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cogl/matrix: Remove matrix flags and types
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a055e443aa
commit
bb257868f3
@ -86,125 +86,8 @@ COGL_GTYPE_DEFINE_BOXED (Matrix, matrix,
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cogl_matrix_copy,
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cogl_matrix_free);
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/*
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* Symbolic names to some of the entries in the matrix
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*
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* These are handy for the viewport mapping, which is expressed as a matrix.
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*/
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#define MAT_SX 0
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#define MAT_SY 5
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#define MAT_SZ 10
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#define MAT_TX 12
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#define MAT_TY 13
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#define MAT_TZ 14
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/*
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* These identify different kinds of 4x4 transformation matrices and we use
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* this information to find fast-paths when available.
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*/
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enum CoglMatrixType {
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COGL_MATRIX_TYPE_GENERAL, /**< general 4x4 matrix */
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COGL_MATRIX_TYPE_IDENTITY, /**< identity matrix */
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COGL_MATRIX_TYPE_3D_NO_ROT, /**< orthogonal projection and others... */
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COGL_MATRIX_TYPE_PERSPECTIVE, /**< perspective projection matrix */
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COGL_MATRIX_TYPE_2D, /**< 2-D transformation */
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COGL_MATRIX_TYPE_2D_NO_ROT, /**< 2-D scale & translate only */
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COGL_MATRIX_TYPE_3D, /**< 3-D transformation */
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COGL_MATRIX_N_TYPES
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} ;
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#define DEG2RAD (G_PI/180.0)
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/* Dot product of two 2-element vectors */
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#define DOT2(A,B) ( (A)[0]*(B)[0] + (A)[1]*(B)[1] )
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/* Dot product of two 3-element vectors */
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#define DOT3(A,B) ( (A)[0]*(B)[0] + (A)[1]*(B)[1] + (A)[2]*(B)[2] )
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#define CROSS3(N, U, V) \
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do { \
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(N)[0] = (U)[1]*(V)[2] - (U)[2]*(V)[1]; \
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(N)[1] = (U)[2]*(V)[0] - (U)[0]*(V)[2]; \
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(N)[2] = (U)[0]*(V)[1] - (U)[1]*(V)[0]; \
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} while (0)
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#define SUB_3V(DST, SRCA, SRCB) \
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do { \
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(DST)[0] = (SRCA)[0] - (SRCB)[0]; \
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(DST)[1] = (SRCA)[1] - (SRCB)[1]; \
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(DST)[2] = (SRCA)[2] - (SRCB)[2]; \
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} while (0)
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#define LEN_SQUARED_3FV( V ) ((V)[0]*(V)[0]+(V)[1]*(V)[1]+(V)[2]*(V)[2])
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/*
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* \defgroup MatFlags MAT_FLAG_XXX-flags
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*
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* Bitmasks to indicate different kinds of 4x4 matrices in CoglMatrix::flags
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*/
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#define MAT_FLAG_IDENTITY 0 /*< is an identity matrix flag.
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* (Not actually used - the identity
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* matrix is identified by the absense
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* of all other flags.)
