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rename winsys files to be more consistent
This tries to make the naming style of files under cogl/winsys/ consistent with other cogl source files. In particular private header files didn't have a '-private' infix.
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@ -110,7 +110,7 @@ endif # COGL_DRIVER_GLES
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# winsys sources, common to all backends
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cogl_winsys_common_sources = \
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$(srcdir)/winsys/cogl-winsys.h \
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$(srcdir)/winsys/cogl-winsys-private.h \
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$(srcdir)/winsys/cogl-context-winsys.h \
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$(srcdir)/winsys/cogl-context-winsys.c \
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$(srcdir)/winsys/cogl-winsys-feature-functions.h \
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@ -282,42 +282,42 @@ cogl_experimental_h += \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.h
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-xlib.h \
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$(srcdir)/winsys/cogl-xlib.c \
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$(srcdir)/winsys/cogl-winsys-xlib.h \
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$(srcdir)/winsys/cogl-winsys-xlib.c \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
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$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
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endif
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if SUPPORT_GLX
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-glx.c
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$(srcdir)/winsys/cogl-winsys-glx.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_X11
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-egl.c
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$(srcdir)/winsys/cogl-winsys-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_NULL
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-egl.c
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$(srcdir)/winsys/cogl-winsys-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_GDL
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-egl.c
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$(srcdir)/winsys/cogl-winsys-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_FRUITY
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-fruity.c
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$(srcdir)/winsys/cogl-winsys-fruity.c
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endif
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if SUPPORT_EGL_PLATFORM_DRM_SURFACELESS
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-egl.c
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$(srcdir)/winsys/cogl-winsys-egl.c
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endif
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if SUPPORT_WIN32
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-win32.c
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$(srcdir)/winsys/cogl-winsys-win32.c
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endif
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if SUPPORT_OSX
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-osx.c
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$(srcdir)/winsys/cogl-winsys-osx.c
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endif
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EXTRA_DIST += stb_image.c
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@ -42,7 +42,7 @@
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-context-private.h"
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#include "cogl-handle.h"
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#include "cogl-xlib.h"
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#include "cogl-winsys-xlib.h"
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#include "cogl-pipeline-opengl-private.h"
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#include <X11/Xlib.h>
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@ -21,10 +21,10 @@
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*
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*/
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#ifndef __COGL_WINSYS_H
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#define __COGL_WINSYS_H
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#ifndef __COGL_WINSYS_PRIVATE_H
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#define __COGL_WINSYS_PRIVATE_H
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CoglFuncPtr
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_cogl_winsys_get_proc_address (const char *name);
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#endif /* __COGL_WINSYS_H */
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#endif /* __COGL_WINSYS_PRIVATE_H */
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