mirror of
https://github.com/brl/mutter.git
synced 2024-11-26 18:11:05 -05:00
Move all picking-related operations inside InputDevice
The InputDevice objects stores pointer coordinates, state, stage and the actor under the cursor, so if the current backend provides us with one attached to the Event structure then we want the InputDevice itself to update its state and give us the ClutterActor underneath the pointer's cursor.
This commit is contained in:
parent
1f87cac069
commit
9506510d1c
@ -144,3 +144,27 @@ _clutter_device_manager_remove_device (ClutterDeviceManager *device_manager,
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device_manager->devices = g_slist_remove (device_manager->devices, device);
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}
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void
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_clutter_device_manager_update_devices (ClutterDeviceManager *device_manager)
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{
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GSList *d;
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/* perform a pick() on the stage at the coordinates of every
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* input device, and store the actor currently under the pointer
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*/
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for (d = device_manager->devices; d != NULL; d = d->next)
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{
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ClutterInputDevice *device = d->data;
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ClutterInputDeviceType device_type;
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device_type = clutter_input_device_get_device_type (device);
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if (device_type != CLUTTER_POINTER_DEVICE)
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continue;
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if (device->stage == NULL)
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continue;
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_clutter_input_device_update (device);
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}
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}
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@ -787,39 +787,3 @@ clutter_get_current_event (void)
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return context->current_event;
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}
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/**
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* clutter_input_device_get_device_type:
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* @device: a #ClutterInputDevice
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*
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* Retrieves the type of @device
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*
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* Return value: the type of the device
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*
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* Since: 1.0
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*/
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ClutterInputDeviceType
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clutter_input_device_get_device_type (ClutterInputDevice *device)
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{
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g_return_val_if_fail (device != NULL, CLUTTER_POINTER_DEVICE);
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return device->device_type;
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}
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/**
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* clutter_input_device_get_device_id:
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* @device: a #ClutterInputDevice
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*
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* Retrieves the unique identifier of @device
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*
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* Return value: the identifier of the device
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*
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* Since: 1.0
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*/
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gint
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clutter_input_device_get_device_id (ClutterInputDevice *device)
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{
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g_return_val_if_fail (device != NULL, -1);
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return device->id;
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}
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@ -110,13 +110,13 @@ clutter_input_device_init (ClutterInputDevice *self)
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void
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_clutter_input_device_set_coords (ClutterInputDevice *device,
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gfloat x,
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gfloat y)
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gint x,
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gint y)
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{
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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device->previous_x = floorf (x) + 0.5;
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device->previous_y = floorf (y) + 0.5;
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device->previous_x = x;
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device->previous_y = y;
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}
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void
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@ -137,6 +137,45 @@ _clutter_input_device_set_time (ClutterInputDevice *device,
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device->previous_time = time_;
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}
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void
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_clutter_input_device_set_stage (ClutterInputDevice *device,
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ClutterStage *stage)
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{
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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device->stage = stage;
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}
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static void
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cursor_weak_unref (gpointer user_data,
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GObject *object_pointer)
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{
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ClutterInputDevice *device = user_data;
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device->cursor_actor = NULL;
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}
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void
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_clutter_input_device_set_actor (ClutterInputDevice *device,
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ClutterActor *actor)
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{
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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if (device->cursor_actor != NULL)
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{
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_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
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g_object_weak_unref (G_OBJECT (device->cursor_actor),
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cursor_weak_unref,
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device);
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}
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device->cursor_actor = actor;
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g_object_weak_ref (G_OBJECT (device->cursor_actor),
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cursor_weak_unref,
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device);
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_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
