From 8d51c5ac557e63aa35dd7a3ef6abb8dada1479c8 Mon Sep 17 00:00:00 2001 From: Ivan Molodetskikh Date: Wed, 6 Jan 2021 15:44:27 +0300 Subject: [PATCH] clutter/frame-clock: Store dispatch timings Will be used to adjust max render time dynamically. Part-of: --- clutter/clutter/clutter-frame-clock.c | 48 +++++++++++++++++++++++++++ 1 file changed, 48 insertions(+) diff --git a/clutter/clutter/clutter-frame-clock.c b/clutter/clutter/clutter-frame-clock.c index 9dbed99ba..1a31ed59b 100644 --- a/clutter/clutter/clutter-frame-clock.c +++ b/clutter/clutter/clutter-frame-clock.c @@ -33,6 +33,17 @@ enum static guint signals[N_SIGNALS]; +/* An estimate queue holds several int64_t values. Adding a new value to the + * queue overwrites the oldest value. + */ +#define ESTIMATE_QUEUE_LENGTH 16 + +typedef struct _EstimateQueue +{ + int64_t values[ESTIMATE_QUEUE_LENGTH]; + int next_index; +} EstimateQueue; + /* Wait 2ms after vblank before starting to draw next frame */ #define SYNC_DELAY_US ms2us (2) @@ -83,6 +94,13 @@ struct _ClutterFrameClock /* Last KMS buffer submission time. */ int64_t last_flip_time_us; + /* Last few durations between dispatch start and buffer swap. */ + EstimateQueue dispatch_to_swap_us; + /* Last few durations between buffer swap and GPU rendering finish. */ + EstimateQueue swap_to_rendering_done_us; + /* Last few durations between buffer swap and KMS submission. */ + EstimateQueue swap_to_flip_us; + gboolean pending_reschedule; gboolean pending_reschedule_now; @@ -94,6 +112,14 @@ struct _ClutterFrameClock G_DEFINE_TYPE (ClutterFrameClock, clutter_frame_clock, G_TYPE_OBJECT) +static void +estimate_queue_add_value (EstimateQueue *queue, + int64_t value) +{ + queue->values[queue->next_index] = value; + queue->next_index = (queue->next_index + 1) % ESTIMATE_QUEUE_LENGTH; +} + float clutter_frame_clock_get_refresh_rate (ClutterFrameClock *frame_clock) { @@ -191,6 +217,28 @@ clutter_frame_clock_notify_presented (ClutterFrameClock *frame_clock, { frame_clock->last_presentation_time_us = frame_info->presentation_time; + if (frame_info->cpu_time_before_buffer_swap_us != 0 && + frame_info->gpu_rendering_duration_ns != 0) + { + int64_t dispatch_to_swap_us, swap_to_rendering_done_us, swap_to_flip_us; + + dispatch_to_swap_us = + frame_info->cpu_time_before_buffer_swap_us - + frame_clock->last_dispatch_time_us; + swap_to_rendering_done_us = + frame_info->gpu_rendering_duration_ns / 1000; + swap_to_flip_us = + frame_clock->last_flip_time_us - + frame_info->cpu_time_before_buffer_swap_us; + + estimate_queue_add_value (&frame_clock->dispatch_to_swap_us, + dispatch_to_swap_us); + estimate_queue_add_value (&frame_clock->swap_to_rendering_done_us, + swap_to_rendering_done_us); + estimate_queue_add_value (&frame_clock->swap_to_flip_us, + swap_to_flip_us); + } + if (frame_info->refresh_rate > 1) frame_clock->refresh_rate = frame_info->refresh_rate;