script: Let ClutterActor parse behaviours

Up until now, the "behaviours" member of an actor definition was parsed
by the ClutterScript parser itself - even though it's not strictly
necessary.

In an effort to minimize the ad hoc code in the Script parser, we should
let ClutterActor handle all the special cases that involve
actor-specific members.
This commit is contained in:
Emmanuele Bassi 2010-07-09 14:59:32 +01:00
parent fdc79427a6
commit b7f99ddd3c
4 changed files with 67 additions and 86 deletions

View File

@ -291,6 +291,7 @@
#include "clutter-action.h"
#include "clutter-actor-meta-private.h"
#include "clutter-animatable.h"
#include "clutter-behaviour.h"
#include "clutter-constraint.h"
#include "clutter-container.h"
#include "clutter-debug.h"
@ -8340,6 +8341,40 @@ parse_actor_metas (ClutterScript *script,
return g_slist_reverse (retval);
}
static GSList *
parse_behaviours (ClutterScript *script,
ClutterActor *actor,
JsonNode *node)
{
GList *elements, *l;
GSList *retval = NULL;
if (!JSON_NODE_HOLDS_ARRAY (node))
return NULL;
elements = json_array_get_elements (json_node_get_array (node));
for (l = elements; l != NULL; l = l->next)
{
JsonNode *element = l->data;
const gchar *id = _clutter_script_get_id_from_node (element);
GObject *behaviour;
if (id == NULL || *id == '\0')
continue;
behaviour = clutter_script_get_object (script, id);
if (behaviour == NULL)
continue;
retval = g_slist_prepend (retval, behaviour);
}
g_list_free (elements);
return g_slist_reverse (retval);
}
static gboolean
clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
ClutterScript *script,
@ -8398,6 +8433,17 @@ clutter_actor_parse_custom_node (ClutterScriptable *scriptable,
else
g_slice_free (RotationInfo, info);
}
else if (strcmp (name, "behaviours") == 0)
{
GSList *l;
l = parse_behaviours (script, actor, node);
g_value_init (value, G_TYPE_POINTER);
g_value_set_pointer (value, l);
retval = TRUE;
}
else if (strcmp (name, "actions") == 0 ||
strcmp (name, "constraints") == 0 ||
strcmp (name, "effects") == 0)
@ -8457,6 +8503,26 @@ clutter_actor_set_custom_property (ClutterScriptable *scriptable,
return;
}
if (strcmp (name, "behaviours") == 0)
{
GSList *behaviours, *l;
if (!G_VALUE_HOLDS (value, G_TYPE_POINTER))
return;
behaviours = g_value_get_pointer (value);
for (l = behaviours; l != NULL; l = l->next)
{
ClutterBehaviour *behaviour = l->data;
clutter_behaviour_apply (behaviour, actor);
}
g_slist_free (behaviours);
return;
}
if (strcmp (name, "actions") == 0 ||
strcmp (name, "constraints") == 0 ||
strcmp (name, "effects") == 0)

View File

@ -35,7 +35,6 @@
#include <gmodule.h>
#include "clutter-actor.h"
#include "clutter-behaviour.h"
#include "clutter-container.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
@ -651,35 +650,6 @@ parse_signals (ClutterScript *script,
return retval;
}
static GList *
parse_behaviours (ObjectInfo *oinfo,
JsonNode *node)
{
JsonArray *array;
GList *retval;
guint array_len, i;
if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
return NULL;
retval = oinfo->behaviours;
array = json_node_get_array (node);
array_len = json_array_get_length (array);
for (i = 0; i < array_len; i++)
{
JsonNode *child = json_array_get_element (array, i);
const gchar *id;
id = _clutter_script_get_id_from_node (child);
if (id)
retval = g_list_prepend (retval, g_strdup (id));
}
return g_list_reverse (retval);
}
static ClutterTimeline *
construct_timeline (ClutterScript *script,
JsonObject *object)
@ -983,14 +953,6 @@ clutter_script_parser_object_end (JsonParser *json_parser,
json_object_remove_member (object, "children");
}
if (json_object_has_member (object, "behaviours"))
{
val = json_object_get_member (object, "behaviours");
oinfo->behaviours = parse_behaviours (oinfo, val);
json_object_remove_member (object, "behaviours");
}
if (json_object_has_member (object, "signals"))
{
val = json_object_get_member (object, "signals");
@ -1740,46 +1702,6 @@ apply_child_properties (ClutterScript *script,
oinfo->properties = unresolved;
}
static void
apply_behaviours (ClutterScript *script,
ObjectInfo *oinfo)
{
ClutterActor *actor = CLUTTER_ACTOR (oinfo->object);
GList *l, *unresolved;
unresolved = NULL;
for (l = oinfo->behaviours; l != NULL; l = l->next)
{
const gchar *name = l->data;
ObjectInfo *behaviour_info;
GObject *object = NULL;
behaviour_info = _clutter_script_get_object_info (script, name);
if (behaviour_info != NULL)
{
_clutter_script_construct_object (script, behaviour_info);
object = behaviour_info->object;
}
if (object == NULL)
{
unresolved = g_list_prepend (unresolved, g_strdup (name));
continue;
}
CLUTTER_NOTE (SCRIPT, "Applying behaviour '%s' to actor of type '%s'",
name,
g_type_name (G_OBJECT_TYPE (actor)));
clutter_behaviour_apply (CLUTTER_BEHAVIOUR (object), actor);
}
g_list_foreach (oinfo->behaviours, (GFunc) g_free, NULL);
g_list_free (oinfo->behaviours);
oinfo->behaviours = unresolved;
}
static void
add_children (ClutterScript *script,
ObjectInfo *oinfo)
@ -1839,9 +1761,6 @@ _clutter_script_check_unresolved (ClutterScript *script,
if (oinfo->children != NULL && CLUTTER_IS_CONTAINER (oinfo->object))
add_children (script, oinfo);
if (oinfo->behaviours != NULL && CLUTTER_IS_ACTOR (oinfo->object))
apply_behaviours (script, oinfo);
/* this is a bit *eugh*, but it allows us to effectively make sure
* that child and layout properties are parsed and applied to the
* right child
@ -1885,7 +1804,7 @@ _clutter_script_check_unresolved (ClutterScript *script,
}
}
if (oinfo->properties || oinfo->children || oinfo->behaviours)
if (oinfo->properties || oinfo->children)
oinfo->has_unresolved = TRUE;
else
oinfo->has_unresolved = FALSE;

View File

@ -58,7 +58,6 @@ typedef struct {
GList *properties;
GList *children;
GList *behaviours;
GList *signals;
GType gtype;

View File

@ -308,9 +308,6 @@ object_info_free (gpointer data)
g_list_foreach (oinfo->children, (GFunc) g_free, NULL);
g_list_free (oinfo->children);
g_list_foreach (oinfo->behaviours, (GFunc) g_free, NULL);
g_list_free (oinfo->behaviours);
/* we unref top-level objects and leave the actors alone,
* unless we are unmerging in which case we have to destroy
* the actor to unparent them