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cogl-material: Layers are not equal if the filters aren't equal
A material layer can not be considered equal if it is using different texture filtering modes. This was causing problems where rectangles with different filters would end up batched together and then rendered with the wrong filter mode.
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@ -1750,6 +1750,11 @@ _cogl_material_layer_equal (CoglMaterialLayer *material0_layer,
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return FALSE;
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#endif
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if (material0_layer->mag_filter != material1_layer->mag_filter)
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return FALSE;
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if (material0_layer->min_filter != material1_layer->min_filter)
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return FALSE;
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return TRUE;
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}
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