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cogl/matrix: Multiply using Graphene
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@ -191,21 +191,6 @@ do { \
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MAT_DIRTY_FLAGS | \
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MAT_DIRTY_INVERSE)
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/*
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* Test geometry related matrix flags.
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*
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* @mat a pointer to a CoglMatrix structure.
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* @a flags mask.
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*
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* Returns: non-zero if all geometry related matrix flags are contained within
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* the mask, or zero otherwise.
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*/
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#define TEST_MAT_FLAGS(mat, a) \
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((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
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/*
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* Names of the corresponding CoglMatrixType values.
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*/
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@ -230,62 +215,6 @@ static float identity[16] = {
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0.0, 0.0, 0.0, 1.0
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};
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#define A(row,col) a[(col<<2)+row]
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#define B(row,col) b[(col<<2)+row]
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#define R(row,col) result[(col<<2)+row]
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/*
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* Perform a full 4x4 matrix multiplication.
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*
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* <note>It's assumed that @result != @b. @product == @a is allowed.</note>
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*
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* <note>KW: 4*16 = 64 multiplications</note>
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*/
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static void
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matrix_multiply4x4 (float *result, const float *a, const float *b)
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{
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int i;
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for (i = 0; i < 4; i++)
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{
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const float ai0 = A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
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R(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
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R(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
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R(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
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R(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
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}
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}
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/*
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* Multiply two matrices known to occupy only the top three rows, such
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* as typical model matrices, and orthogonal matrices.
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*
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* @a matrix.
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* @b matrix.
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* @product will receive the product of \p a and \p b.
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*/
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static void
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matrix_multiply3x4 (float *result, const float *a, const float *b)
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{
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int i;
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for (i = 0; i < 3; i++)
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{
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const float ai0 = A(i,0), ai1 = A(i,1), ai2 = A(i,2), ai3 = A(i,3);
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R(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0);
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R(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1);
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R(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2);
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R(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3;
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}
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R(3,0) = 0;
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R(3,1) = 0;
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R(3,2) = 0;
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R(3,3) = 1;
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}
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#undef A
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#undef B
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#undef R
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/*
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* Multiply a matrix by an array of floats with known properties.
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*
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@ -303,40 +232,32 @@ matrix_multiply_array_with_flags (CoglMatrix *result,
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const float *array,
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unsigned int flags)
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{
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result->flags |= (flags | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
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graphene_matrix_t m1, m2, res;
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if (TEST_MAT_FLAGS (result, MAT_FLAGS_3D))
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matrix_multiply3x4 ((float *)result, (float *)result, array);
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else
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matrix_multiply4x4 ((float *)result, (float *)result, array);
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cogl_matrix_to_graphene_matrix (result, &m1);
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graphene_matrix_init_from_float (&m2, array);
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graphene_matrix_multiply (&m2, &m1, &res);
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graphene_matrix_to_cogl_matrix (&res, result);
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}
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/* Joins both flags and marks the type and inverse as dirty. Calls
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* matrix_multiply3x4() if both matrices are 3D, or matrix_multiply4x4()
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* otherwise.
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*/
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static void
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_cogl_matrix_multiply (CoglMatrix *result,
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const CoglMatrix *a,
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const CoglMatrix *b)
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{
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result->flags = (a->flags |
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b->flags |
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MAT_DIRTY_TYPE |
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MAT_DIRTY_INVERSE);
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if (TEST_MAT_FLAGS(result, MAT_FLAGS_3D))
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matrix_multiply3x4 ((float *)result, (float *)a, (float *)b);
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else
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matrix_multiply4x4 ((float *)result, (float *)a, (float *)b);
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}
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void
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cogl_matrix_multiply (CoglMatrix *result,
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const CoglMatrix *a,
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const CoglMatrix *b)
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{
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_cogl_matrix_multiply (result, a, b);
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graphene_matrix_t m1, m2, res;
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cogl_matrix_to_graphene_matrix (a, &m1);
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cogl_matrix_to_graphene_matrix (b, &m2);
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/* AxB on a column-major matrix (CoglMatrix) is equal
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* to BxA on a row-major matrix (graphene_matrix_t)
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*/
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graphene_matrix_multiply (&m2, &m1, &res);
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graphene_matrix_to_cogl_matrix (&res, result);
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_COGL_MATRIX_DEBUG_PRINT (result);
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}
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