mirror of
https://github.com/brl/mutter.git
synced 2024-11-25 17:40:40 -05:00
viewport: consistently use floats for viewports
OpenGL < 4.0 only supports integer based viewports and internally we have a mixture of code using floats and integers for viewports. This patch switches all viewports throughout clutter and cogl to be represented using floats considering that in the future we may want to take advantage of floating point viewports with modern hardware/drivers.
This commit is contained in:
parent
b3d9f313d4
commit
bc372d2734
@ -46,10 +46,10 @@ struct _CoglFramebuffer
|
||||
|
||||
CoglMatrixStack *modelview_stack;
|
||||
CoglMatrixStack *projection_stack;
|
||||
int viewport_x;
|
||||
int viewport_y;
|
||||
int viewport_width;
|
||||
int viewport_height;
|
||||
float viewport_x;
|
||||
float viewport_y;
|
||||
float viewport_width;
|
||||
float viewport_height;
|
||||
|
||||
CoglClipState clip_state;
|
||||
|
||||
@ -173,25 +173,25 @@ _cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
|
||||
|
||||
void
|
||||
_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
int height);
|
||||
int
|
||||
float x,
|
||||
float y,
|
||||
float width,
|
||||
float height);
|
||||
float
|
||||
_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer);
|
||||
|
||||
int
|
||||
float
|
||||
_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer);
|
||||
|
||||
int
|
||||
float
|
||||
_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer);
|
||||
|
||||
int
|
||||
float
|
||||
_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer);
|
||||
|
||||
void
|
||||
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
|
||||
int *viewport);
|
||||
float *viewport);
|
||||
|
||||
CoglMatrixStack *
|
||||
_cogl_framebuffer_get_modelview_stack (CoglFramebuffer *framebuffer);
|
||||
|
@ -499,10 +499,10 @@ _cogl_framebuffer_set_clip_stack (CoglFramebuffer *framebuffer,
|
||||
|
||||
void
|
||||
_cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
|
||||
int x,
|
||||
int y,
|
||||
int width,
|
||||
int height)
|
||||
float x,
|
||||
float y,
|
||||
float width,
|
||||
float height)
|
||||
{
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
@ -523,32 +523,33 @@ _cogl_framebuffer_set_viewport (CoglFramebuffer *framebuffer,
|
||||
ctx->dirty_gl_viewport = TRUE;
|
||||
}
|
||||
|
||||
int
|
||||
float
|
||||
_cogl_framebuffer_get_viewport_x (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
return framebuffer->viewport_x;
|
||||
}
|
||||
|
||||
int
|
||||
float
|
||||
_cogl_framebuffer_get_viewport_y (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
return framebuffer->viewport_y;
|
||||
}
|
||||
|
||||
int
|
||||
float
|
||||
_cogl_framebuffer_get_viewport_width (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
return framebuffer->viewport_width;
|
||||
}
|
||||
|
||||
int
|
||||
float
|
||||
_cogl_framebuffer_get_viewport_height (CoglFramebuffer *framebuffer)
|
||||
{
|
||||
return framebuffer->viewport_height;
|
||||
}
|
||||
|
||||
void
|
||||
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer, int *viewport)
|
||||
_cogl_framebuffer_get_viewport4fv (CoglFramebuffer *framebuffer,
|
||||
float *viewport)
|
||||
{
|
||||
viewport[0] = framebuffer->viewport_x;
|
||||
viewport[1] = framebuffer->viewport_y;
|
||||
@ -1290,7 +1291,7 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
|
||||
|
||||
if (ctx->dirty_gl_viewport)
|
||||
{
|
||||
int gl_viewport_y;
|
||||
float gl_viewport_y;
|
||||
|
||||
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset
|
||||
* NB: OpenGL defines its window and viewport origins to be bottom
|
||||
@ -1303,7 +1304,7 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
|
||||
gl_viewport_y = draw_buffer->height -
|
||||
(draw_buffer->viewport_y + draw_buffer->viewport_height);
|
||||
|
||||
COGL_NOTE (OPENGL, "Calling glViewport(%d, %d, %d, %d)",
|
||||
COGL_NOTE (OPENGL, "Calling glViewport(%f, %f, %f, %f)",
|
||||
draw_buffer->viewport_x,
|
||||
gl_viewport_y,
|
||||
draw_buffer->viewport_width,
|
||||
|
@ -1552,7 +1552,7 @@ entry_to_screen_polygon (const CoglJournalEntry *entry,
|
||||
CoglMatrixStack *projection_stack;
|
||||
CoglMatrix projection;
|
||||
int i;
|
||||
int viewport[4];
|
||||
float viewport[4];
|
||||
|
||||
poly[0] = vertices[0];
|
||||
poly[1] = vertices[1];
|
||||
|
@ -1251,13 +1251,15 @@ _math_matrix_translate (CoglMatrix *matrix, float x, float y, float z)
|
||||
* Transforms Normalized Device Coords to window/Z values.
