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material: don't dereference layer->texture directly
In _cogl_material_texture_storage_change_notify we were potentially dereferencing layer->texture without checking first that it is the authority of texture state. We now use _cogl_material_layer_get_texture() instead.
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@ -258,7 +258,7 @@ _cogl_delete_gl_texture (GLuint gl_texture)
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/* Whenever the underlying GL texture storage of a CoglTexture is
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* changed (e.g. due to migration out of a texture atlas) then we are
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* notified. This lets us ensure that we reflush that texture's state
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* if it reused again with the same texture unit.
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* if it is reused again with the same texture unit.
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*/
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void
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_cogl_material_texture_storage_change_notify (CoglHandle texture)
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@ -273,7 +273,7 @@ _cogl_material_texture_storage_change_notify (CoglHandle texture)
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&g_array_index (ctx->texture_units, CoglTextureUnit, i);
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if (unit->layer &&
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unit->layer->texture == texture)
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_cogl_material_layer_get_texture (unit->layer) == texture)
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unit->texture_storage_changed = TRUE;
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/* NB: the texture may be bound to multiple texture units so
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