diff --git a/doc/HACKING b/doc/HACKING index 6edfcdf9e..a9c70542d 100644 --- a/doc/HACKING +++ b/doc/HACKING @@ -18,7 +18,7 @@ General notes and rules on clutter core hacking; - Properties should always be in floating point (never fixed point). The preferred precision is double for angles, and single precision for size and position -- especially if they have to be passed down - to COGL. + to Cogl. - Properties should use pixels whenever is possible. Dimensional and positional properties can also use ClutterParamSpecUnits to define @@ -41,11 +41,11 @@ General notes and rules on clutter core hacking; - Private, non-static functions must begin with an underscore and be declared inside clutter-private.h. - - Don't add direct GL calls but add API to COGL (both GL and GL|ES + - Don't add direct GL calls but add API to Cogl (both GL and GL|ES versions if possible). - Use the CLUTTER_NOTE() macro for debug statements in Clutter, and - the COGL_NOTE() macro for debug statements in COGL. If necessary, + the COGL_NOTE() macro for debug statements in Cogl. If necessary, add a value inside ClutterDebugFlags or CoglDebugFlags to specify the debug section. diff --git a/doc/reference/clutter/running-clutter.xml b/doc/reference/clutter/running-clutter.xml index 7e0a64662..1c6879100 100644 --- a/doc/reference/clutter/running-clutter.xml +++ b/doc/reference/clutter/running-clutter.xml @@ -66,7 +66,7 @@ COGL_DEBUG - Enables debugging modes for COGL. + Enables debugging modes for Cogl. @@ -130,11 +130,11 @@ --cogl-debug=FLAGS Equivalent of COGL_DEBUG. Sets FLAGS as the - COGL debugging flags. + Cogl debugging flags. --cogl-no-debug=FLAGS - Unsets FLAGS from the COGL debugging + Unsets FLAGS from the Cogl debugging flags. diff --git a/doc/reference/clutter/subclassing-ClutterActor.xml b/doc/reference/clutter/subclassing-ClutterActor.xml index 24915a8ca..068ac1ac5 100644 --- a/doc/reference/clutter/subclassing-ClutterActor.xml +++ b/doc/reference/clutter/subclassing-ClutterActor.xml @@ -385,16 +385,15 @@ foo_actor_allocate (ClutterActor *actor, Painting and picking The ClutterActor::paint() method should be - overridden if the actor needs to control its drawing process, either by - using the Clutter GL and GLES abstraction library (COGL) or by directly - using the GL or GLES API. + overridden if the actor needs to control its drawing process, by + painting other child actors or drawing with the Cogl 3D graphics + API. Paint implementation of a simple actor In this example, the FooActor implementation of the paint() virtual function is drawing a rectangle - with rounded corners with a custom color. The COGL API is used, to - allow portability between GL and GLES platforms. + with rounded corners with a custom color using the Cogl API. static void foo_actor_paint (ClutterActor *actor) diff --git a/doc/reference/cogl/cogl-docs.xml.in b/doc/reference/cogl/cogl-docs.xml.in index 3cf387e68..a22ff3fa7 100644 --- a/doc/reference/cogl/cogl-docs.xml.in +++ b/doc/reference/cogl/cogl-docs.xml.in @@ -6,8 +6,8 @@ - COGL Reference Manual - for COGL &version; + Cogl Reference Manual + for Cogl &version; 2008 @@ -45,12 +45,12 @@ - COGL - GL Abstraction API + Cogl - GL Abstraction API
- About COGL + About Cogl - COGL is a low level OpenGL abstraction library developed for (and + Cogl is a low level OpenGL abstraction library developed for (and part of) Clutter. It is used primarily by Clutter to provide a common rendering API that works transparently across OpenGL >=1.4, OpenGL ES 1.1 and OpenGL ES 2.0. @@ -75,12 +75,12 @@ - COGL experimental API + Cogl experimental API
About the experimental API - COGL has some experimental API developers are welcomed to play + Cogl has some experimental API developers are welcomed to play with. The main drawback when using those is that there is no API stability guarantee, functions flagged as experimental could be changed or removed in future versions of the library. To use this experimental