diff --git a/tests/conform/test-pick.c b/tests/conform/test-pick.c index affef2866..946033ac8 100644 --- a/tests/conform/test-pick.c +++ b/tests/conform/test-pick.c @@ -142,6 +142,9 @@ on_timeout (State *state) } else if (test_num == 3) { + if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL)) + continue; + clutter_actor_hide (over_actor); clutter_actor_add_effect_with_name (CLUTTER_ACTOR (state->stage), @@ -153,6 +156,9 @@ on_timeout (State *state) } else if (test_num == 4) { + if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL)) + continue; + clutter_actor_hide (over_actor); clutter_actor_remove_effect_by_name (CLUTTER_ACTOR (state->stage), "blur"); diff --git a/tests/conform/test-shader-effect.c b/tests/conform/test-shader-effect.c index a21db610f..bafcbe5e2 100644 --- a/tests/conform/test-shader-effect.c +++ b/tests/conform/test-shader-effect.c @@ -239,6 +239,9 @@ test_shader_effect (TestConformSimpleFixture *fixture, ClutterActor *stage; ClutterActor *rect; + if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL)) + return; + stage = clutter_stage_new (); rect = make_actor (foo_old_shader_effect_get_type ());