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clutter/shader-effect: Initialize shader-type properly
The default value of the ClutterShaderEffect:shader-type property is CLUTTER_FRAGMENT_SHADER. However, because the struct field is not actually initialized to it, it ends up assuming the value 0, which is CLUTTER_VERTEX_SHADER. Properly initialize ClutterShaderEffect's shader_type to CLUTTER_FRAGMENT_SHADER. https://gitlab.gnome.org/GNOME/mutter/merge_requests/846
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@ -500,6 +500,7 @@ static void
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clutter_shader_effect_init (ClutterShaderEffect *effect)
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{
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effect->priv = clutter_shader_effect_get_instance_private (effect);
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effect->priv->shader_type = CLUTTER_FRAGMENT_SHADER;
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}
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/**
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