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window-actor: Implement MetaScreenCastWindow interface
Implements the `MetaScreenCastWindow` interface for screen-cast
`RecordWindow` mode.
`meta_window_actor_capture_into()` implementation is still pretty crude
and doesn't take into account subsurfaces and O-R windows so menus,
popups and other tooltips won't show in the capture.
This is left as a future improvement for now.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/306
(cherry picked from commit 931934511c
)
This commit is contained in:
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@ -24,6 +24,7 @@
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#include <meta/meta-shadow-factory.h>
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#include <meta/meta-shadow-factory.h>
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#include "backends/meta-backend-private.h"
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#include "backends/meta-backend-private.h"
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#include "backends/meta-screen-cast-window.h"
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#include "clutter/clutter-mutter.h"
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#include "clutter/clutter-mutter.h"
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#include "compositor-private.h"
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#include "compositor-private.h"
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#include "meta-shaped-texture-private.h"
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#include "meta-shaped-texture-private.h"
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@ -188,8 +189,11 @@ static void do_send_frame_timings (MetaWindowActor *self,
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static void cullable_iface_init (MetaCullableInterface *iface);
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static void cullable_iface_init (MetaCullableInterface *iface);
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static void screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR,
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G_DEFINE_TYPE_WITH_CODE (MetaWindowActor, meta_window_actor, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init)
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G_IMPLEMENT_INTERFACE (META_TYPE_SCREEN_CAST_WINDOW, screen_cast_window_iface_init));
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static void
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static void
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frame_data_free (FrameData *frame)
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frame_data_free (FrameData *frame)
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@ -2181,3 +2185,129 @@ meta_window_actor_from_window (MetaWindow *window)
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{
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{
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return META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
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return META_WINDOW_ACTOR (meta_window_get_compositor_private (window));
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}
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}
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static void
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meta_window_actor_get_buffer_bounds (MetaScreenCastWindow *screen_cast_window,
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MetaRectangle *bounds)
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{
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
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ClutterActor *clutter_actor;
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clutter_actor = CLUTTER_ACTOR (meta_window_actor_get_texture (window_actor));
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bounds->x = 0;
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bounds->y = 0;
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bounds->width = (int) clutter_actor_get_width (clutter_actor);
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bounds->height = (int) clutter_actor_get_height (clutter_actor);
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}
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static void
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meta_window_actor_get_frame_bounds (MetaScreenCastWindow *screen_cast_window,
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MetaRectangle *bounds)
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{
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
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MetaWindow *window;
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MetaShapedTexture *stex;
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MetaRectangle buffer_rect;
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MetaRectangle frame_rect;
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double scale_x, scale_y;
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stex = meta_surface_actor_get_texture (window_actor->priv->surface);
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clutter_actor_get_scale (CLUTTER_ACTOR (stex), &scale_x, &scale_y);
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window = window_actor->priv->window;
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meta_window_get_buffer_rect (window, &buffer_rect);
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meta_window_get_frame_rect (window, &frame_rect);
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bounds->x = (int) floor ((frame_rect.x - buffer_rect.x) / scale_x);
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bounds->y = (int) floor ((frame_rect.y - buffer_rect.y) / scale_y);
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bounds->width = (int) ceil (frame_rect.width / scale_x);
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bounds->height = (int) ceil (frame_rect.height / scale_y);
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}
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static void
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meta_window_actor_transform_relative_position (MetaScreenCastWindow *screen_cast_window,
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double x,
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double y,
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double *x_out,
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double *y_out)
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{
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
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MetaShapedTexture *stex;
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MetaRectangle bounds;
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ClutterVertex v1 = { 0.f, }, v2 = { 0.f, };
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meta_window_actor_get_frame_bounds (screen_cast_window, &bounds);
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v1.x = CLAMP ((float) x,
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bounds.x,
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bounds.x + bounds.width);
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v1.y = CLAMP ((float) y,
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bounds.y,
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bounds.y + bounds.height);
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stex = meta_surface_actor_get_texture (window_actor->priv->surface);
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clutter_actor_apply_transform_to_point (CLUTTER_ACTOR (stex), &v1, &v2);
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*x_out = (double) v2.x;
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*y_out = (double) v2.y;
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}
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static void
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meta_window_actor_capture_into (MetaScreenCastWindow *screen_cast_window,
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MetaRectangle *bounds,
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uint8_t *data)
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{
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
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cairo_surface_t *image;
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MetaRectangle clip_rect;
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uint8_t *cr_data;
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int cr_stride;
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int bpp = 4;
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if (meta_window_actor_is_destroyed (window_actor))
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return;
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clip_rect = *bounds;
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image = meta_surface_actor_get_image (window_actor->priv->surface, &clip_rect);
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cr_data = cairo_image_surface_get_data (image);
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cr_stride = cairo_image_surface_get_stride (image);
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if (clip_rect.width < bounds->width || clip_rect.height < bounds->height)
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{
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uint8_t *src, *dst;
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src = cr_data;
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dst = data;
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for (int i = 0; i < clip_rect.height; i++)
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{
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memcpy (dst, src, cr_stride);
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if (clip_rect.width < bounds->width)
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memset (dst + cr_stride, 0, (bounds->width * bpp) - cr_stride);
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src += cr_stride;
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dst += bounds->width * bpp;
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}
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for (int i = clip_rect.height; i < bounds->height; i++)
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{
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memset (dst, 0, bounds->width * bpp);
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dst += bounds->width * bpp;
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}
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}
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else
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{
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memcpy (data, cr_data, clip_rect.height * cr_stride);
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}
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cairo_surface_destroy (image);
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}
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static void
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screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface)
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{
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iface->get_buffer_bounds = meta_window_actor_get_buffer_bounds;
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iface->get_frame_bounds = meta_window_actor_get_frame_bounds;
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iface->transform_relative_position = meta_window_actor_transform_relative_position;
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iface->capture_into = meta_window_actor_capture_into;
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}
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