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window-actor: Add API to get a cairo surface of the window
This currently uses a hack where it pushes a CoglFramebuffer backed by a texture to the framebuffer stack, then calls clutter_actor_paint() on the window actor causing it to render into the framebuffer. This has the effect that all subsurfaces of a window will be drawn as part of the window. https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
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@ -2134,3 +2134,116 @@ meta_window_actor_notify_damaged (MetaWindowActor *window_actor)
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{
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{
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g_signal_emit (window_actor, signals[DAMAGED], 0);
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g_signal_emit (window_actor, signals[DAMAGED], 0);
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}
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}
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cairo_surface_t *
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meta_window_actor_get_image (MetaWindowActor *self,
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MetaRectangle *clip)
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{
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MetaWindowActorPrivate *priv = meta_window_actor_get_instance_private (self);
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ClutterActor *actor = CLUTTER_ACTOR (self);
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MetaBackend *backend = meta_get_backend ();
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ClutterBackend *clutter_backend = meta_backend_get_clutter_backend (backend);
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CoglContext *cogl_context =
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clutter_backend_get_cogl_context (clutter_backend);
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float resource_scale;
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float width, height;
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CoglTexture2D *texture;
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g_autoptr (GError) error = NULL;
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CoglOffscreen *offscreen;
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CoglFramebuffer *framebuffer;
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CoglColor clear_color;
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float x, y;
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MetaRectangle scaled_clip;
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cairo_surface_t *surface;
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if (!priv->surface)
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return NULL;
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if (clutter_actor_get_n_children (actor) == 1)
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{
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MetaShapedTexture *stex;
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stex = meta_surface_actor_get_texture (priv->surface);
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return meta_shaped_texture_get_image (stex, clip);
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}
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clutter_actor_get_size (actor, &width, &height);
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if (width == 0 || height == 0)
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return NULL;
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if (!clutter_actor_get_resource_scale (actor, &resource_scale))
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return NULL;
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width = ceilf (width * resource_scale);
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height = ceilf (height * resource_scale);
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texture = cogl_texture_2d_new_with_size (cogl_context, width, height);
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if (!texture)
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return NULL;
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cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (texture),
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FALSE);
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offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
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framebuffer = COGL_FRAMEBUFFER (offscreen);
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cogl_object_unref (texture);
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if (!cogl_framebuffer_allocate (framebuffer, &error))
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{
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g_warning ("Failed to allocate framebuffer for screenshot: %s",
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error->message);
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cogl_object_unref (framebuffer);
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cogl_object_unref (texture);
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return NULL;
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}
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cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
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clutter_actor_get_position (actor, &x, &y);
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cogl_push_framebuffer (framebuffer);
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cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
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cogl_framebuffer_orthographic (framebuffer, 0, 0, width, height, 0, 1.0);
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cogl_framebuffer_scale (framebuffer, resource_scale, resource_scale, 1);
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cogl_framebuffer_translate (framebuffer, -x, -y, 0);
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clutter_actor_paint (actor);
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cogl_pop_framebuffer ();
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if (clip)
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{
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meta_rectangle_scale_double (clip, resource_scale,
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META_ROUNDING_STRATEGY_GROW,
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&scaled_clip);
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meta_rectangle_intersect (&scaled_clip,
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&(MetaRectangle) {
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.width = width,
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.height = height,
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},
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&scaled_clip);
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}
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else
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{
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scaled_clip = (MetaRectangle) {
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.width = width,
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.height = height,
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};
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}
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surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32,
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scaled_clip.width, scaled_clip.height);
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cogl_framebuffer_read_pixels (framebuffer,
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scaled_clip.x, scaled_clip.y,
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scaled_clip.width, scaled_clip.height,
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CLUTTER_CAIRO_FORMAT_ARGB32,
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cairo_image_surface_get_data (surface));
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cogl_object_unref (framebuffer);
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cairo_surface_mark_dirty (surface);
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return surface;
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}
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@ -47,6 +47,10 @@ void meta_window_actor_sync_visibility (MetaWindowActor *self
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META_EXPORT
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META_EXPORT
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gboolean meta_window_actor_is_destroyed (MetaWindowActor *self);
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gboolean meta_window_actor_is_destroyed (MetaWindowActor *self);
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META_EXPORT
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cairo_surface_t * meta_window_actor_get_image (MetaWindowActor *self,
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cairo_rectangle_int_t *clip);
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typedef enum
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typedef enum
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{
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{
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META_SHADOW_MODE_AUTO,
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META_SHADOW_MODE_AUTO,
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