clutter: Use va_marshaller for Actor signals

If possible, GLib will try to use the va_marshaller to pass the signal
arguments, rather than unboxing into and out of a `GValue`. This is much
more performant and especially good for often-thrown signals.

The original bug even mentions Clutter performance issues as a drive to
implement the va_marshaller in GLib (see
https://bugzilla.gnome.org/show_bug.cgi?id=661140).

https://gitlab.gnome.org/GNOME/mutter/merge_requests/700
This commit is contained in:
Niels De Graef 2019-08-01 08:55:51 +02:00 committed by Jonas Ådahl
parent c4a9117ef8
commit 9d65eab549

View File

@ -8121,6 +8121,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
G_TYPE_BOOLEAN, 2, G_TYPE_BOOLEAN, 2,
CLUTTER_TYPE_ACTOR, CLUTTER_TYPE_ACTOR,
CLUTTER_TYPE_PAINT_VOLUME); CLUTTER_TYPE_PAINT_VOLUME);
g_signal_set_va_marshaller (actor_signals[QUEUE_REDRAW],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__OBJECT_BOXEDv);
/** /**
* ClutterActor::queue-relayout: * ClutterActor::queue-relayout:
@ -8172,6 +8175,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::button-press-event: * ClutterActor::button-press-event:
* @actor: the actor which received the event * @actor: the actor which received the event
@ -8194,6 +8200,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[BUTTON_PRESS_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::button-release-event: * ClutterActor::button-release-event:
* @actor: the actor which received the event * @actor: the actor which received the event
@ -8216,6 +8225,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[BUTTON_RELEASE_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::scroll-event: * ClutterActor::scroll-event:
* @actor: the actor which received the event * @actor: the actor which received the event
@ -8238,6 +8250,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[SCROLL_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::key-press-event: * ClutterActor::key-press-event:
* @actor: the actor which received the event * @actor: the actor which received the event
@ -8260,6 +8275,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[KEY_PRESS_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::key-release-event: * ClutterActor::key-release-event:
* @actor: the actor which received the event * @actor: the actor which received the event
@ -8283,6 +8301,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[KEY_RELEASE_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::motion-event: * ClutterActor::motion-event:
* @actor: the actor which received the event * @actor: the actor which received the event
@ -8305,6 +8326,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[MOTION_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::key-focus-in: * ClutterActor::key-focus-in:
@ -8359,6 +8383,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[ENTER_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::leave-event: * ClutterActor::leave-event:
@ -8381,6 +8408,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[LEAVE_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::captured-event: * ClutterActor::captured-event:
@ -8409,6 +8439,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[CAPTURED_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
/** /**
* ClutterActor::paint: * ClutterActor::paint:
@ -8534,6 +8567,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
G_TYPE_NONE, 2, G_TYPE_NONE, 2,
CLUTTER_TYPE_ACTOR_BOX | G_SIGNAL_TYPE_STATIC_SCOPE, CLUTTER_TYPE_ACTOR_BOX | G_SIGNAL_TYPE_STATIC_SCOPE,
CLUTTER_TYPE_ALLOCATION_FLAGS); CLUTTER_TYPE_ALLOCATION_FLAGS);
g_signal_set_va_marshaller (actor_signals[ALLOCATION_CHANGED],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_VOID__BOXED_FLAGSv);
/** /**
* ClutterActor::transitions-completed: * ClutterActor::transitions-completed:
@ -8577,6 +8613,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
G_TYPE_NONE, 2, G_TYPE_NONE, 2,
G_TYPE_STRING, G_TYPE_STRING,
G_TYPE_BOOLEAN); G_TYPE_BOOLEAN);
g_signal_set_va_marshaller (actor_signals[TRANSITION_STOPPED],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_VOID__STRING_BOOLEANv);
/** /**
* ClutterActor::touch-event: * ClutterActor::touch-event:
@ -8600,6 +8639,9 @@ clutter_actor_class_init (ClutterActorClass *klass)
_clutter_marshal_BOOLEAN__BOXED, _clutter_marshal_BOOLEAN__BOXED,
G_TYPE_BOOLEAN, 1, G_TYPE_BOOLEAN, 1,
CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); CLUTTER_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE);
g_signal_set_va_marshaller (actor_signals[TOUCH_EVENT],
G_TYPE_FROM_CLASS (object_class),
_clutter_marshal_BOOLEAN__BOXEDv);
} }
static void static void