Merge from stable: implement gravity in scale behaviour

Implement every ClutterGravity value inside the scale behaviour and make
the actors anchor to a gravity when scaling up and down.
This commit is contained in:
Emmanuele Bassi 2007-04-16 16:50:34 +00:00
parent a80a330d0b
commit 85d979fe78

View File

@ -79,42 +79,51 @@ scale_frame_foreach (ClutterBehaviour *behaviour,
gpointer data) gpointer data)
{ {
ClutterBehaviourScalePrivate *priv; ClutterBehaviourScalePrivate *priv;
gint sw, sh, w, h; guint sw, sh, w, h;
gint x, y;
guint scale = GPOINTER_TO_UINT (data); guint scale = GPOINTER_TO_UINT (data);
priv = CLUTTER_BEHAVIOUR_SCALE (behaviour)->priv; priv = CLUTTER_BEHAVIOUR_SCALE (behaviour)->priv;
clutter_actor_get_abs_size (actor, &w, &h);
clutter_actor_set_scalex (actor, scale, scale); clutter_actor_set_scalex (actor, scale, scale);
if (priv->gravity == CLUTTER_GRAVITY_NONE || if (priv->gravity == CLUTTER_GRAVITY_NONE ||
priv->gravity == CLUTTER_GRAVITY_NORTH_WEST) priv->gravity == CLUTTER_GRAVITY_NORTH_WEST)
return; return;
clutter_actor_get_abs_size (actor, (guint*) &sw, (guint*) &sh); clutter_actor_get_abs_size (actor, &sw, &sh);
clutter_actor_get_size (actor, (guint*) &w, (guint*) &h);
x = clutter_actor_get_x (actor);
y = clutter_actor_get_y (actor);
switch (priv->gravity) switch (priv->gravity)
{ {
case CLUTTER_GRAVITY_NORTH: case CLUTTER_GRAVITY_NORTH:
clutter_actor_set_position (actor, x - ((sw - w) / 2), y);
break; break;
case CLUTTER_GRAVITY_NORTH_EAST: case CLUTTER_GRAVITY_NORTH_EAST:
clutter_actor_set_position (actor, x + w - sw, y);
break; break;
case CLUTTER_GRAVITY_EAST: case CLUTTER_GRAVITY_EAST:
clutter_actor_set_position (actor, x + w - sw, y - (sh - h) / 2);
break; break;
case CLUTTER_GRAVITY_SOUTH_EAST: case CLUTTER_GRAVITY_SOUTH_EAST:
clutter_actor_set_position (actor, x + w - sw, y + h - sh);
break; break;
case CLUTTER_GRAVITY_SOUTH: case CLUTTER_GRAVITY_SOUTH:
clutter_actor_set_position (actor, x - ((sw - w) / 2), y + h - sh);
break; break;
case CLUTTER_GRAVITY_SOUTH_WEST: case CLUTTER_GRAVITY_SOUTH_WEST:
clutter_actor_set_position (actor, x, y + h - sh);
break; break;
case CLUTTER_GRAVITY_WEST: case CLUTTER_GRAVITY_WEST:
clutter_actor_set_position (actor, x, y - ((sh - h) / 2));
break; break;
case CLUTTER_GRAVITY_CENTER: case CLUTTER_GRAVITY_CENTER:
CLUTTER_NOTE (MISC, "gravity %i vs %i\n", sw, w); clutter_actor_set_position (actor,
/* x - ((sw - w) / 2),
* FIXME: This is actually broken for anything other than 0,0 y - ((sh - h) / 2));
*/
clutter_actor_set_position (actor, (w - sw) / 2, (h - sh) / 2);
default: default:
break; break;
} }