script: Let ClutterActor parse behaviours

Up until now, the "behaviours" member of an actor definition was parsed
by the ClutterScript parser itself - even though it's not strictly
necessary.

In an effort to minimize the ad hoc code in the Script parser, we should
let ClutterActor handle all the special cases that involve
actor-specific members.
This commit is contained in:
Emmanuele Bassi 2010-07-09 14:59:32 +01:00
parent fdc79427a6
commit b7f99ddd3c
4 changed files with 67 additions and 86 deletions

View File

@ -291,6 +291,7 @@
#include "clutter-action.h" #include "clutter-action.h"
#include "clutter-actor-meta-private.h" #include "clutter-actor-meta-private.h"
#include "clutter-animatable.h" #include "clutter-animatable.h"
#include "clutter-behaviour.h"
#include "clutter-constraint.h" #include "clutter-constraint.h"
#include "clutter-container.h" #include "clutter-container.h"
#include "clutter-debug.h" #include "clutter-debug.h"
@ -8340,6 +8341,40 @@ parse_actor_metas (ClutterScript *script,
return g_slist_reverse (retval); return g_slist_reverse (retval);
} }
static GSList *
parse_behaviours (ClutterScript *script,
ClutterActor *actor,
JsonNode *node)
{
GList *elements, *l;
GSList *retval = NULL;
if (!JSON_NODE_HOLDS_ARRAY (node))
return NULL;
elements = json_array_get_elements (json_node_get_array (node));
for (l = elements; l != NULL; l = l->next)
{
JsonNode *element = l->data;
const gchar *id = _clutter_script_get_id_from_node (element);
GObject *behaviour;
if (id == NULL || *id == '\0')
continue;
behaviour = clutter_script_get_object (script, id);
if (behaviour == NULL)
continue;
retval = g_slist_prepend (retval, behaviour);
}
g_list_free (elements);
return g_slist_reverse (retval);
}
static gboolean static gboolean
clutter_actor_parse_custom_node (ClutterScriptable *scriptable, clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
ClutterScript *script, ClutterScript *script,
@ -8398,6 +8433,17 @@ clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
else else
g_slice_free (RotationInfo, info); g_slice_free (RotationInfo, info);
} }
else if (strcmp (name, "behaviours") == 0)
{
GSList *l;
l = parse_behaviours (script, actor, node);
g_value_init (value, G_TYPE_POINTER);
g_value_set_pointer (value, l);
retval = TRUE;
}
else if (strcmp (name, "actions") == 0 || else if (strcmp (name, "actions") == 0 ||
strcmp (name, "constraints") == 0 || strcmp (name, "constraints") == 0 ||
strcmp (name, "effects") == 0) strcmp (name, "effects") == 0)
@ -8457,6 +8503,26 @@ clutter_actor_set_custom_property (ClutterScriptable *scriptable,
return; return;
} }
if (strcmp (name, "behaviours") == 0)
{
GSList *behaviours, *l;
if (!G_VALUE_HOLDS (value, G_TYPE_POINTER))
return;
behaviours = g_value_get_pointer (value);
for (l = behaviours; l != NULL; l = l->next)
{
ClutterBehaviour *behaviour = l->data;
clutter_behaviour_apply (behaviour, actor);
}
g_slist_free (behaviours);
return;
}
if (strcmp (name, "actions") == 0 || if (strcmp (name, "actions") == 0 ||
strcmp (name, "constraints") == 0 || strcmp (name, "constraints") == 0 ||
strcmp (name, "effects") == 0) strcmp (name, "effects") == 0)

