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shaped-texture: Put actual texture painting in helper
This is so that it can be reused later by meta_shaped_texture_get_image() for drawing via an offscreen framebuffer. https://gitlab.gnome.org/GNOME/mutter/merge_requests/362
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@ -373,47 +373,18 @@ set_cogl_texture (MetaShapedTexture *stex,
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}
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static void
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meta_shaped_texture_paint (ClutterActor *actor)
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do_paint (MetaShapedTexture *stex,
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CoglFramebuffer *fb,
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CoglTexture *paint_tex,
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cairo_region_t *clip_region)
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{
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MetaShapedTexture *stex = (MetaShapedTexture *) actor;
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MetaShapedTexturePrivate *priv = stex->priv;
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guint tex_width, tex_height;
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guchar opacity;
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CoglContext *ctx;
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CoglFramebuffer *fb;
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CoglTexture *paint_tex;
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ClutterActorBox alloc;
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CoglPipelineFilter filter;
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if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
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return;
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if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex)))
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clutter_actor_realize (CLUTTER_ACTOR (stex));
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/* The GL EXT_texture_from_pixmap extension does allow for it to be
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* used together with SGIS_generate_mipmap, however this is very
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* rarely supported. Also, even when it is supported there
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* are distinct performance implications from:
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*
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* - Updating mipmaps that we don't need
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* - Having to reallocate pixmaps on the server into larger buffers
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*
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* So, we just unconditionally use our mipmap emulation code. If we
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* wanted to use SGIS_generate_mipmap, we'd have to query COGL to
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* see if it was supported (no API currently), and then if and only
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* if that was the case, set the clutter texture quality to HIGH.
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* Setting the texture quality to high without SGIS_generate_mipmap
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* support for TFP textures will result in fallbacks to XGetImage.
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*/
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if (priv->create_mipmaps)
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paint_tex = meta_texture_tower_get_paint_texture (priv->paint_tower);
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else
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paint_tex = COGL_TEXTURE (priv->texture);
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if (paint_tex == NULL)
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return;
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tex_width = priv->tex_width;
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tex_height = priv->tex_height;
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@ -422,8 +393,6 @@ meta_shaped_texture_paint (ClutterActor *actor)
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cairo_rectangle_int_t tex_rect = { 0, 0, tex_width, tex_height };
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fb = cogl_get_draw_framebuffer ();
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/* Use nearest-pixel interpolation if the texture is unscaled. This
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* improves performance, especially with software rendering.
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*/
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@ -437,8 +406,8 @@ meta_shaped_texture_paint (ClutterActor *actor)
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ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
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opacity = clutter_actor_get_paint_opacity (actor);
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clutter_actor_get_allocation_box (actor, &alloc);
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opacity = clutter_actor_get_paint_opacity (CLUTTER_ACTOR (stex));
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clutter_actor_get_allocation_box (CLUTTER_ACTOR (stex), &alloc);
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cairo_region_t *blended_region;
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gboolean use_opaque_region = (priv->opaque_region != NULL && opacity == 255);
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@ -576,6 +545,52 @@ meta_shaped_texture_paint (ClutterActor *actor)
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cairo_region_destroy (blended_region);
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}
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static void
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meta_shaped_texture_paint (ClutterActor *actor)
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{
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MetaShapedTexture *stex = META_SHAPED_TEXTURE (actor);
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MetaShapedTexturePrivate *priv = stex->priv;
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CoglTexture *paint_tex = NULL;
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CoglFramebuffer *fb;
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if (!priv->texture)
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return;
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if (priv->clip_region && cairo_region_is_empty (priv->clip_region))
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return;
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if (!CLUTTER_ACTOR_IS_REALIZED (CLUTTER_ACTOR (stex)))
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clutter_actor_realize (CLUTTER_ACTOR (stex));
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/* The GL EXT_texture_from_pixmap extension does allow for it to be
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* used together with SGIS_generate_mipmap, however this is very
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* rarely supported. Also, even when it is supported there
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* are distinct performance implications from:
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*
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* - Updating mipmaps that we don't need
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* - Having to reallocate pixmaps on the server into larger buffers
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*
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* So, we just unconditionally use our mipmap emulation code. If we
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* wanted to use SGIS_generate_mipmap, we'd have to query COGL to
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* see if it was supported (no API currently), and then if and only
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* if that was the case, set the clutter texture quality to HIGH.
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* Setting the texture quality to high without SGIS_generate_mipmap
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* support for TFP textures will result in fallbacks to XGetImage.
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*/
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if (priv->create_mipmaps)
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paint_tex = meta_texture_tower_get_paint_texture (priv->paint_tower);
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if (!paint_tex)
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paint_tex = COGL_TEXTURE (priv->texture);
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if (cogl_texture_get_width (paint_tex) == 0 ||
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cogl_texture_get_height (paint_tex) == 0)
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return;
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fb = cogl_get_draw_framebuffer ();
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do_paint (META_SHAPED_TEXTURE (actor), fb, paint_tex, priv->clip_region);
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}
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static void
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meta_shaped_texture_get_preferred_width (ClutterActor *self,
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gfloat for_height,
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