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}
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/**
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* clutter_input_device_get_device_type:
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* @device: a #ClutterInputDevice
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@ -173,3 +212,47 @@ clutter_input_device_get_device_id (ClutterInputDevice *device)
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return device->id;
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}
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void
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clutter_input_device_get_device_coords (ClutterInputDevice *device,
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gint *x,
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gint *y)
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{
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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if (x)
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*x = device->previous_x;
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if (y)
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*y = device->previous_y;
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}
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ClutterActor *
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_clutter_input_device_update (ClutterInputDevice *device)
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{
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ClutterStage *stage;
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ClutterActor *new_cursor_actor;
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ClutterActor *old_cursor_actor;
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gint x, y;
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clutter_input_device_get_device_coords (device, &x, &y);
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stage = device->stage;
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old_cursor_actor = device->cursor_actor;
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new_cursor_actor = _clutter_do_pick (stage, x, y, CLUTTER_PICK_REACTIVE);
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if (new_cursor_actor == NULL)
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new_cursor_actor = CLUTTER_ACTOR (stage);
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CLUTTER_NOTE (EVENT,
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"Actor under cursor (device %d, at %d, %d): %s",
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clutter_input_device_get_device_id (device),
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x, y,
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clutter_actor_get_name (new_cursor_actor) != NULL
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? clutter_actor_get_name (new_cursor_actor)
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: G_OBJECT_TYPE_NAME (new_cursor_actor));
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_clutter_input_device_set_actor (device, new_cursor_actor);
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return device->cursor_actor;
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}
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@ -58,6 +58,9 @@ GType clutter_input_device_get_type (void) G_GNUC_CONST;
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ClutterInputDeviceType clutter_input_device_get_device_type (ClutterInputDevice *device);
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gint clutter_input_device_get_device_id (ClutterInputDevice *device);
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void clutter_input_device_get_device_coords (ClutterInputDevice *device,
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gint *x,
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gint *y);
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G_END_DECLS
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@ -2118,7 +2118,7 @@ emit_event (ClutterEvent *event,
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ClutterActor *actor;
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gint i = 0;
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if (!event->any.source)
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if (event->any.source == NULL)
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{
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CLUTTER_NOTE (EVENT, "No source set, discarding event");
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return;
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@ -2445,6 +2445,24 @@ _clutter_process_event_details (ClutterActor *stage,
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clutter_event_get_coords (event, &x, &y);
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if (device == NULL)
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{
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switch (event->type)
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{
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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device = event->button.device;
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break;
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case CLUTTER_SCROLL:
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device = event->scroll.device;
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break;
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case CLUTTER_MOTION:
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/* already handled in the MOTION case of the switch */
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default:
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break;
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}
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}
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/* Only do a pick to find the source if source is not already set
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* (as it could be in a synthetic event)
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*/
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@ -2467,13 +2485,24 @@ _clutter_process_event_details (ClutterActor *stage,
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break;
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}
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/* if the backend provides a device then we should
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* already have everything we need to update it and
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* get the actor underneath
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*/
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if (device == NULL)
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{
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CLUTTER_NOTE (EVENT, "No device found: picking");
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/* Map the event to a reactive actor */
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actor = _clutter_do_pick (CLUTTER_STAGE (stage),
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x, y,
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CLUTTER_PICK_REACTIVE);
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}
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else
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actor = _clutter_input_device_update (device);
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event->any.source = actor;
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if (!actor)
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if (actor == NULL)
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break;
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}
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else
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@ -2482,7 +2511,6 @@ _clutter_process_event_details (ClutterActor *stage,
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actor = event->any.source;
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}
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/* FIXME: for an optimisation should check if there are
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* actually any reactive actors and avoid the pick all together
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* (signalling just the stage). Should be big help for gles.
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@ -2502,24 +2530,6 @@ _clutter_process_event_details (ClutterActor *stage,
