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screen-cast/window: Use window actor damaged signal instead of paint
We are really more interested in when a window is damaged, rather than when it's painted, for screen casting windows. This also has the benefit of not listening on the "paint" signal of the actor, meaning it'll open doors for hacks currently necessary for taking a screenshot of a window consisting of multiple surfaces. https://gitlab.gnome.org/GNOME/mutter/merge_requests/752
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@ -34,13 +34,11 @@ struct _MetaScreenCastWindowStreamSrc
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MetaScreenCastWindow *screen_cast_window;
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unsigned long screen_cast_window_before_paint_handler_id;
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unsigned long screen_cast_window_after_paint_handler_id;
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unsigned long screen_cast_window_damaged_handler_id;
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unsigned long screen_cast_window_destroyed_handler_id;
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unsigned long cursor_moved_handler_id;
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unsigned long cursor_changed_handler_id;
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gboolean actor_was_dirty;
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gboolean cursor_bitmap_invalid;
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};
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@ -255,15 +253,10 @@ meta_screen_cast_window_stream_src_stop (MetaScreenCastWindowStreamSrc *window_s
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if (!window_src->screen_cast_window)
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return;
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if (window_src->screen_cast_window_before_paint_handler_id)
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if (window_src->screen_cast_window_damaged_handler_id)
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g_signal_handler_disconnect (window_src->screen_cast_window,
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window_src->screen_cast_window_before_paint_handler_id);
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window_src->screen_cast_window_before_paint_handler_id = 0;
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if (window_src->screen_cast_window_after_paint_handler_id)
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g_signal_handler_disconnect (window_src->screen_cast_window,
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window_src->screen_cast_window_after_paint_handler_id);
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window_src->screen_cast_window_after_paint_handler_id = 0;
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window_src->screen_cast_window_damaged_handler_id);
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window_src->screen_cast_window_damaged_handler_id = 0;
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if (window_src->screen_cast_window_destroyed_handler_id)
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g_signal_handler_disconnect (window_src->screen_cast_window,
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@ -282,23 +275,12 @@ meta_screen_cast_window_stream_src_stop (MetaScreenCastWindowStreamSrc *window_s
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}
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static void
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screen_cast_window_before_paint (MetaScreenCastWindow *screen_cast_window,
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MetaScreenCastWindowStreamSrc *window_src)
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screen_cast_window_damaged (MetaWindowActor *actor,
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MetaScreenCastWindowStreamSrc *window_src)
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{
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window_src->actor_was_dirty =
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meta_screen_cast_window_has_damage (screen_cast_window);
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}
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MetaScreenCastStreamSrc *src = META_SCREEN_CAST_STREAM_SRC (window_src);
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static void
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screen_cast_window_after_paint (MetaWindowActor *actor,
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MetaScreenCastWindowStreamSrc *window_src)
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{
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if (window_src->actor_was_dirty)
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{
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MetaScreenCastStreamSrc *src = META_SCREEN_CAST_STREAM_SRC (window_src);
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meta_screen_cast_stream_src_maybe_record_frame (src);
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}
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meta_screen_cast_stream_src_maybe_record_frame (src);
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}
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static void
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@ -378,16 +360,11 @@ meta_screen_cast_window_stream_src_enable (MetaScreenCastStreamSrc *src)
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window_src->screen_cast_window = META_SCREEN_CAST_WINDOW (window_actor);
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window_src->screen_cast_window_before_paint_handler_id =
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window_src->screen_cast_window_damaged_handler_id =
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g_signal_connect (window_src->screen_cast_window,
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"paint",
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G_CALLBACK (screen_cast_window_before_paint),
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"damaged",
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G_CALLBACK (screen_cast_window_damaged),
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window_src);
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window_src->screen_cast_window_after_paint_handler_id =
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g_signal_connect_after (window_src->screen_cast_window,
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"paint",
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G_CALLBACK (screen_cast_window_after_paint),
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window_src);
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window_src->screen_cast_window_destroyed_handler_id =
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g_signal_connect (window_src->screen_cast_window,
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