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cogl: Use 'is_y_flipped()' instead of instance-of checking
This is what it was effectively used for in these places, so use the appropriate API instead. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1514>
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@ -453,8 +453,10 @@ _cogl_clip_stack_gl_flush (CoglClipStack *stack,
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* down so in this case no conversion is needed.
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*/
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if (COGL_IS_OFFSCREEN (framebuffer))
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scissor_y_start = scissor_y0;
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if (cogl_framebuffer_is_y_flipped (framebuffer))
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{
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scissor_y_start = scissor_y0;
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}
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else
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{
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int framebuffer_height =
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@ -425,10 +425,8 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
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break;
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}
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/* If we are painting to an offscreen framebuffer then we
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need to invert the winding of the front face because
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everything is painted upside down */
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invert_winding = COGL_IS_OFFSCREEN (ctx->current_draw_buffer);
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invert_winding =
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cogl_framebuffer_is_y_flipped (ctx->current_draw_buffer);
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switch (cull_face_state->front_winding)
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{
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@ -1016,7 +1016,7 @@ _cogl_pipeline_progend_glsl_pre_paint (CoglPipeline *pipeline,
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if (modelview_entry == NULL || projection_entry == NULL)
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return;
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needs_flip = COGL_IS_OFFSCREEN (ctx->current_draw_buffer);
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needs_flip = cogl_framebuffer_is_y_flipped (ctx->current_draw_buffer);
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projection_changed =
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_cogl_matrix_entry_cache_maybe_update (&program_state->projection_cache,
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