2007-12-10 Emmanuele Bassi,,, <ebassi@sprite>

* clutter/clutter-behaviour-ellipse.c:
	(clutter_behaviour_ellipse_get_angle_tilt),
	(clutter_behaviour_ellipse_get_angle_tiltx),
	(clutter_behaviour_ellipse_set_tilt): Fix a double conversion
	that was messing up the returned results. (#665)
This commit is contained in:
Emmanuele Bassi 2007-12-10 12:00:08 +00:00
parent 5e947ca57b
commit b4bc9f8320
2 changed files with 52 additions and 8 deletions

View File

@ -1,3 +1,11 @@
2007-12-10 Emmanuele Bassi,,, <ebassi@sprite>
* clutter/clutter-behaviour-ellipse.c:
(clutter_behaviour_ellipse_get_angle_tilt),
(clutter_behaviour_ellipse_get_angle_tiltx),
(clutter_behaviour_ellipse_set_tilt): Fix a double conversion
that was messing up the returned results. (#665)
2007-12-10 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:

View File

@ -1046,8 +1046,17 @@ clutter_behaviour_ellipse_get_angle_tilt (ClutterBehaviourEllipse *self,
{
g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self), 0.0);
return CLUTTER_ANGLE_TO_DEG (clutter_behaviour_ellipse_get_angle_tiltx (self,
axis));
switch (axis)
{
case CLUTTER_X_AXIS:
return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_x);
case CLUTTER_Y_AXIS:
return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_y);
case CLUTTER_Z_AXIS:
return CLUTTER_ANGLE_TO_DEG (self->priv->angle_tilt_z);
}
return 0;
}
/**
@ -1075,8 +1084,6 @@ clutter_behaviour_ellipse_get_angle_tiltx (ClutterBehaviourEllipse *self,
return CLUTTER_ANGLE_TO_DEGX (self->priv->angle_tilt_y);
case CLUTTER_Z_AXIS:
return CLUTTER_ANGLE_TO_DEGX (self->priv->angle_tilt_z);
default:
break;
}
return 0;
@ -1099,12 +1106,41 @@ clutter_behaviour_ellipse_set_tilt (ClutterBehaviourEllipse *self,
gdouble angle_tilt_y,
gdouble angle_tilt_z)
{
ClutterBehaviourEllipsePrivate *priv;
ClutterAngle new_angle_x, new_angle_y, new_angle_z;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_ELLIPSE (self));
clutter_behaviour_ellipse_set_tiltx (self,
CLUTTER_FLOAT_TO_FIXED (angle_tilt_x),
CLUTTER_FLOAT_TO_FIXED (angle_tilt_y),
CLUTTER_FLOAT_TO_FIXED (angle_tilt_z));
new_angle_x = CLUTTER_ANGLE_FROM_DEG (angle_tilt_x);
new_angle_y = CLUTTER_ANGLE_FROM_DEG (angle_tilt_y);
new_angle_z = CLUTTER_ANGLE_FROM_DEG (angle_tilt_z);
priv = self->priv;
g_object_freeze_notify (G_OBJECT (self));
if (priv->angle_tilt_x != new_angle_x)
{
priv->angle_tilt_x = new_angle_x;
g_object_notify (G_OBJECT (self), "angle-tilt-x");
}
if (priv->angle_tilt_y != new_angle_y)
{
priv->angle_tilt_y = new_angle_y;
g_object_notify (G_OBJECT (self), "angle-tilt-y");
}
if (priv->angle_tilt_z != new_angle_z)
{
priv->angle_tilt_z = new_angle_z;
g_object_notify (G_OBJECT (self), "angle-tilt-z");
}
g_object_thaw_notify (G_OBJECT (self));
}
/**