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MetaWindowActor: fix updates with multiple size changes in one frame
We must set size_changed even if we are frozen, as every window size change makes the X server drop the pixmap, and we might lose the information at the next thaw() if the window changes size twice in one frame (so we would keep drawing with the old pixmap until something else causes another resize) Fix done together with Giovanni Campagna <gcampagn@redhat.com>
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@ -1430,6 +1430,16 @@ meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
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MetaWindowActorPrivate *priv = self->priv;
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MetaRectangle window_rect;
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meta_window_get_input_rect (priv->window, &window_rect);
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if (priv->last_width != window_rect.width ||
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priv->last_height != window_rect.height)
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{
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priv->size_changed = TRUE;
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priv->last_width = window_rect.width;
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priv->last_height = window_rect.height;
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}
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/* Normally we want freezing a window to also freeze its position; this allows
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* windows to atomically move and resize together, either under app control,
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* or because the user is resizing from the left/top. But on initial placement
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@ -1440,17 +1450,10 @@ meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
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if (is_frozen (self) && !did_placement)
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return;
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meta_window_get_input_rect (priv->window, &window_rect);
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if (priv->last_width != window_rect.width ||
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priv->last_height != window_rect.height)
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if (priv->size_changed)
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{
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priv->size_changed = TRUE;
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meta_window_actor_queue_create_pixmap (self);
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meta_window_actor_update_shape (self);
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priv->last_width = window_rect.width;
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priv->last_height = window_rect.height;
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}
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if (meta_window_actor_effect_in_progress (self))
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