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wayland-surface: Cleanup properly in _dispose
When disposing a ClutterWaylandSurface we now make sure to unref any pipeline we created and unref any surface buffer textures we created. Reviewed-by: Neil Roberts <neil@linux.intel.com> Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
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@ -168,12 +168,29 @@ clutter_wayland_surface_init (ClutterWaylandSurface *self)
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g_signal_connect (self, "notify::opacity", G_CALLBACK (opacity_change_cb), NULL);
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}
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static void
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free_surface_buffers (ClutterWaylandSurface *self)
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{
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->buffer)
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{
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cogl_object_unref (priv->buffer);
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priv->buffer = NULL;
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free_pipeline (self);
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}
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}
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static void
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clutter_wayland_surface_dispose (GObject *object)
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{
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ClutterWaylandSurface *self = CLUTTER_WAYLAND_SURFACE (object);
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ClutterWaylandSurfacePrivate *priv = self->priv;
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free_pipeline (self);
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free_surface_buffers (self);
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priv->surface = NULL;
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G_OBJECT_CLASS (clutter_wayland_surface_parent_class)->dispose (object);
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}
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@ -424,19 +441,6 @@ clutter_wayland_surface_new (struct wl_surface *surface)
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return actor;
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}
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static void
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free_surface_buffers (ClutterWaylandSurface *self)
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{
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ClutterWaylandSurfacePrivate *priv = self->priv;
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if (priv->buffer)
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{
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cogl_object_unref (priv->buffer);
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priv->buffer = NULL;
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free_pipeline (self);
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}
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}
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/**
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* clutter_wayland_surface_attach_buffer:
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* @self: A #ClutterWaylandSurface actor
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