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event_click_count_generate (event);
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}
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if (device == NULL)
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{
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switch (event->type)
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{
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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device = event->button.device;
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break;
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case CLUTTER_SCROLL:
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device = event->scroll.device;
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break;
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case CLUTTER_MOTION:
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/* already handled in the MOTION case of the switch */
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default:
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break;
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}
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}
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emit_pointer_event (event, device);
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break;
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}
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@ -294,8 +294,7 @@ clutter_clock_dispatch (GSource *source,
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master_clock->updated_stages = FALSE;
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/* Process queued events
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*/
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/* Process queued events */
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for (l = stages; l != NULL; l = l->next)
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_clutter_stage_process_queued_events (l->data);
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@ -91,13 +91,16 @@ struct _ClutterInputDevice
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ClutterInputDeviceType device_type;
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ClutterActor *cursor_actor;
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ClutterActor *pointer_grab_actor;
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ClutterActor *motion_last_actor;
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gint click_count;
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gfloat previous_x;
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gfloat previous_y;
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ClutterStage *stage;
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gint previous_x;
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gint previous_y;
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guint32 previous_time;
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gint previous_button_number;
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ClutterModifierType previous_state;
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@ -193,15 +196,21 @@ void _clutter_device_manager_add_device (ClutterDeviceManager *device_manager
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ClutterInputDevice *device);
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void _clutter_device_manager_remove_device (ClutterDeviceManager *device_manager,
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ClutterInputDevice *device);
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void _clutter_device_manager_update_devices (ClutterDeviceManager *device_manager);
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/* input device */
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void _clutter_input_device_set_coords (ClutterInputDevice *device,
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gfloat x,
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gfloat y);
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gint x,
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gint y);
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void _clutter_input_device_set_state (ClutterInputDevice *device,
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ClutterModifierType state);
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void _clutter_input_device_set_time (ClutterInputDevice *device,
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guint32 time_);
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void _clutter_input_device_set_stage (ClutterInputDevice *device,
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ClutterStage *stage);
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void _clutter_input_device_set_actor (ClutterInputDevice *device,
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ClutterActor *actor);
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ClutterActor *_clutter_input_device_update (ClutterInputDevice *device);
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/* stage manager */
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void _clutter_stage_manager_add_stage (ClutterStageManager *stage_manager,
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@ -223,6 +232,7 @@ void _clutter_stage_queue_event (ClutterStage *stage,
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ClutterEvent *event);
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gboolean _clutter_stage_has_queued_events (ClutterStage *stage);
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void _clutter_stage_process_queued_events (ClutterStage *stage);
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void _clutter_stage_update_input_devices (ClutterStage *stage);
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/* vfuncs implemented by backend */
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GType _clutter_backend_impl_get_type (void);
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@ -69,6 +69,7 @@
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#include "clutter-id-pool.h"
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#include "clutter-container.h"
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#include "clutter-profile.h"
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#include "clutter-input-device.h"
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#include "cogl/cogl.h"
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@ -454,6 +455,7 @@ _clutter_stage_queue_event (ClutterStage *stage,
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{
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ClutterStagePrivate *priv;
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gboolean first_event;
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ClutterInputDevice *device;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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@ -461,14 +463,32 @@ _clutter_stage_queue_event (ClutterStage *stage,
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first_event = priv->event_queue->length == 0;
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g_queue_push_tail (priv->event_queue,
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clutter_event_copy (event));
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g_queue_push_tail (priv->event_queue, clutter_event_copy (event));
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if (first_event)
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{
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ClutterMasterClock *master_clock = _clutter_master_clock_get_default ();
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_clutter_master_clock_start_running (master_clock);
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}
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/* if needed, update the state of the input device of the event.
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* we do it here to avoid calling the same code from every backend
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* event processing function
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*/
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device = clutter_event_get_device (event);
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if (device != NULL)
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{
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ClutterModifierType event_state = clutter_event_get_state (event);
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guint32 event_time = clutter_event_get_time (event);
