docs: Use "Cogl" not "COGL" in Cogl API reference

Cogl isn't an acronym so we should use "Cogl" instead of "COGL" in
our documentation.
This commit is contained in:
Robert Bragg
2010-08-25 20:33:27 +01:00
parent 4c8867ea07
commit a89b8f4304
4 changed files with 17 additions and 18 deletions

View File

@@ -66,7 +66,7 @@
<varlistentry>
<term>COGL_DEBUG</term>
<listitem>
<para>Enables debugging modes for COGL.</para>
<para>Enables debugging modes for Cogl.</para>
</listitem>
</varlistentry>
</variablelist>
@@ -130,11 +130,11 @@
<varlistentry>
<term>--cogl-debug=FLAGS</term>
<listitem><para>Equivalent of COGL_DEBUG. Sets FLAGS as the
COGL debugging flags.</para></listitem>
Cogl debugging flags.</para></listitem>
</varlistentry>
<varlistentry>
<term>--cogl-no-debug=FLAGS</term>
<listitem><para>Unsets FLAGS from the COGL debugging
<listitem><para>Unsets FLAGS from the Cogl debugging
flags.</para></listitem>
</varlistentry>
<varlistentry>

View File

@@ -385,16 +385,15 @@ foo_actor_allocate (ClutterActor *actor,
<title>Painting and picking</title>
<para>The <classname>ClutterActor</classname>::paint() method should be
overridden if the actor needs to control its drawing process, either by
using the Clutter GL and GLES abstraction library (COGL) or by directly
using the GL or GLES API.</para>
overridden if the actor needs to control its drawing process, by
painting other child actors or drawing with the Cogl 3D graphics
API.</para>
<example id="simple-actor-paint-example">
<title>Paint implementation of a simple actor</title>
<para>In this example, the <classname>FooActor</classname>
implementation of the paint() virtual function is drawing a rectangle
with rounded corners with a custom color. The COGL API is used, to
allow portability between GL and GLES platforms.</para>
with rounded corners with a custom color using the Cogl API.</para>
<programlisting>
static void
foo_actor_paint (ClutterActor *actor)