diff --git a/cogl/cogl/cogl-matrix.c b/cogl/cogl/cogl-matrix.c
index fbfd2a51b..f864965b4 100644
--- a/cogl/cogl/cogl-matrix.c
+++ b/cogl/cogl/cogl-matrix.c
@@ -191,21 +191,6 @@ do { \
MAT_DIRTY_FLAGS | \
MAT_DIRTY_INVERSE)
-
-/*
- * Test geometry related matrix flags.
- *
- * @mat a pointer to a CoglMatrix structure.
- * @a flags mask.
- *
- * Returns: non-zero if all geometry related matrix flags are contained within
- * the mask, or zero otherwise.
- */
-#define TEST_MAT_FLAGS(mat, a) \
- ((MAT_FLAGS_GEOMETRY & (~(a)) & ((mat)->flags) ) == 0)
-
-
-
/*
* Names of the corresponding CoglMatrixType values.
*/
@@ -230,62 +215,6 @@ static float identity[16] = {
0.0, 0.0, 0.0, 1.0
};
-
-#define A(row,col) a[(col<<2)+row]
-#define B(row,col) b[(col<<2)+row]
-#define R(row,col) result[(col<<2)+row]
-
-/*
- * Perform a full 4x4 matrix multiplication.
- *
- * It's assumed that @result != @b. @product == @a is allowed.
- *
- * KW: 4*16 = 64 multiplications
- */
-static void
-matrix_multiply4x4 (float *result, const float *a, const float *b)
-{
- int i;
- for (i = 0; i < 4; i++)
- {
- const float ai0 = A(i,0), ai1=A(i,1), ai2=A(i,2), ai3=A(i,3);
- R(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0) + ai3 * B(3,0);
- R(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1) + ai3 * B(3,1);
- R(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2) + ai3 * B(3,2);
- R(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3 * B(3,3);
- }
-}
-
-/*
- * Multiply two matrices known to occupy only the top three rows, such
- * as typical model matrices, and orthogonal matrices.
- *
- * @a matrix.
- * @b matrix.
- * @product will receive the product of \p a and \p b.
- */
-static void
-matrix_multiply3x4 (float *result, const float *a, const float *b)
-{
- int i;
- for (i = 0; i < 3; i++)
- {
- const float ai0 = A(i,0), ai1 = A(i,1), ai2 = A(i,2), ai3 = A(i,3);
- R(i,0) = ai0 * B(0,0) + ai1 * B(1,0) + ai2 * B(2,0);
- R(i,1) = ai0 * B(0,1) + ai1 * B(1,1) + ai2 * B(2,1);
- R(i,2) = ai0 * B(0,2) + ai1 * B(1,2) + ai2 * B(2,2);
- R(i,3) = ai0 * B(0,3) + ai1 * B(1,3) + ai2 * B(2,3) + ai3;
- }
- R(3,0) = 0;
- R(3,1) = 0;
- R(3,2) = 0;
- R(3,3) = 1;
-}
-
-#undef A
-#undef B
-#undef R
-
/*
* Multiply a matrix by an array of floats with known properties.
*
@@ -303,40 +232,32 @@ matrix_multiply_array_with_flags (CoglMatrix *result,
const float *array,
unsigned int flags)
{
- result->flags |= (flags | MAT_DIRTY_TYPE | MAT_DIRTY_INVERSE);
+ graphene_matrix_t m1, m2, res;
- if (TEST_MAT_FLAGS (result, MAT_FLAGS_3D))
- matrix_multiply3x4 ((float *)result, (float *)result, array);
- else
- matrix_multiply4x4 ((float *)result, (float *)result, array);
+ cogl_matrix_to_graphene_matrix (result, &m1);
+ graphene_matrix_init_from_float (&m2, array);
+
+ graphene_matrix_multiply (&m2, &m1, &res);
+ graphene_matrix_to_cogl_matrix (&res, result);
}
-/* Joins both flags and marks the type and inverse as dirty. Calls
- * matrix_multiply3x4() if both matrices are 3D, or matrix_multiply4x4()
- * otherwise.
- */
-static void
-_cogl_matrix_multiply (CoglMatrix *result,
- const CoglMatrix *a,
- const CoglMatrix *b)
-{
- result->flags = (a->flags |
- b->flags |
- MAT_DIRTY_TYPE |
- MAT_DIRTY_INVERSE);
-
- if (TEST_MAT_FLAGS(result, MAT_FLAGS_3D))
- matrix_multiply3x4 ((float *)result, (float *)a, (float *)b);
- else
- matrix_multiply4x4 ((float *)result, (float *)a, (float *)b);
-}
void
cogl_matrix_multiply (CoglMatrix *result,
const CoglMatrix *a,
const CoglMatrix *b)
{
- _cogl_matrix_multiply (result, a, b);
+ graphene_matrix_t m1, m2, res;
+
+ cogl_matrix_to_graphene_matrix (a, &m1);
+ cogl_matrix_to_graphene_matrix (b, &m2);
+
+ /* AxB on a column-major matrix (CoglMatrix) is equal
+ * to BxA on a row-major matrix (graphene_matrix_t)
+ */
+ graphene_matrix_multiply (&m2, &m1, &res);
+ graphene_matrix_to_cogl_matrix (&res, result);
+
_COGL_MATRIX_DEBUG_PRINT (result);
}