mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
eglnative: Update implementation
Update the EGL native framebuffer backend to be 1.2-ready: » create the EGL context and the surface inside the create_context() implementation so that a context is always available » simplify the StageWindow implementation » clean up old code http://bugzilla.openedhand.com/show_bug.cgi?id=1997
This commit is contained in:
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@ -10,7 +10,6 @@
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static ClutterBackendEGL *backend_singleton = NULL;
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G_DEFINE_TYPE (ClutterBackendEGL, clutter_backend_egl, CLUTTER_TYPE_BACKEND);
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static void
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@ -61,7 +60,148 @@ static void
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clutter_backend_egl_ensure_context (ClutterBackend *backend,
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ClutterStage *stage)
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{
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/* not doing anything since we only have one context */
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/* not doing anything since we only have one context and
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* it is permanently made current
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*/
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}
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static gboolean
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clutter_backend_egl_create_context (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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EGLConfig configs[2];
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EGLint config_count;
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EGLBoolean status;
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EGLint cfg_attribs[] = {
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EGL_BUFFER_SIZE, EGL_DONT_CARE,
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EGL_RED_SIZE, 5,
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EGL_GREEN_SIZE, 6,
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EGL_BLUE_SIZE, 5,
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EGL_DEPTH_SIZE, 16,
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EGL_ALPHA_SIZE, EGL_DONT_CARE,
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EGL_STENCIL_SIZE, 2,
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#ifdef HAVE_COGL_GLES2
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else /* HAVE_COGL_GLES2 */
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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#endif /* HAVE_COGL_GLES2 */
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EGL_NONE
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};
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status = eglGetConfigs (backend_egl->edpy,
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configs,
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2,
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&config_count);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"No EGL configurations found");
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return FALSE;
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}
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status = eglChooseConfig (backend_egl->edpy,
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cfg_attribs,
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configs,
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G_N_ELEMENTS (configs),
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&config_count);
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if (status != EGL_TRUE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to select a valid EGL configuration");
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return FALSE;
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}
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CLUTTER_NOTE (BACKEND, "Got %i configs", config_count);
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if (G_UNLIKELY (backend_egl->egl_surface != EGL_NO_SURFACE))
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{
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eglDestroySurface (backend_egl->edpy, backend_egl->egl_surface);
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backend_egl->egl_surface = EGL_NO_SURFACE;
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}
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if (G_UNLIKELY (backend_egl->egl_context != NULL))
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{
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eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
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backend_egl->egl_context = NULL;
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}
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backend_egl->egl_surface =
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eglCreateWindowSurface (backend_egl->edpy,
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configs[0],
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NULL,
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NULL);
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if (backend_egl->egl_surface == EGL_NO_SURFACE)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to create EGL window surface");
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return FALSE;
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}
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#ifdef HAVE_COGL_GLES2
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{
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static const EGLint attribs[3] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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EGL_NO_CONTEXT,
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attribs);
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}
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#else
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/* Seems some GLES implementations 1.x do not like attribs... */
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backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
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configs[0],
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EGL_NO_CONTEXT,
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NULL);
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#endif
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if (backend_egl->egl_context == EGL_NO_CONTEXT)
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{
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"Unable to create a suitable EGL context");
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return FALSE;
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}
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CLUTTER_NOTE (GL, "Created EGL Context");
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CLUTTER_NOTE (BACKEND, "Setting context");
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/* eglnative can have only one stage, so we store the EGL surface
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* in the backend itself, instead of the StageWindow implementation,
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* and we make it current immediately to make sure the Cogl and
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* Clutter can query the EGL context for features.