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*/
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#define MAT_FLAG_GENERAL 0x1 /*< is a general matrix flag */
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#define MAT_FLAG_ROTATION 0x2 /*< is a rotation matrix flag */
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#define MAT_FLAG_TRANSLATION 0x4 /*< is a translation matrix flag */
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#define MAT_FLAG_UNIFORM_SCALE 0x8 /*< is an uniform scaling matrix flag */
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#define MAT_FLAG_GENERAL_SCALE 0x10 /*< is a general scaling matrix flag */
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#define MAT_FLAG_GENERAL_3D 0x20 /*< general 3D matrix flag */
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#define MAT_FLAG_PERSPECTIVE 0x40 /*< is a perspective proj matrix flag */
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#define MAT_FLAG_SINGULAR 0x80 /*< is a singular matrix flag */
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#define MAT_DIRTY_TYPE 0x100 /*< matrix type is dirty */
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#define MAT_DIRTY_FLAGS 0x200 /*< matrix flags are dirty */
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#define MAT_DIRTY_INVERSE 0x400 /*< matrix inverse is dirty */
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/* angle preserving matrix flags mask */
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#define MAT_FLAGS_ANGLE_PRESERVING (MAT_FLAG_ROTATION | \
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MAT_FLAG_TRANSLATION | \
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MAT_FLAG_UNIFORM_SCALE)
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/* geometry related matrix flags mask */
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#define MAT_FLAGS_GEOMETRY (MAT_FLAG_GENERAL | \
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MAT_FLAG_ROTATION | \
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MAT_FLAG_TRANSLATION | \
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MAT_FLAG_UNIFORM_SCALE | \
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MAT_FLAG_GENERAL_SCALE | \
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MAT_FLAG_GENERAL_3D | \
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MAT_FLAG_PERSPECTIVE | \
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MAT_FLAG_SINGULAR)
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/* length preserving matrix flags mask */
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#define MAT_FLAGS_LENGTH_PRESERVING (MAT_FLAG_ROTATION | \
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MAT_FLAG_TRANSLATION)
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/* 3D (non-perspective) matrix flags mask */
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#define MAT_FLAGS_3D (MAT_FLAG_ROTATION | \
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MAT_FLAG_TRANSLATION | \
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MAT_FLAG_UNIFORM_SCALE | \
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MAT_FLAG_GENERAL_SCALE | \
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MAT_FLAG_GENERAL_3D)
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/* dirty matrix flags mask */
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#define MAT_DIRTY_ALL (MAT_DIRTY_TYPE | \
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MAT_DIRTY_FLAGS | \
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MAT_DIRTY_INVERSE)
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/*
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* Names of the corresponding CoglMatrixType values.
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*/
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static const char *types[] = {
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"COGL_MATRIX_TYPE_GENERAL",
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"COGL_MATRIX_TYPE_IDENTITY",
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"COGL_MATRIX_TYPE_3D_NO_ROT",
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"COGL_MATRIX_TYPE_PERSPECTIVE",
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"COGL_MATRIX_TYPE_2D",
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"COGL_MATRIX_TYPE_2D_NO_ROT",
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"COGL_MATRIX_TYPE_3D"
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};
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/*
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* Identity matrix.
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*/
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@ -229,8 +112,7 @@ static float identity[16] = {
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*/
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static void
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matrix_multiply_array_with_flags (CoglMatrix *result,
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const float *array,
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unsigned int flags)
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const float *array)
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{
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graphene_matrix_t m1, m2, res;
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@ -277,44 +159,14 @@ _cogl_matrix_multiply_array (CoglMatrix *result, const float *array)
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}
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#endif
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/*
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* Print a matrix array.
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*
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* Called by _cogl_matrix_print() to print a matrix or its inverse.
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*/
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static void
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print_matrix_floats (const char *prefix, const float m[16])
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{
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int i;
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for (i = 0;i < 4; i++)
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g_print ("%s\t%f %f %f %f\n", prefix, m[i], m[4+i], m[8+i], m[12+i] );
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}
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void
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_cogl_matrix_prefix_print (const char *prefix, const CoglMatrix *matrix)
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{
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if (!(matrix->flags & MAT_DIRTY_TYPE))
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{
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_COGL_RETURN_IF_FAIL (matrix->type < COGL_MATRIX_N_TYPES);
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g_print ("%sMatrix type: %s, flags: %x\n",
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prefix, types[matrix->type], (int)matrix->flags);
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}
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else
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g_print ("%sMatrix type: DIRTY, flags: %x\n",
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prefix, (int)matrix->flags);
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float *m = (float *) matrix;
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int i;
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print_matrix_floats (prefix, (float *)matrix);
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g_print ("%sInverse: \n", prefix);
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if (!(matrix->flags & MAT_DIRTY_INVERSE))
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{
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float prod[16];
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print_matrix_floats (prefix, matrix->inv);
