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conform: Bail out GLSL-based tests
If we don't have GLSL support on the platform.
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@ -239,6 +239,9 @@ test_shader_effect (TestConformSimpleFixture *fixture,
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ClutterActor *stage;
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ClutterActor *rect;
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if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
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return;
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stage = clutter_stage_new ();
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rect = make_actor (foo_old_shader_effect_get_type ());
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