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*/
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status = eglMakeCurrent (backend_egl->edpy,
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backend_egl->egl_surface,
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backend_egl->egl_surface,
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backend_egl->egl_context);
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eglQuerySurface (backend_egl->edpy,
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backend_egl->egl_surface,
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EGL_WIDTH,
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&backend_egl->surface_width);
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eglQuerySurface (backend_egl->edpy,
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backend_egl->egl_surface,
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EGL_HEIGHT,
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&backend_egl->surface_height);
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CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
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backend_egl->surface_width,
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backend_egl->surface_height);
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return TRUE;
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}
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static void
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@ -73,32 +213,34 @@ clutter_backend_egl_redraw (ClutterBackend *backend,
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ClutterStageWindow *impl;
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impl = _clutter_stage_get_window (stage);
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if (!impl)
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if (impl == NULL)
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return;
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g_assert (CLUTTER_IS_STAGE_EGL (impl));
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stage_egl = CLUTTER_STAGE_EGL (impl);
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eglWaitNative (EGL_CORE_NATIVE_ENGINE);
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clutter_actor_paint (CLUTTER_ACTOR (stage));
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clutter_actor_paint (CLUTTER_ACTOR (stage_egl->wrapper));
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cogl_flush ();
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eglWaitGL();
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eglSwapBuffers (backend_egl->edpy, stage_egl->egl_surface);
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eglSwapBuffers (backend_egl->edpy, backend_egl->egl_surface);
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}
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static ClutterActor *
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static ClutterStageWindow *
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clutter_backend_egl_create_stage (ClutterBackend *backend,
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ClutterStage *wrapper,
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GError **error)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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ClutterStageEGL *stage_egl;
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ClutterActor *stage;
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ClutterStageWindow *stage;
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if (backend_egl->stage)
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if (G_UNLIKELY (backend_egl->stage != NULL))
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{
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g_warning ("The EGL native backend does not support multiple stages");
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g_set_error (error, CLUTTER_INIT_ERROR,
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CLUTTER_INIT_ERROR_BACKEND,
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"The EGL native backend does not support multiple stages");
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return backend_egl->stage;
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}
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@ -116,7 +258,7 @@ clutter_backend_egl_create_stage (ClutterBackend *backend,
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static void
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clutter_backend_egl_init_events (ClutterBackend *backend)
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{
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_clutter_events_init (backend);
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_clutter_events_egl_init (CLUTTER_BACKEND_EGL (backend));
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}
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static const GOptionEntry entries[] =
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@ -137,10 +279,23 @@ static void
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clutter_backend_egl_dispose (GObject *gobject)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
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ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (backend_egl->stage);
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_clutter_events_uninit (CLUTTER_BACKEND (backend_egl));
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_clutter_events_egl_uninit (backend_egl);
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if (backend_egl->egl_context)
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if (backend_egl->stage != NULL)
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{
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clutter_actor_destroy (CLUTTER_ACTOR (stage_egl->wrapper));
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backend_egl->stage = NULL;
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}
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if (backend_egl->egl_surface != EGL_NO_SURFACE)
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{
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eglDestroySurface (backend_egl->edpy, backend_egl->egl_surface);
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backend_egl->egl_surface = EGL_NO_SURFACE;
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}
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if (backend_egl->egl_context != NULL)
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{
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eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
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backend_egl->egl_context = NULL;
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@ -152,7 +307,7 @@ clutter_backend_egl_dispose (GObject *gobject)
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backend_egl->edpy = 0;
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}
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if (backend_egl->event_timer)
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if (backend_egl->event_timer != NULL)
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{
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g_timer_destroy (backend_egl->event_timer);
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backend_egl->event_timer = NULL;
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@ -190,6 +345,8 @@ clutter_backend_egl_get_features (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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g_assert (backend_egl->egl_context != NULL);
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CLUTTER_NOTE (BACKEND, "Checking features\n"
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"GL_VENDOR: %s\n"
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"GL_RENDERER: %s\n"
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@ -221,6 +378,7 @@ clutter_backend_egl_class_init (ClutterBackendEGLClass *klass)
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backend_class->post_parse = clutter_backend_egl_post_parse;
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backend_class->init_events = clutter_backend_egl_init_events;
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backend_class->create_stage = clutter_backend_egl_create_stage;
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backend_class->create_context = clutter_backend_egl_create_context;
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backend_class->ensure_context = clutter_backend_egl_ensure_context;
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backend_class->redraw = clutter_backend_egl_redraw;
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backend_class->get_features = clutter_backend_egl_get_features;
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@ -1,7 +1,10 @@
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/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* Copyright (C) 2006, 2007, 2008 OpenedHand
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* Copyright (C) 2009, 2010 Intel Corp
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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@ -38,7 +41,6 @@ G_BEGIN_DECLS
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typedef struct _ClutterBackendEGL ClutterBackendEGL;
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typedef struct _ClutterBackendEGLClass ClutterBackendEGLClass;
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struct _ClutterBackendEGL
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{
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ClutterBackend parent_instance;
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@ -48,11 +50,15 @@ struct _ClutterBackendEGL
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EGLSurface egl_surface;
