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cogl: Remove fixed pipeline support
We require being able to use shaders so stop supporting a pipeline that wouldn't work to begin with.
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@@ -88,7 +88,7 @@ printf $TITLE_FORMAT "Test"
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if test $HAVE_GL -eq 1; then
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GL_FORMAT=" %6s %8s %7s %6s %6s"
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printf "$GL_FORMAT" "GL+FF" "GL+ARBFP" "GL+GLSL" "GL-NPT" "GL3"
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printf "$GL_FORMAT" GL+ARBFP" "GL+GLSL" "GL-NPT" "GL3"
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fi
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if test $HAVE_GLES2 -eq 1; then
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GLES2_FORMAT=" %6s %7s"
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@@ -103,10 +103,6 @@ do
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export COGL_DEBUG=
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if test $HAVE_GL -eq 1; then
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export COGL_DRIVER=gl
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export COGL_DEBUG=disable-glsl,disable-arbfp
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run_test $test gl_ff
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export COGL_DRIVER=gl
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# NB: we can't explicitly disable fixed + glsl in this case since
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# the arbfp code only supports fragment processing so we need either
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@@ -140,7 +136,6 @@ do
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printf $TITLE_FORMAT "$test:"
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if test $HAVE_GL -eq 1; then
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printf "$GL_FORMAT" \
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"`get_status $gl_ff_result`" \
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"`get_status $gl_arbfp_result`" \
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"`get_status $gl_glsl_result`" \
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"`get_status $gl_npot_result`" \
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