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clutter/frame-clock: Store dispatch timings
Will be used to adjust max render time dynamically. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1762>
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@ -33,6 +33,17 @@ enum
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static guint signals[N_SIGNALS];
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static guint signals[N_SIGNALS];
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/* An estimate queue holds several int64_t values. Adding a new value to the
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* queue overwrites the oldest value.
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*/
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#define ESTIMATE_QUEUE_LENGTH 16
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typedef struct _EstimateQueue
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{
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int64_t values[ESTIMATE_QUEUE_LENGTH];
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int next_index;
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} EstimateQueue;
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/* Wait 2ms after vblank before starting to draw next frame */
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/* Wait 2ms after vblank before starting to draw next frame */
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#define SYNC_DELAY_US ms2us (2)
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#define SYNC_DELAY_US ms2us (2)
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@ -83,6 +94,13 @@ struct _ClutterFrameClock
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/* Last KMS buffer submission time. */
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/* Last KMS buffer submission time. */
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int64_t last_flip_time_us;
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int64_t last_flip_time_us;
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/* Last few durations between dispatch start and buffer swap. */
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EstimateQueue dispatch_to_swap_us;
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/* Last few durations between buffer swap and GPU rendering finish. */
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EstimateQueue swap_to_rendering_done_us;
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/* Last few durations between buffer swap and KMS submission. */
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EstimateQueue swap_to_flip_us;
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gboolean pending_reschedule;
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gboolean pending_reschedule;
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gboolean pending_reschedule_now;
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gboolean pending_reschedule_now;
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@ -94,6 +112,14 @@ struct _ClutterFrameClock
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G_DEFINE_TYPE (ClutterFrameClock, clutter_frame_clock,
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G_DEFINE_TYPE (ClutterFrameClock, clutter_frame_clock,
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G_TYPE_OBJECT)
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G_TYPE_OBJECT)
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static void
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estimate_queue_add_value (EstimateQueue *queue,
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int64_t value)
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{
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queue->values[queue->next_index] = value;
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queue->next_index = (queue->next_index + 1) % ESTIMATE_QUEUE_LENGTH;
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}
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float
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float
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clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock)
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clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock)
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{
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{
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@ -191,6 +217,28 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock,
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{
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{
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frame_clock->last_presentation_time_us = frame_info->presentation_time;
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frame_clock->last_presentation_time_us = frame_info->presentation_time;
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if (frame_info->cpu_time_before_buffer_swap_us != 0 &&
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frame_info->gpu_rendering_duration_ns != 0)
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{
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int64_t dispatch_to_swap_us, swap_to_rendering_done_us, swap_to_flip_us;
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dispatch_to_swap_us =
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frame_info->cpu_time_before_buffer_swap_us -
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frame_clock->last_dispatch_time_us;
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swap_to_rendering_done_us =
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frame_info->gpu_rendering_duration_ns / 1000;
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swap_to_flip_us =
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frame_clock->last_flip_time_us -
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frame_info->cpu_time_before_buffer_swap_us;
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estimate_queue_add_value (&frame_clock->dispatch_to_swap_us,
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dispatch_to_swap_us);
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estimate_queue_add_value (&frame_clock->swap_to_rendering_done_us,
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swap_to_rendering_done_us);
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estimate_queue_add_value (&frame_clock->swap_to_flip_us,
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swap_to_flip_us);
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}
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if (frame_info->refresh_rate > 1)
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if (frame_info->refresh_rate > 1)
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frame_clock->refresh_rate = frame_info->refresh_rate;
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frame_clock->refresh_rate = frame_info->refresh_rate;
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