|
||||
*/
|
||||
void
|
||||
_math_matrix_viewport (CoglMatrix *matrix, int x, int y, int width, int height,
|
||||
_math_matrix_viewport (CoglMatrix *matrix,
|
||||
float x, float y,
|
||||
float width, float height,
|
||||
float zNear, float zFar, float depthMax)
|
||||
{
|
||||
float *m = (float *)matrix;
|
||||
m[MAT_SX] = (float)width / 2.0f;
|
||||
m[MAT_SX] = width / 2.0f;
|
||||
m[MAT_TX] = m[MAT_SX] + x;
|
||||
m[MAT_SY] = (float) height / 2.0f;
|
||||
m[MAT_SY] = height / 2.0f;
|
||||
m[MAT_TY] = m[MAT_SY] + y;
|
||||
m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0f);
|
||||
m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0f + zNear);
|
||||
|
@ -134,7 +134,7 @@ _math_matrix_frustum (CoglMatrix *matrix,
|
||||
|
||||
void
|
||||
_math_matrix_viewport (CoglMatrix *matrix,
|
||||
int x, int y, int width, int height,
|
||||
float x, float y, float width, float height,
|
||||
float z_near, float z_far, float depth_max);
|
||||
|
||||
void
|
||||
|
@ -929,7 +929,7 @@ cogl_texture_set_region (CoglHandle handle,
|
||||
static void
|
||||
do_texture_draw_and_read (CoglHandle handle,
|
||||
CoglBitmap *target_bmp,
|
||||
GLint *viewport)
|
||||
float *viewport)
|
||||
{
|
||||
int bpp;
|
||||
float rx1, ry1;
|
||||
@ -1036,7 +1036,7 @@ _cogl_texture_draw_and_read (CoglHandle handle,
|
||||
{
|
||||
int bpp;
|
||||
CoglFramebuffer *framebuffer;
|
||||
int viewport[4];
|
||||
float viewport[4];
|
||||
CoglBitmap *alpha_bmp;
|
||||
CoglMatrixStack *projection_stack;
|
||||
CoglMatrixStack *modelview_stack;
|
||||
@ -1064,10 +1064,10 @@ _cogl_texture_draw_and_read (CoglHandle handle,
|
||||
_cogl_matrix_stack_push (projection_stack);
|
||||
_cogl_matrix_stack_load_identity (projection_stack);
|
||||
_cogl_matrix_stack_ortho (projection_stack,
|
||||
0, (float)(viewport[2]),
|
||||
(float)(viewport[3]), 0,
|
||||
(float)(0),
|
||||
(float)(100));
|
||||
0, viewport[2],
|
||||
viewport[3], 0,
|
||||
0,
|
||||
100);
|
||||
|
||||
modelview_stack = _cogl_framebuffer_get_modelview_stack (framebuffer);
|
||||
_cogl_matrix_stack_push (modelview_stack);
|
||||
|
@ -407,19 +407,14 @@ _cogl_features_available_private (CoglFeatureFlagsPrivate features)
|
||||
* _cogl_framebuffer_get_viewport* functions public.
|
||||
*/
|
||||
void
|
||||
cogl_get_viewport (float v[4])
|
||||
cogl_get_viewport (float viewport[4])
|
||||
{
|
||||
CoglFramebuffer *framebuffer;
|
||||
int viewport[4];
|
||||
int i;
|
||||
|
||||
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
|
||||
|
||||
framebuffer = _cogl_get_draw_buffer ();
|
||||
_cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
v[i] = viewport[i];
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -1281,9 +1281,6 @@ _cogl_check_extension (const char *name, const char *ext);
|
||||
void
|
||||
_cogl_set_indirect_context (gboolean indirect);
|
||||
|
||||
void
|
||||
_cogl_set_viewport (int x, int y, int width, int height);
|
||||
|
||||
gboolean
|
||||
_cogl_check_driver_valid (GError **error);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user