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matrix_multiply4x4 (prod, (float *)matrix, matrix->inv);
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g_print ("%sMat * Inverse:\n", prefix);
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print_matrix_floats (prefix, prod);
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}
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else
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g_print ("%s - not available\n", prefix);
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for (i = 0;i < 4; i++)
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g_print ("%s\t%f %f %f %f\n", prefix, m[i], m[4+i], m[8+i], m[12+i] );
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}
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/*
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@ -534,7 +386,7 @@ _cogl_matrix_rotate (CoglMatrix *matrix,
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}
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#undef M
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matrix_multiply_array_with_flags (matrix, m, MAT_FLAG_ROTATION);
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matrix_multiply_array_with_flags (matrix, m);
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}
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void
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@ -600,7 +452,7 @@ _cogl_matrix_frustum (CoglMatrix *matrix,
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M (3,0) = 0.0f; M (3,1) = 0.0f; M (3,2) = -1.0f; M (3,3) = 0.0f;
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#undef M
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matrix_multiply_array_with_flags (matrix, m, MAT_FLAG_PERSPECTIVE);
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matrix_multiply_array_with_flags (matrix, m);
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}
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void
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@ -674,9 +526,7 @@ _cogl_matrix_orthographic (CoglMatrix *matrix,
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M (3,3) = 1.0f;
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#undef M
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matrix_multiply_array_with_flags (matrix, m,
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(MAT_FLAG_GENERAL_SCALE |
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MAT_FLAG_TRANSLATION));
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matrix_multiply_array_with_flags (matrix, m);
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}
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void
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@ -721,13 +571,6 @@ _cogl_matrix_scale (CoglMatrix *matrix, float x, float y, float z)
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m[1] *= x; m[5] *= y; m[9] *= z;
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m[2] *= x; m[6] *= y; m[10] *= z;
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m[3] *= x; m[7] *= y; m[11] *= z;
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if (fabsf (x - y) < 1e-8 && fabsf (x - z) < 1e-8)
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matrix->flags |= MAT_FLAG_UNIFORM_SCALE;
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else
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matrix->flags |= MAT_FLAG_GENERAL_SCALE;
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matrix->flags |= (MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
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}
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void
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@ -755,10 +598,6 @@ _cogl_matrix_translate (CoglMatrix *matrix, float x, float y, float z)
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m[13] = m[1] * x + m[5] * y + m[9] * z + m[13];
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m[14] = m[2] * x + m[6] * y + m[10] * z + m[14];
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m[15] = m[3] * x + m[7] * y + m[11] * z + m[15];
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matrix->flags |= (MAT_FLAG_TRANSLATION |
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MAT_DIRTY_TYPE |
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MAT_DIRTY_INVERSE);
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}
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void
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@ -771,29 +610,6 @@ cogl_matrix_translate (CoglMatrix *matrix,
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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#if 0
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/*
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* Set matrix to do viewport and depthrange mapping.
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* Transforms Normalized Device Coords to window/Z values.
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*/
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static void
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_cogl_matrix_viewport (CoglMatrix *matrix,
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float x, float y,
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float width, float height,
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float zNear, float zFar, float depthMax)
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{
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float *m = (float *)matrix;
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m[MAT_SX] = width / 2.0f;
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m[MAT_TX] = m[MAT_SX] + x;
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m[MAT_SY] = height / 2.0f;
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m[MAT_TY] = m[MAT_SY] + y;
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m[MAT_SZ] = depthMax * ((zFar - zNear) / 2.0f);
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m[MAT_TZ] = depthMax * ((zFar - zNear) / 2.0f + zNear);
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matrix->flags = MAT_FLAG_GENERAL_SCALE | MAT_FLAG_TRANSLATION;
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matrix->type = COGL_MATRIX_TYPE_3D_NO_ROT;
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}
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#endif
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/*
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* Set a matrix to the identity matrix.
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*
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@ -807,9 +623,6 @@ static void
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_cogl_matrix_init_identity (CoglMatrix *matrix)
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{
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memcpy (matrix, identity, 16 * sizeof (float));
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matrix->type = COGL_MATRIX_TYPE_IDENTITY;
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matrix->flags = MAT_DIRTY_INVERSE;
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}
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void
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@ -830,66 +643,21 @@ cogl_matrix_init_translation (CoglMatrix *matrix,
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graphene_matrix_init_translate (&m, &GRAPHENE_POINT3D_INIT (tx, ty, tz));
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graphene_matrix_to_cogl_matrix (&m, matrix);
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matrix->type = COGL_MATRIX_TYPE_3D;
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matrix->flags = MAT_FLAG_TRANSLATION | MAT_DIRTY_INVERSE;
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_COGL_MATRIX_DEBUG_PRINT (matrix);
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}
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#if 0
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/*
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* Test if the given matrix preserves vector lengths.
