[cogl-material] Adds a cogl_material_set_color4f convenience function

This is simply a wrapper around cogl_color_set_from_4f and
cogl_material_set_color. We already had a prototype for this, it was
an oversight that it wasn't already implemented.
This commit is contained in:
Robert Bragg 2009-05-01 09:53:20 +01:00
parent 869a2b4167
commit 93c5769722
2 changed files with 14 additions and 2 deletions

View File

@ -109,7 +109,7 @@ void cogl_material_set_color (CoglHandle material, const CoglColor *color);
* *
* This is the basic color of the material, used when no lighting is enabled. * This is the basic color of the material, used when no lighting is enabled.
* *
* The default value is (1.0, 1.0, 1.0, 1.0) * The default value is (0xff, 0xff, 0xff, 0xff)
* *
* Since 1.0 * Since 1.0
*/ */

View File

@ -193,6 +193,18 @@ cogl_material_set_color4ub (CoglHandle handle,
cogl_material_set_color (handle, &color); cogl_material_set_color (handle, &color);
} }
void
cogl_material_set_color4f (CoglHandle handle,
float red,
float green,
float blue,
float alpha)
{
CoglColor color;
cogl_color_set_from_4f (&color, red, green, blue, alpha);
cogl_material_set_color (handle, &color);
}
void void
cogl_material_get_ambient (CoglHandle handle, cogl_material_get_ambient (CoglHandle handle,
CoglColor *ambient) CoglColor *ambient)