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EGLContext egl_context;
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/* from the backend */
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gint surface_width;
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gint surface_height;
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gint egl_version_major;
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gint egl_version_minor;
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/* main stage singleton */
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ClutterActor *stage;
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ClutterStageWindow *stage;
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/* event source */
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GSource *event_source;
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@ -70,8 +76,8 @@ struct _ClutterBackendEGLClass
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GType clutter_backend_egl_get_type (void) G_GNUC_CONST;
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void _clutter_events_init (ClutterBackend *backend);
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void _clutter_events_uninit (ClutterBackend *backend);
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void _clutter_events_egl_init (ClutterBackendEGL *backend);
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void _clutter_events_egl_uninit (ClutterBackendEGL *backend);
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G_END_DECLS
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@ -47,8 +47,9 @@ struct _ClutterEventSource
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{
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GSource source;
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ClutterBackend *backend;
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ClutterBackendEGL *backend;
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GPollFD event_poll_fd;
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#ifdef HAVE_TSLIB
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struct tsdev *ts_device;
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#endif
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@ -71,7 +72,7 @@ static GSourceFuncs event_funcs = {
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};
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static GSource *
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clutter_event_source_new (ClutterBackend *backend)
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clutter_event_source_new (ClutterBackendEGL *backend)
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{
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GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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@ -92,31 +93,40 @@ get_backend_time (void)
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}
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void
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_clutter_events_init (ClutterBackend *backend)
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_clutter_events_egl_init (ClutterBackendEGL *backend_egl)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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GSource *source;
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ClutterEventSource *event_source;
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const char *device_name;
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GSource *source;
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CLUTTER_NOTE (EVENT, "Starting timer");
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g_assert (backend_egl->event_timer != NULL);
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g_timer_start (backend_egl->event_timer);
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#ifdef HAVE_TSLIB
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/* FIXME LEAK on error paths */
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source = backend_egl->event_source = clutter_event_source_new (backend);
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source = backend_egl->event_source = clutter_event_source_new (backend_egl);
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event_source = (ClutterEventSource *) source;
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event_source->ts_device = ts_open (g_getenv ("TSLIB_TSDEVICE"), 0);
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device_name = g_getenv ("TSLIB_TSDEVICE");
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if (device_name == NULL || device_name[0] == '\0')
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{
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g_warning ("No device for TSLib has been defined; please set the "
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"TSLIB_TSDEVICE environment variable to define a touch "
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"screen device to be used with Clutter.");
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g_source_unref (source);
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return;
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}
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event_source->ts_device = ts_open (device_name, 0);
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if (event_source->ts_device)
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{
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CLUTTER_NOTE (EVENT, "Opened '%s'", g_getenv ("TSLIB_TSDEVICE"));
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CLUTTER_NOTE (EVENT, "Opened '%s'", device_name);
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if (ts_config (event_source->ts_device))
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{
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g_warning ("ts_config() failed");
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g_warning ("Closing device '%s': ts_config() failed", device_name);
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ts_close (event_source->ts_device);
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g_source_unref (source);
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return;
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}
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@ -131,24 +141,25 @@ _clutter_events_init (ClutterBackend *backend)
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g_source_attach (source, NULL);
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}
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else
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g_warning ("ts_open() failed opening %s'",
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g_getenv("TSLIB_TSDEVICE") ?
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g_getenv("TSLIB_TSDEVICE") : "None, TSLIB_TSDEVICE not set");
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#endif
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{
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g_warning ("Unable to open '%s'", device_name);
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g_source_unref (source);
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}
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#endif /* HAVE_TSLIB */
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}
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void
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_clutter_events_uninit (ClutterBackend *backend)
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_clutter_events_egl_uninit (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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if (backend_egl->event_timer)
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if (backend_egl->event_timer != NULL)
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{
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CLUTTER_NOTE (EVENT, "Stopping the timer");
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g_timer_stop (backend_egl->event_timer);
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}
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if (backend_egl->event_source)
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if (backend_egl->event_source != NULL)
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{
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CLUTTER_NOTE (EVENT, "Destroying the event source");
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@ -157,9 +168,9 @@ _clutter_events_uninit (ClutterBackend *backend)
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#ifdef HAVE_TSLIB
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ts_close (event_source->ts_device);
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event_sources = g_list_remove (event_sources,
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backend_egl->event_source);
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#endif
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event_sources = g_list_remove (event_sources, backend_egl->event_source);
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#endif /* HAVE_TSLIB */
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g_source_destroy (backend_egl->event_source);
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g_source_unref (backend_egl->event_source);
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backend_egl->event_source = NULL;
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@ -225,7 +236,8 @@ clutter_event_dispatch (GSource *source,
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(ts_read(event_source->ts_device, &tsevent, 1) == 1))
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{
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/* Avoid sending too many events which are just pressure changes.