View File

@ -35,7 +35,6 @@
#include <gmodule.h> #include <gmodule.h>
#include "clutter-actor.h" #include "clutter-actor.h"
#include "clutter-behaviour.h"
#include "clutter-container.h" #include "clutter-container.h"
#include "clutter-debug.h" #include "clutter-debug.h"
#include "clutter-enum-types.h" #include "clutter-enum-types.h"
@ -651,35 +650,6 @@ parse_signals (ClutterScript *script,
return retval; return retval;
} }
static GList *
parse_behaviours (ObjectInfo *oinfo,
JsonNode *node)
{
JsonArray *array;
GList *retval;
guint array_len, i;
if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
return NULL;
retval = oinfo->behaviours;
array = json_node_get_array (node);
array_len = json_array_get_length (array);
for (i = 0; i < array_len; i++)
{
JsonNode *child = json_array_get_element (array, i);
const gchar *id;
id = _clutter_script_get_id_from_node (child);
if (id)
retval = g_list_prepend (retval, g_strdup (id));
}
return g_list_reverse (retval);
}
static ClutterTimeline * static ClutterTimeline *
construct_timeline (ClutterScript *script, construct_timeline (ClutterScript *script,
JsonObject *object) JsonObject *object)
@ -983,14 +953,6 @@ clutter_script_parser_object_end (JsonParser *json_parser,
json_object_remove_member (object, "children"); json_object_remove_member (object, "children");
} }
if (json_object_has_member (object, "behaviours"))
{
val = json_object_get_member (object, "behaviours");
oinfo->behaviours = parse_behaviours (oinfo, val);
json_object_remove_member (object, "behaviours");
}
if (json_object_has_member (object, "signals")) if (json_object_has_member (object, "signals"))
{ {
val = json_object_get_member (object, "signals"); val = json_object_get_member (object, "signals");
@ -1740,46 +1702,6 @@ apply_child_properties (ClutterScript *script,
oinfo->properties = unresolved; oinfo->properties = unresolved;
} }
static void
apply_behaviours (ClutterScript *script,
ObjectInfo *oinfo)
{
ClutterActor *actor = CLUTTER_ACTOR (oinfo->object);
GList *l, *unresolved;
unresolved = NULL;
for (l = oinfo->behaviours; l != NULL; l = l->next)
{
const gchar *name = l->data;
ObjectInfo *behaviour_info;
GObject *object = NULL;
behaviour_info = _clutter_script_get_object_info (script, name);
if (behaviour_info != NULL)
{
_clutter_script_construct_object (script, behaviour_info);
object = behaviour_info->object;
}
if (object == NULL)
{
unresolved = g_list_prepend (unresolved, g_strdup (name));
continue;
}
CLUTTER_NOTE (SCRIPT, "Applying behaviour '%s' to actor of type '%s'",
name,
g_type_name (G_OBJECT_TYPE (actor)));
clutter_behaviour_apply (CLUTTER_BEHAVIOUR (object), actor);
}
g_list_foreach (oinfo->behaviours, (GFunc) g_free, NULL);
g_list_free (oinfo->behaviours);
oinfo->behaviours = unresolved;
}
static void static void
add_children (ClutterScript *script, add_children (ClutterScript *script,
ObjectInfo *oinfo) ObjectInfo *oinfo)
@ -1839,9 +1761,6 @@ _clutter_script_check_unresolved (ClutterScript *script,
if (oinfo->children != NULL && CLUTTER_IS_CONTAINER (oinfo->object)) if (oinfo->children != NULL && CLUTTER_IS_CONTAINER (oinfo->object))
add_children (script, oinfo); add_children (script, oinfo);
if (oinfo->behaviours != NULL && CLUTTER_IS_ACTOR (oinfo->object))
apply_behaviours (script, oinfo);
/* this is a bit *eugh*, but it allows us to effectively make sure /* this is a bit *eugh*, but it allows us to effectively make sure
* that child and layout properties are parsed and applied to the * that child and layout properties are parsed and applied to the
* right child * right child
@ -1885,7 +1804,7 @@ _clutter_script_check_unresolved (ClutterScript *script,
} }
} }
if (oinfo->properties || oinfo->children || oinfo->behaviours) if (oinfo->properties || oinfo->children)
oinfo->has_unresolved = TRUE; oinfo->has_unresolved = TRUE;
else else
oinfo->has_unresolved = FALSE; oinfo->has_unresolved = FALSE;

View File

@ -58,7 +58,6 @@ typedef struct {
GList *properties; GList *properties;
GList *children; GList *children;
GList *behaviours;
GList *signals; GList *signals;
GType gtype; GType gtype;

View File

@ -308,9 +308,6 @@ object_info_free (gpointer data)
g_list_foreach (oinfo->children, (GFunc) g_free, NULL); g_list_foreach (oinfo->children, (GFunc) g_free, NULL);
g_list_free (oinfo->children); g_list_free (oinfo->children);
g_list_foreach (oinfo->behaviours, (GFunc) g_free, NULL);
g_list_free (oinfo->behaviours);
/* we unref top-level objects and leave the actors alone, /* we unref top-level objects and leave the actors alone,
* unless we are unmerging in which case we have to destroy * unless we are unmerging in which case we have to destroy
* the actor to unparent them * the actor to unparent them