack_push (modelview_stack);

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@ -407,19 +407,14 @@ _cogl_features_available_private (CoglFeatureFlagsPrivate features)
* _cogl_framebuffer_get_viewport* functions public. * _cogl_framebuffer_get_viewport* functions public.
*/ */
void void
cogl_get_viewport (float v[4]) cogl_get_viewport (float viewport[4])
{ {
CoglFramebuffer *framebuffer; CoglFramebuffer *framebuffer;
int viewport[4];
int i;
_COGL_GET_CONTEXT (ctx, NO_RETVAL); _COGL_GET_CONTEXT (ctx, NO_RETVAL);
framebuffer = _cogl_get_draw_buffer (); framebuffer = _cogl_get_draw_buffer ();
_cogl_framebuffer_get_viewport4fv (framebuffer, viewport); _cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
for (i = 0; i < 4; i++)
v[i] = viewport[i];
} }
void void

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@ -1281,9 +1281,6 @@ _cogl_check_extension (const char *name, const char *ext);
void void
_cogl_set_indirect_context (gboolean indirect); _cogl_set_indirect_context (gboolean indirect);
void
_cogl_set_viewport (int x, int y, int width, int height);
gboolean gboolean
_cogl_check_driver_valid (GError **error); _cogl_check_driver_valid (GError **error);