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* We dont current handle pressure in events (FIXME) and thus
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*
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* FIXME - We don't current handle pressure in events and thus
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* event_button_generate gets confused generating lots of double
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* and triple clicks.
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*/
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@ -266,7 +278,7 @@ clutter_event_dispatch (GSource *source,
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g_queue_push_head (clutter_context->events_queue, event);
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}
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#endif
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#endif /* HAVE_TSLIB */
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/* Pop an event off the queue if any */
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event = clutter_event_get ();
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@ -22,241 +22,13 @@ static void clutter_stage_window_iface_init (ClutterStageWindowIface *iface);
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G_DEFINE_TYPE_WITH_CODE (ClutterStageEGL,
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clutter_stage_egl,
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CLUTTER_TYPE_ACTOR,
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G_TYPE_OBJECT,
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G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_STAGE_WINDOW,
|
||||
clutter_stage_window_iface_init));
|
||||
|
||||
static void
|
||||
clutter_stage_egl_show (ClutterActor *actor)
|
||||
{
|
||||
CLUTTER_ACTOR_SET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
|
||||
CLUTTER_ACTOR_SET_FLAGS (CLUTTER_STAGE_EGL (actor)->wrapper,
|
||||
CLUTTER_ACTOR_MAPPED);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_hide (ClutterActor *actor)
|
||||
{
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_MAPPED);
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (CLUTTER_STAGE_EGL (actor)->wrapper,
|
||||
CLUTTER_ACTOR_MAPPED);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_unrealize (ClutterActor *actor)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
|
||||
|
||||
CLUTTER_MARK();
|
||||
|
||||
if (CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize != NULL)
|
||||
CLUTTER_ACTOR_CLASS (clutter_stage_egl_parent_class)->unrealize (actor);
|
||||
|
||||
if (stage_egl->egl_surface)
|
||||
{
|
||||
eglDestroySurface (clutter_egl_display (), stage_egl->egl_surface);
|
||||
stage_egl->egl_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_realize (ClutterActor *actor)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (actor);
|
||||
ClutterBackendEGL *backend_egl;
|
||||
EGLConfig configs[2];
|
||||
EGLint config_count;
|
||||
EGLBoolean status;
|
||||
EGLint cfg_attribs[] = { EGL_BUFFER_SIZE, EGL_DONT_CARE,
|
||||
EGL_RED_SIZE, 5,
|
||||
EGL_GREEN_SIZE, 6,
|
||||
EGL_BLUE_SIZE, 5,
|
||||
EGL_DEPTH_SIZE, 16,
|
||||
EGL_ALPHA_SIZE, EGL_DONT_CARE,
|
||||
EGL_STENCIL_SIZE, 2,
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
||||
#else /* HAVE_COGL_GLES2 */
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
#endif /* HAVE_COGL_GLES2 */
|
||||
EGL_NONE };
|
||||
|
||||
CLUTTER_NOTE (BACKEND, "Realizing main stage");
|
||||
|
||||
backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
|
||||
|
||||
status = eglGetConfigs (backend_egl->edpy,
|
||||
configs,
|
||||
2,
|
||||
&config_count);
|
||||
|
||||
if (status != EGL_TRUE)
|
||||
{
|
||||
g_critical ("eglGetConfigs failed");
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
|
||||
status = eglChooseConfig (backend_egl->edpy,
|
||||
cfg_attribs,
|
||||
configs,
|
||||
G_N_ELEMENTS (configs),
|
