cogl: Remove fixed pipeline support

We require being able to use shaders so stop supporting a pipeline that
wouldn't work to begin with.
This commit is contained in:
Jonas Ådahl
2018-05-14 18:28:27 +01:00
parent 98af9bb251
commit 8f58ad02fb
18 changed files with 9 additions and 1020 deletions

View File

@@ -88,7 +88,7 @@ printf $TITLE_FORMAT "Test"
if test $HAVE_GL -eq 1; then
GL_FORMAT=" %6s %8s %7s %6s %6s"
printf "$GL_FORMAT" "GL+FF" "GL+ARBFP" "GL+GLSL" "GL-NPT" "GL3"
printf "$GL_FORMAT" GL+ARBFP" "GL+GLSL" "GL-NPT" "GL3"
fi
if test $HAVE_GLES2 -eq 1; then
GLES2_FORMAT=" %6s %7s"
@@ -103,10 +103,6 @@ do
export COGL_DEBUG=
if test $HAVE_GL -eq 1; then
export COGL_DRIVER=gl
export COGL_DEBUG=disable-glsl,disable-arbfp
run_test $test gl_ff
export COGL_DRIVER=gl
# NB: we can't explicitly disable fixed + glsl in this case since
# the arbfp code only supports fragment processing so we need either
@@ -140,7 +136,6 @@ do
printf $TITLE_FORMAT "$test:"
if test $HAVE_GL -eq 1; then
printf "$GL_FORMAT" \
"`get_status $gl_ff_result`" \
"`get_status $gl_arbfp_result`" \
"`get_status $gl_glsl_result`" \
"`get_status $gl_npot_result`" \