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[journal] Don't resize a singlton VBO; create and destroy a VBO each flush
This simplifies the vertex data uploading in the journal, and could improve performance. Modifying a VBO mid-scene could reqire synchronizing with the GPU or some form of shadowing/copying to avoid modifying data that the GPU is currently processing; the buffer was also being marked as GL_STATIC_DRAW which could have made things worse. Now we simply create a GL_STATIC_DRAW VBO for each flush and and delete it when we are finished.
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@ -473,10 +473,6 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
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_cogl_journal_flush_texcoord_vbo_offsets_and_entries,
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data);
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#ifndef HAVE_COGL_GL
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GE (glBindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0));
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#endif
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/* progress forward through the VBO containing all our vertices */
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state->vbo_offset += (stride * 4 * batch_len);
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_JOURNAL))
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@ -507,30 +503,15 @@ upload_vertices_to_vbo (GArray *vertices, CoglJournalFlushState *state)
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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needed_vbo_len = vertices->len * sizeof (GLfloat);
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if (ctx->journal_vbo_len < needed_vbo_len)
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{
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GE (glDeleteBuffers (1, &ctx->journal_vbo));
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GE (glGenBuffers (1, &ctx->journal_vbo));
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GE (glBindBuffer (GL_ARRAY_BUFFER, ctx->journal_vbo));
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GE (glBufferData (GL_ARRAY_BUFFER,
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needed_vbo_len,
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vertices->data,
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GL_STATIC_DRAW));
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ctx->journal_vbo_len = needed_vbo_len;
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}
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else
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{
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GE (glBindBuffer (GL_ARRAY_BUFFER, ctx->journal_vbo));
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GE (glBufferData (GL_ARRAY_BUFFER,
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needed_vbo_len,
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NULL,
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GL_STATIC_DRAW));
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GE (glBufferSubData (GL_ARRAY_BUFFER,
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0,
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needed_vbo_len,
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vertices->data));
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}
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g_assert (ctx->journal_vbo == 0);
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g_assert (needed_vbo_len);
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GE (glGenBuffers (1, &ctx->journal_vbo));
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GE (glBindBuffer (GL_ARRAY_BUFFER, ctx->journal_vbo));
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GE (glBufferData (GL_ARRAY_BUFFER,
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needed_vbo_len,
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vertices->data,
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GL_STATIC_DRAW));
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/* As we flush the journal entries in batches we walk forward through the
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* above VBO starting at offset 0... */
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@ -613,7 +594,10 @@ _cogl_journal_flush (void)
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}
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if (!vbo_fallback)
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GE (glBindBuffer (GL_ARRAY_BUFFER, 0));
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{
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GE (glDeleteBuffers (1, &ctx->journal_vbo));
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ctx->journal_vbo = 0;
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}
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g_array_set_size (ctx->journal, 0);
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g_array_set_size (ctx->logged_vertices, 0);
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