cookbook: Renamed front/back to top/bottom in cross-fade example

Front/back seems like the wrong terminology when discussing
actors arranged in layers. Top/bottom fits better with Clutter
API function names and other recipes, so renamed variables.
This commit is contained in:
Elliot Smith 2010-08-17 11:51:33 +01:00
parent 1e4578d1dd
commit 8c0c2924ae
2 changed files with 41 additions and 41 deletions

View File

@ -16,8 +16,8 @@ static guint animation_duration_ms = 1500;
static const ClutterColor stage_color = { 0x33, 0x33, 0x55, 0xff };
typedef struct {
ClutterActor *front;
ClutterActor *back;
ClutterActor *top;
ClutterActor *bottom;
ClutterState *transitions;
GSList *image_paths;
guint next_image_index;
@ -48,20 +48,20 @@ load_next_image (State *app)
g_debug ("Loading %s", image_path);
CoglHandle *cogl_texture;
cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (app->front));
cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (app->top));
if (cogl_texture != NULL)
{
/* copy the current texture into the background */
clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (app->back), cogl_texture);
clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (app->bottom), cogl_texture);
/* make the back opaque and front transparent */
clutter_state_warp_to_state (app->transitions, "show-back");
/* make the bottom opaque and top transparent */
clutter_state_warp_to_state (app->transitions, "show-bottom");
}
/* load the next image into the front */
/* load the next image into the top */
GError *error = NULL;
clutter_texture_set_from_file (CLUTTER_TEXTURE (app->front),
clutter_texture_set_from_file (CLUTTER_TEXTURE (app->top),
image_path,
&error);
@ -72,8 +72,8 @@ load_next_image (State *app)
return FALSE;
}
/* fade in the front texture and fade out the back texture */
clutter_state_set_state (app->transitions, "show-front");
/* fade in the top texture and fade out the bottom texture */
clutter_state_set_state (app->transitions, "show-top");
app->next_image_index++;
@ -133,25 +133,25 @@ main (int argc, char *argv[])
box = clutter_box_new (layout);
clutter_actor_set_size (box, stage_side, stage_side);
app->back = clutter_texture_new ();
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (app->back), TRUE);
app->bottom = clutter_texture_new ();
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (app->bottom), TRUE);
app->front = clutter_texture_new ();
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (app->front), TRUE);
app->top = clutter_texture_new ();
clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (app->top), TRUE);
clutter_container_add_actor (CLUTTER_CONTAINER (box), app->back);
clutter_container_add_actor (CLUTTER_CONTAINER (box), app->front);
clutter_container_add_actor (CLUTTER_CONTAINER (box), app->bottom);
clutter_container_add_actor (CLUTTER_CONTAINER (box), app->top);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
/* animations */
app->transitions = clutter_state_new ();
clutter_state_set (app->transitions, NULL, "show-front",
app->front, "opacity", CLUTTER_EASE_IN_CUBIC, 255,
app->back, "opacity", CLUTTER_EASE_IN_CUBIC, 0,
clutter_state_set (app->transitions, NULL, "show-top",
app->top, "opacity", CLUTTER_EASE_IN_CUBIC, 255,
app->bottom, "opacity", CLUTTER_EASE_IN_CUBIC, 0,
NULL);
clutter_state_set (app->transitions, NULL, "show-back",
app->front, "opacity", CLUTTER_LINEAR, 0,
app->back, "opacity", CLUTTER_LINEAR, 255,
clutter_state_set (app->transitions, NULL, "show-bottom",
app->top, "opacity", CLUTTER_LINEAR, 0,
app->bottom, "opacity", CLUTTER_LINEAR, 255,
NULL);
clutter_state_set_duration (app->transitions,
NULL,

View File

@ -70,7 +70,7 @@ main (int argc, char *argv[])
ClutterActor *stage;
ClutterLayoutManager *layout;
ClutterActor *box;
ClutterActor *front, *back;
ClutterActor *top, *bottom;
ClutterState *transitions;
clutter_init (&argc, &argv);
@ -87,36 +87,36 @@ main (int argc, char *argv[])
box = clutter_box_new (layout);
clutter_actor_set_size (box, 600, 600);
back = clutter_texture_new ();
front = clutter_texture_new ();
bottom = clutter_texture_new ();
top = clutter_texture_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (box), back);
clutter_container_add_actor (CLUTTER_CONTAINER (box), front);
clutter_container_add_actor (CLUTTER_CONTAINER (box), bottom);
clutter_container_add_actor (CLUTTER_CONTAINER (box), top);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);
/* load the first image into the back */
load_image (CLUTTER_TEXTURE (back), source);
/* load the first image into the bottom */
load_image (CLUTTER_TEXTURE (bottom), source);
/* load the second image into the front */
load_image (CLUTTER_TEXTURE (front), target);
/* load the second image into the top */
load_image (CLUTTER_TEXTURE (top), target);
/* animations */
transitions = clutter_state_new ();
clutter_state_set (transitions, NULL, "show-back",
front, "opacity", CLUTTER_LINEAR, 0,
back, "opacity", CLUTTER_LINEAR, 255,
clutter_state_set (transitions, NULL, "show-bottom",
top, "opacity", CLUTTER_LINEAR, 0,
bottom, "opacity", CLUTTER_LINEAR, 255,
NULL);
clutter_state_set (transitions, NULL, "show-front",
front, "opacity", CLUTTER_EASE_IN_CUBIC, 255,
back, "opacity", CLUTTER_EASE_IN_CUBIC, 0,
clutter_state_set (transitions, NULL, "show-top",
top, "opacity", CLUTTER_EASE_IN_CUBIC, 255,
bottom, "opacity", CLUTTER_EASE_IN_CUBIC, 0,
NULL);
clutter_state_set_duration (transitions, NULL, NULL, duration);
/* make the back opaque and front transparent */
clutter_state_warp_to_state (transitions, "show-back");
/* make the bottom opaque and top transparent */
clutter_state_warp_to_state (transitions, "show-bottom");
/* fade in the front texture and fade out the back texture */
clutter_state_set_state (transitions, "show-front");
/* fade in the top texture and fade out the bottom texture */
clutter_state_set_state (transitions, "show-top");
clutter_actor_show (stage);