||||
&config_count);
|
||||
|
||||
if (status != EGL_TRUE)
|
||||
{
|
||||
g_critical ("eglChooseConfig failed");
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
|
||||
CLUTTER_NOTE (BACKEND, "Got %i configs", config_count);
|
||||
|
||||
if (stage_egl->egl_surface != EGL_NO_SURFACE)
|
||||
{
|
||||
eglDestroySurface (backend_egl->edpy, stage_egl->egl_surface);
|
||||
stage_egl->egl_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
|
||||
if (backend_egl->egl_context)
|
||||
{
|
||||
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
|
||||
backend_egl->egl_context = NULL;
|
||||
}
|
||||
|
||||
stage_egl->egl_surface =
|
||||
eglCreateWindowSurface (backend_egl->edpy,
|
||||
configs[0],
|
||||
NULL,
|
||||
NULL);
|
||||
|
||||
if (stage_egl->egl_surface == EGL_NO_SURFACE)
|
||||
{
|
||||
g_critical ("Unable to create an EGL surface");
|
||||
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
|
||||
eglQuerySurface (backend_egl->edpy,
|
||||
stage_egl->egl_surface,
|
||||
EGL_WIDTH,
|
||||
&stage_egl->surface_width);
|
||||
|
||||
eglQuerySurface (backend_egl->edpy,
|
||||
stage_egl->egl_surface,
|
||||
EGL_HEIGHT,
|
||||
&stage_egl->surface_height);
|
||||
|
||||
CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
|
||||
stage_egl->surface_width,
|
||||
stage_egl->surface_height);
|
||||
|
||||
|
||||
if (G_UNLIKELY (backend_egl->egl_context == NULL))
|
||||
{
|
||||
#ifdef HAVE_COGL_GLES2
|
||||
static const EGLint attribs[3]
|
||||
= { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
|
||||
|
||||
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
|
||||
configs[0],
|
||||
EGL_NO_CONTEXT,
|
||||
attribs);
|
||||
#else
|
||||
/* Seems some GLES implementations 1.x do not like attribs... */
|
||||
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
|
||||
configs[0],
|
||||
EGL_NO_CONTEXT,
|
||||
NULL);
|
||||
#endif
|
||||
|
||||
if (backend_egl->egl_context == EGL_NO_CONTEXT)
|
||||
{
|
||||
g_critical ("Unable to create a suitable EGL context");
|
||||
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
|
||||
CLUTTER_NOTE (GL, "Created EGL Context");
|
||||
}
|
||||
|
||||
CLUTTER_NOTE (BACKEND, "Setting context");
|
||||
|
||||
/* eglnative can have only one stage */
|
||||
status = eglMakeCurrent (backend_egl->edpy,
|
||||
stage_egl->egl_surface,
|
||||
stage_egl->egl_surface,
|
||||
backend_egl->egl_context);
|
||||
|
||||
if (status != EGL_TRUE)
|
||||
{
|
||||
g_critical ("eglMakeCurrent failed");
|
||||
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (actor, CLUTTER_ACTOR_REALIZED);
|
||||
return;
|
||||
}
|
||||
|
||||
/* since we only have one size and it cannot change, we
|
||||
* just need to update the GL viewport now that we have
|
||||
* been realized
|
||||
*/
|
||||
CLUTTER_SET_PRIVATE_FLAGS (actor, CLUTTER_ACTOR_SYNC_MATRICES);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_get_preferred_width (ClutterActor *self,
|
||||
gfloat for_height,
|
||||
gfloat *min_width_p,
|
||||
gfloat *natural_width_p)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
|
||||
|
||||
if (min_width_p)
|
||||
*min_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_width);
|
||||
|
||||
if (natural_width_p)
|
||||
*natural_width_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_width);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_get_preferred_height (ClutterActor *self,
|
||||
gfloat for_width,
|
||||
gfloat *min_height_p,
|
||||
gfloat *natural_height_p)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (self);
|
||||
|
||||
if (min_height_p)
|
||||
*min_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height);
|
||||
|
||||
if (natural_height_p)
|
||||
*natural_height_p = CLUTTER_UNITS_FROM_DEVICE (stage_egl->surface_height);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_dispose (GObject *gobject)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (gobject);
|
||||
|
||||
