diff --git a/ChangeLog b/ChangeLog index b66b8153d..df1d6f20b 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,8 @@ +2007-01-18 Matthew Allum + + * doc/reference/clutter-docs.sgml + Update. + 2007-01-18 Tomas Frydrych * clutter/clutter-fixed.h: fixed a typo in comment diff --git a/doc/reference/ChangeLog b/doc/reference/ChangeLog index 9502fb103..199391b74 100644 --- a/doc/reference/ChangeLog +++ b/doc/reference/ChangeLog @@ -1,3 +1,16 @@ +2007-01-18 Matthew Allum + + reviewed by: + + * ChangeLog: + * clutter-docs.sgml: + +2007-01-18 Matthew Allum + + reviewed by: + + * clutter-docs.sgml: + 2007-01-18 Tomas Frydrych * clutter-docs.sgml: added clutter-fixed diff --git a/doc/reference/clutter-docs.sgml b/doc/reference/clutter-docs.sgml index ab4c5e793..3cfa7219b 100644 --- a/doc/reference/clutter-docs.sgml +++ b/doc/reference/clutter-docs.sgml @@ -42,26 +42,24 @@ Clutter is a GObject based library for creating fast, visually - rich graphical user interfaces. It is intended for creating single - window stylised applications such as media box UI's, presentations - or kiosk style apps in preference to regular 'desktop' style - applications. + rich graphical user interfaces. - Clutter's underlying graphics rendering is OpenGL ( version 1.2+ ) - based. The clutter API is intended to be easy to use, attempting - to hide many of the GL complexities. It targets maily 2D based - graphics and is definetly not intended to be a general interface - for all OpenGL functionality ( yet ). + Clutter semantics work by having a stage (a window) and then + adding actors (widgets) to the stage and manipulating via the + actor api. Actors can contain child actors (ClutterGroup for + example) and be manipulated as a whole. - As well as OpenGL Clutter depends on and uses GLib, GObject, - GDKPixbuf and GStreamer. Clutter is released under the GNU Library - General Public License (GNU LGPL) + Animations and visual effects can be created via the use of + timelines and behaviours. Timelines provide accurate frame based + animations. Behaviours further extend this by taking a timeline, a + control function (ClutterAlpha) and then applying to actors as to + modify a property as a function of time.