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actor: Show actor name or type in the state checks warnings
When showing a warning in the state checks we perform to verify that the invariants are maintained when showing, mapping and realizing, we should also print out the name of the actor failing the checks. If the actor has no name, the GType name should be used as a fallback.
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@ -533,14 +533,19 @@ clutter_actor_verify_map_state (ClutterActor *self)
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{
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}
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else
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g_warning ("Realized non-toplevel actor should have a parent");
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g_warning ("Realized non-toplevel actor '%s' should "
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"have a parent",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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}
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else if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent_actor))
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{
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g_warning ("Realized actor %s[%p] has an unrealized parent %s[%p]",
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G_OBJECT_TYPE_NAME (self), self,
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G_OBJECT_TYPE_NAME (priv->parent_actor),
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priv->parent_actor);
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g_warning ("Realized actor %s has an unrealized parent %s",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self),
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clutter_actor_get_name (priv->parent_actor)
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? clutter_actor_get_name (priv->parent_actor)
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: G_OBJECT_TYPE_NAME (priv->parent_actor));
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}
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}
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}
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@ -548,7 +553,9 @@ clutter_actor_verify_map_state (ClutterActor *self)
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if (CLUTTER_ACTOR_IS_MAPPED (self))
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{
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if (!CLUTTER_ACTOR_IS_REALIZED (self))
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g_warning ("Actor is mapped but not realized");
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g_warning ("Actor '%s' is mapped but not realized",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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/* remaining bets are off during reparent when we're potentially
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* mapped, but should not be according to invariants
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@ -562,13 +569,17 @@ clutter_actor_verify_map_state (ClutterActor *self)
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if (!CLUTTER_ACTOR_IS_VISIBLE (self) &&
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!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IN_DESTRUCTION))
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{
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g_warning ("Toplevel actor is mapped but not visible");
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g_warning ("Toplevel actor '%s' is mapped "
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"but not visible",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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}
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}
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else
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{
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g_warning ("Mapped actor %s %p should have a parent",
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G_OBJECT_TYPE_NAME (self), self);
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g_warning ("Mapped actor '%s' should have a parent",
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priv->name ? priv->name
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:G_OBJECT_TYPE_NAME (self));
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}
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}
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else
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@ -590,22 +601,28 @@ clutter_actor_verify_map_state (ClutterActor *self)
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if (!CLUTTER_ACTOR_IS_VISIBLE (priv->parent_actor))
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{
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g_warning ("Actor should not be mapped if parent "
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"is not visible");
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g_warning ("Actor '%s' should not be mapped if parent "
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"is not visible",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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}
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if (!CLUTTER_ACTOR_IS_REALIZED (priv->parent_actor))
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{
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g_warning ("Actor should not be mapped if parent "
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"is not realized");
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g_warning ("Actor '%s' should not be mapped if parent "
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"is not realized",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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}
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if (!(CLUTTER_PRIVATE_FLAGS (priv->parent_actor) &
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CLUTTER_ACTOR_IS_TOPLEVEL))
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{
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if (!CLUTTER_ACTOR_IS_MAPPED (priv->parent_actor))
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g_warning ("Actor is mapped but its non-toplevel "
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"parent is not mapped");
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g_warning ("Actor '%s' is mapped but its non-toplevel "
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"parent is not mapped",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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}
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}
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}
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@ -776,7 +793,9 @@ clutter_actor_update_map_state (ClutterActor *self,
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if (priv->enable_paint_unmapped)
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{
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if (priv->parent_actor == NULL)
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g_warning ("Attempting to map an unparented actor");
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g_warning ("Attempting to map an unparented actor '%s'",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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should_be_mapped = TRUE;
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must_be_realized = TRUE;
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@ -790,12 +809,16 @@ clutter_actor_update_map_state (ClutterActor *self,
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{
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if (parent == NULL)
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g_warning ("Attempting to map a child that does not "
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"meet the necessary invariants: the actor "
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"has no parent");
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"meet the necessary invariants: the actor '%s' "
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"has no parent",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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else
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g_warning ("Attempting to map a child that does not "
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"meet the necessary invariants: the actor "
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"is parented to an unmapped actor");
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"meet the necessary invariants: the actor '%s' "
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"is parented to an unmapped actor",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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}
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/* If in reparent, we temporarily suspend unmap and unrealize.
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@ -826,8 +849,10 @@ clutter_actor_update_map_state (ClutterActor *self,
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if (should_be_mapped)
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{
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if (!must_be_realized)
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g_warning ("Somehow we think an actor should be mapped but "
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"not realized, which isn't allowed");
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g_warning ("Somehow we think actor '%s' should be mapped but "
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"not realized, which isn't allowed",
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priv->name ? priv->name
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: G_OBJECT_TYPE_NAME (self));
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/* realization is allowed to fail (though I don't know what
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* an app is supposed to do about that - shouldn't it just
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