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*/
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static gboolean
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_cogl_matrix_is_length_preserving (const CoglMatrix *m)
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{
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return TEST_MAT_FLAGS (m, MAT_FLAGS_LENGTH_PRESERVING);
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}
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/*
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* Test if the given matrix does any rotation.
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* (or perhaps if the upper-left 3x3 is non-identity)
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*/
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static gboolean
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_cogl_matrix_has_rotation (const CoglMatrix *matrix)
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{
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if (matrix->flags & (MAT_FLAG_GENERAL |
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MAT_FLAG_ROTATION |
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MAT_FLAG_GENERAL_3D |
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MAT_FLAG_PERSPECTIVE))
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return TRUE;
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else
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return FALSE;
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}
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static gboolean
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_cogl_matrix_is_general_scale (const CoglMatrix *matrix)
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{
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return (matrix->flags & MAT_FLAG_GENERAL_SCALE) ? TRUE : FALSE;
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}
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static gboolean
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_cogl_matrix_is_dirty (const CoglMatrix *matrix)
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{
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return (matrix->flags & MAT_DIRTY_ALL) ? TRUE : FALSE;
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}
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#endif
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/*
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* Loads a matrix array into CoglMatrix.
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*
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* @m matrix array.
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* @mat matrix.
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*
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* Copies \p m into CoglMatrix::m and marks the MAT_FLAG_GENERAL and
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* MAT_DIRTY_ALL
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* flags.
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* Copies \p m into CoglMatrix::m.
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*/
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static void
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_cogl_matrix_init_from_array (CoglMatrix *matrix, const float *array)
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{
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memcpy (matrix, array, 16 * sizeof (float));
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matrix->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL);
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}
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void
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@ -904,8 +672,6 @@ _cogl_matrix_init_from_matrix_without_inverse (CoglMatrix *matrix,
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const CoglMatrix *src)
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{
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memcpy (matrix, src, 16 * sizeof (float));
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matrix->type = src->type;
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matrix->flags = src->flags | MAT_DIRTY_INVERSE;
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}
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static void
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@ -942,8 +708,6 @@ _cogl_matrix_init_from_quaternion (CoglMatrix *matrix,
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matrix->xw = matrix->yw = matrix->zw = 0.0f;
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matrix->wx = matrix->wy = matrix->wz = 0.0f;
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matrix->ww = 1.0f;
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matrix->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL);
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}
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void
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@ -1027,8 +791,6 @@ cogl_matrix_init_from_euler (CoglMatrix *matrix,
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matrix->yw = 0;
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matrix->zw = 0;
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matrix->ww = 1;
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matrix->flags = (MAT_FLAG_GENERAL | MAT_DIRTY_ALL);
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}
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void
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@ -1342,11 +1104,7 @@ cogl_matrix_project_points (const CoglMatrix *matrix,
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gboolean
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cogl_matrix_is_identity (const CoglMatrix *matrix)
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{
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if (!(matrix->flags & MAT_DIRTY_TYPE) &&
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matrix->type == COGL_MATRIX_TYPE_IDENTITY)
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return TRUE;
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else
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return memcmp (matrix, identity, sizeof (float) * 16) == 0;
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return memcmp (matrix, identity, sizeof (float) * 16) == 0;
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}
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void
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@ -1404,8 +1162,6 @@ cogl_matrix_look_at (CoglMatrix *matrix,
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tmp.zw = 0;
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tmp.ww = 1;
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tmp.flags = (MAT_FLAG_GENERAL_3D | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
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cogl_matrix_translate (&tmp, -eye_position_x, -eye_position_y, -eye_position_z);
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cogl_matrix_multiply (matrix, matrix, &tmp);
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@ -109,17 +109,8 @@ struct _CoglMatrix
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float yw;
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float zw;
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float ww;
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/*< private >*/
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/* Note: we may want to extend this later with private flags
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* and a cache of the inverse transform matrix. */
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float COGL_PRIVATE (inv)[16];
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unsigned long COGL_PRIVATE (type);
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unsigned long COGL_PRIVATE (flags);
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unsigned long COGL_PRIVATE (_padding3);
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};
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COGL_STRUCT_SIZE_ASSERT (CoglMatrix, 128 + sizeof (unsigned long) * 3);
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COGL_STRUCT_SIZE_ASSERT (CoglMatrix, 64);
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/**
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