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2007-01-18 Matthew Allum <mallum@openedhand.com>
* doc/reference/clutter-docs.sgml Update.
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2007-01-18 Matthew Allum <mallum@openedhand.com>
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* doc/reference/clutter-docs.sgml
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Update.
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2007-01-18 Tomas Frydrych <tf@openedhand.com>
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2007-01-18 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-fixed.h: fixed a typo in comment
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* clutter/clutter-fixed.h: fixed a typo in comment
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2007-01-18 Matthew Allum <mallum@openedhand.com>
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reviewed by: <delete if not using a buddy>
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* ChangeLog:
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* clutter-docs.sgml:
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2007-01-18 Matthew Allum <mallum@openedhand.com>
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reviewed by: <delete if not using a buddy>
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* clutter-docs.sgml:
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2007-01-18 Tomas Frydrych <tf@openedhand.com>
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2007-01-18 Tomas Frydrych <tf@openedhand.com>
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* clutter-docs.sgml: added clutter-fixed
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* clutter-docs.sgml: added clutter-fixed
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<para>
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<para>
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Clutter is a GObject based library for creating fast, visually
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Clutter is a GObject based library for creating fast, visually
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rich graphical user interfaces. It is intended for creating single
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rich graphical user interfaces.
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window stylised applications such as media box UI's, presentations
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or kiosk style apps in preference to regular 'desktop' style
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applications.
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</para>
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</para>
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<para>
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<para>
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Clutter's underlying graphics rendering is OpenGL ( version 1.2+ )
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Clutter semantics work by having a stage (a window) and then
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based. The clutter API is intended to be easy to use, attempting
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adding actors (widgets) to the stage and manipulating via the
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to hide many of the GL complexities. It targets maily 2D based
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actor api. Actors can contain child actors (ClutterGroup for
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graphics and is definetly not intended to be a general interface
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example) and be manipulated as a whole.
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for all OpenGL functionality ( yet ).
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</para>
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</para>
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<para>
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<para>
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As well as OpenGL Clutter depends on and uses GLib, GObject,
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Animations and visual effects can be created via the use of
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GDKPixbuf and GStreamer. Clutter is released under the GNU Library
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timelines and behaviours. Timelines provide accurate frame based
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General Public License (GNU LGPL)
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animations. Behaviours further extend this by taking a timeline, a
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control function (ClutterAlpha) and then applying to actors as to
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modify a property as a function of time.
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</para>
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</para>
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</chapter>
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</chapter>
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