G_OBJECT_CLASS (clutter_stage_egl_parent_class)->dispose (gobject);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_class_init (ClutterStageEGLClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
|
||||
gobject_class->dispose = clutter_stage_egl_dispose;
|
||||
|
||||
actor_class->show = clutter_stage_egl_show;
|
||||
actor_class->hide = clutter_stage_egl_hide;
|
||||
actor_class->realize = clutter_stage_egl_realize;
|
||||
actor_class->unrealize = clutter_stage_egl_unrealize;
|
||||
actor_class->get_preferred_width = clutter_stage_egl_get_preferred_width;
|
||||
actor_class->get_preferred_height = clutter_stage_egl_get_preferred_height;
|
||||
}
|
||||
|
||||
static void
|
||||
@ -267,18 +39,91 @@ clutter_stage_egl_set_fullscreen (ClutterStageWindow *stage_window,
|
||||
G_OBJECT_TYPE_NAME (stage_window));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_set_title (ClutterStageWindow *stage_window,
|
||||
const gchar *title)
|
||||
{
|
||||
g_warning ("Stage of type '%s' do not support ClutterStage::set_title",
|
||||
G_OBJECT_TYPE_NAME (stage_window));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_set_cursor_visible (ClutterStageWindow *stage_window,
|
||||
gboolean cursor_visible)
|
||||
{
|
||||
g_warning ("Stage of type '%s' do not support ClutterStage::set_cursor_visible",
|
||||
G_OBJECT_TYPE_NAME (stage_window));
|
||||
}
|
||||
|
||||
static ClutterActor *
|
||||
clutter_stage_egl_get_wrapper (ClutterStageWindow *stage_window)
|
||||
{
|
||||
return CLUTTER_ACTOR (CLUTTER_STAGE_EGL (stage_window)->wrapper);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_show (ClutterStageWindow *stage_window,
|
||||
gboolean do_raise)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
|
||||
|
||||
clutter_actor_map (CLUTTER_ACTOR (stage_egl->wrapper));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_hide (ClutterStageWindow *stage_window)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
|
||||
|
||||
clutter_actor_unmap (CLUTTER_ACTOR (stage_egl->wrapper));
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_unrealize (ClutterStageWindow *stage_window)
|
||||
{
|
||||
}
|
||||
|
||||
static gboolean
|
||||
clutter_stage_egl_realize (ClutterStageWindow *stage_window)
|
||||
{
|
||||
/* the EGL surface is created by the backend */
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_get_geometry (ClutterStageWindow *stage_window,
|
||||
ClutterGeometry *geometry)
|
||||
{
|
||||
ClutterStageEGL *stage_egl = CLUTTER_STAGE_EGL (stage_window);
|
||||
ClutterBackendEGL *backend_egl = stage_egl->backend;
|
||||
|
||||
if (geometry)
|
||||
{
|
||||
geometry->x = geometry->y = 0;
|
||||
|
||||
geometry->width = backend_egl->surface_width;
|
||||
geometry->height = backend_egl->surface_height;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_egl_resize (ClutterStageWindow *stage_window,
|
||||
gint width,
|
||||
gint height)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_stage_window_iface_init (ClutterStageWindowIface *iface)
|
||||
{
|
||||
iface->set_fullscreen = clutter_stage_egl_set_fullscreen;
|
||||
iface->set_title = NULL;
|
||||
iface->set_title = clutter_stage_egl_set_title;
|
||||
iface->set_cursor_visible = clutter_stage_egl_set_cursor_visible;
|
||||
iface->get_wrapper = clutter_stage_egl_get_wrapper;
|
||||
iface->realize = clutter_stage_egl_realize;
|
||||
iface->unrealize = clutter_stage_egl_unrealize;
|
||||
iface->get_geometry = clutter_stage_egl_get_geometry;
|
||||
iface->resize = clutter_stage_egl_resize;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -21,14 +21,10 @@ struct _ClutterStageEGL
|
||||
{
|
||||
ClutterActor parent_instance;
|
||||
|
||||
/* from the backend */
|
||||
gint surface_width;
|
||||
gint surface_height;
|
||||
|
||||
EGLSurface egl_surface;
|
||||
|
||||
/* the stage wrapper */
|
||||
ClutterStage *wrapper;
|
||||
|
||||
/* back pointer to the backend */
|
||||
ClutterBackendEGL *backend;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user