2007-01-18 Matthew Allum <mallum@openedhand.com>

* doc/reference/clutter-docs.sgml
        Update.
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Matthew Allum 2007-01-18 11:11:18 +00:00
parent 614cd7e895
commit 8f8ad433b6
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2007-01-18 Matthew Allum <mallum@openedhand.com>
* doc/reference/clutter-docs.sgml
Update.
2007-01-18 Tomas Frydrych <tf@openedhand.com> 2007-01-18 Tomas Frydrych <tf@openedhand.com>
* clutter/clutter-fixed.h: fixed a typo in comment * clutter/clutter-fixed.h: fixed a typo in comment

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2007-01-18 Matthew Allum <mallum@openedhand.com>
reviewed by: <delete if not using a buddy>
* ChangeLog:
* clutter-docs.sgml:
2007-01-18 Matthew Allum <mallum@openedhand.com>
reviewed by: <delete if not using a buddy>
* clutter-docs.sgml:
2007-01-18 Tomas Frydrych <tf@openedhand.com> 2007-01-18 Tomas Frydrych <tf@openedhand.com>
* clutter-docs.sgml: added clutter-fixed * clutter-docs.sgml: added clutter-fixed

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<para> <para>
Clutter is a GObject based library for creating fast, visually Clutter is a GObject based library for creating fast, visually
rich graphical user interfaces. It is intended for creating single rich graphical user interfaces.
window stylised applications such as media box UI's, presentations
or kiosk style apps in preference to regular 'desktop' style
applications.
</para> </para>
<para> <para>
Clutter's underlying graphics rendering is OpenGL ( version 1.2+ ) Clutter semantics work by having a stage (a window) and then
based. The clutter API is intended to be easy to use, attempting adding actors (widgets) to the stage and manipulating via the
to hide many of the GL complexities. It targets maily 2D based actor api. Actors can contain child actors (ClutterGroup for
graphics and is definetly not intended to be a general interface example) and be manipulated as a whole.
for all OpenGL functionality ( yet ).
</para> </para>
<para> <para>
As well as OpenGL Clutter depends on and uses GLib, GObject, Animations and visual effects can be created via the use of
GDKPixbuf and GStreamer. Clutter is released under the GNU Library timelines and behaviours. Timelines provide accurate frame based
General Public License (GNU LGPL) animations. Behaviours further extend this by taking a timeline, a
control function (ClutterAlpha) and then applying to actors as to
modify a property as a function of time.
</para> </para>
</chapter> </chapter>