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gfloat event_x, event_y;
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clutter_event_get_coords (event, &event_x, &event_y);
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_clutter_input_device_set_coords (device, event_x, event_y);
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_clutter_input_device_set_state (device, event_state);
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_clutter_input_device_set_time (device, event_time);
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_clutter_input_device_set_stage (device, stage);
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}
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}
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gboolean
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@ -487,7 +507,7 @@ void
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_clutter_stage_process_queued_events (ClutterStage *stage)
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{
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ClutterStagePrivate *priv;
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GList *events, *l;;
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GList *events, *l;
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g_return_if_fail (CLUTTER_IS_STAGE (stage));
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@ -506,7 +526,7 @@ _clutter_stage_process_queued_events (ClutterStage *stage)
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priv->event_queue->tail = NULL;
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priv->event_queue->length = 0;
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for (l = events; l; l = l->next)
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for (l = events; l != NULL; l = l->next)
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{
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ClutterEvent *event;
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ClutterEvent *next_event;
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@ -624,9 +624,10 @@ event_translate (ClutterBackend *backend,
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case KeyPress:
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event->key.type = event->type = CLUTTER_KEY_PRESS;
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translate_key_event (backend, event, xevent);
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/* default key device if no XInput support is defined */
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event->key.device = clutter_device_manager_get_device (manager, 1);
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translate_key_event (backend, event, xevent);
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set_user_time (backend_x11, &xwindow, xevent->xkey.time);
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break;
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@ -659,9 +660,10 @@ event_translate (ClutterBackend *backend,
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}
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event->key.type = event->type = CLUTTER_KEY_RELEASE;
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translate_key_event (backend, event, xevent);
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/* default key device if no XInput support is defined */
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event->key.device = clutter_device_manager_get_device (manager, 1);
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translate_key_event (backend, event, xevent);
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break;
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default:
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@ -763,6 +765,10 @@ event_translate (ClutterBackend *backend,
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event->motion.modifier_state = xevent->xcrossing.state;
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event->motion.device =
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clutter_device_manager_get_device (manager, 0);
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/* we know that we are entering the stage here */
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_clutter_input_device_set_stage (event->motion.device, stage);
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CLUTTER_NOTE (EVENT, "Entering the stage");
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break;
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case LeaveNotify:
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@ -770,8 +776,12 @@ event_translate (ClutterBackend *backend,
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event->crossing.time = xevent->xcrossing.time;
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event->crossing.x = xevent->xcrossing.x;
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event->crossing.y = xevent->xcrossing.y;
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event->motion.device =
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event->crossing.device =
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clutter_device_manager_get_device (manager, 0);
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/* we know that we are leaving the stage here */
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_clutter_input_device_set_stage (event->crossing.device, NULL);
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CLUTTER_NOTE (EVENT, "Leaving the stage");
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break;
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default:
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@ -784,10 +794,16 @@ event_translate (ClutterBackend *backend,
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{ /* XInput fun.. Needs clean up. */
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#ifdef HAVE_XINPUT
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int *ev_types = backend_x11->event_types;
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int button_press, button_release;
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int motion_notify;
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button_press = ev_types[CLUTTER_X11_XINPUT_BUTTON_PRESS_EVENT];
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button_release = ev_types[CLUTTER_X11_XINPUT_BUTTON_RELEASE_EVENT];
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motion_notify = ev_types[CLUTTER_X11_XINPUT_MOTION_NOTIFY_EVENT];
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CLUTTER_NOTE (EVENT, "XInput event type: %d", xevent->type);
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|
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if (xevent->type == ev_types [CLUTTER_X11_XINPUT_BUTTON_PRESS_EVENT])
|
||||
if (xevent->type == button_press)
|
||||
{
|
||||
XDeviceButtonEvent *xbev = (XDeviceButtonEvent *) xevent;
|
||||
|
||||
@ -833,8 +849,7 @@ event_translate (ClutterBackend *backend,
|
||||
|
||||
set_user_time (backend_x11, &xwindow, xbev->time);
|
||||
}
|
||||
else if (xevent->type
|
||||
== ev_types[CLUTTER_X11_XINPUT_BUTTON_RELEASE_EVENT])
|
||||
else if (xevent->type == button_release)
|
||||
{
|
||||
XDeviceButtonEvent *xbev = (XDeviceButtonEvent *)xevent;
|
||||
|
||||
@ -860,8 +875,7 @@ event_translate (ClutterBackend *backend,
|
||||
event->button.button = xbev->button;
|
||||
event->button.device = _clutter_x11_get_device_for_xid (xbev->deviceid);
|
||||
}
|
||||
else if (xevent->type
|
||||
== ev_types [CLUTTER_X11_XINPUT_MOTION_NOTIFY_EVENT])
|
||||
else if (xevent->type == motion_notify)
|
||||
{
|
||||
XDeviceMotionEvent *xmev = (XDeviceMotionEvent *)xevent;
|
||||
|
||||
@ -883,8 +897,7 @@ event_translate (ClutterBackend *backend,
|
||||
* not generate events even when the window has focus
|
||||
*/
|
||||
|
||||
else if (xevent->type
|
||||
== ev_types [CLUTTER_X11_XINPUT_KEY_PRESS_EVENT])
|
||||
else if (xevent->type == ev_types[CLUTTER_X11_XINPUT_KEY_PRESS_EVENT])
|
||||
{
|
||||
XEvent xevent_converted;
|
||||
XDeviceKeyEvent *xkev = (XDeviceKeyEvent *)xevent;
|
||||
@ -896,8 +909,7 @@ event_translate (ClutterBackend *backend,
|
||||
|
||||
set_user_time (backend_x11, &xwindow, xkev->time);
|
||||
}
|
||||
else if (xevent->type
|
||||
== ev_types [CLUTTER_X11_XINPUT_KEY_RELEASE_EVENT])
|
||||
else if (xevent->type == ev_types[CLUTTER_X11_XINPUT_KEY_RELEASE_EVENT])
|
||||
{
|
||||
XEvent xevent_converted;
|
||||
XDeviceKeyEvent *xkev = (XDeviceKeyEvent *)xevent;
|
||||
|
Loading…
Reference in New Issue
Block a user