clutter/actor: Add culling inhibiting API

This will allow us to continue painting actors that are
outside the visible boundaries of the stage view.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
This commit is contained in:
Georges Basile Stavracas Neto 2020-03-18 21:12:26 -03:00
parent f6700f19a7
commit 73250b8f4c
2 changed files with 66 additions and 1 deletions

View File

@ -710,6 +710,7 @@ struct _ClutterActorPrivate
guint8 opacity;
gint opacity_override;
unsigned int inhibit_culling_counter;
ClutterOffscreenRedirect offscreen_redirect;
@ -3951,6 +3952,7 @@ clutter_actor_paint (ClutterActor *self,
g_autoptr (ClutterPaintNode) root_node = NULL;
ClutterActorPrivate *priv;
ClutterActorBox clip;
gboolean culling_inhibited;
gboolean clip_set = FALSE;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
@ -4099,7 +4101,8 @@ clutter_actor_paint (ClutterActor *self,
* paint then the last-paint-volume would likely represent the new
* actor position not the old.
*/
if (!in_clone_paint ())
culling_inhibited = priv->inhibit_culling_counter > 0;
if (!culling_inhibited && !in_clone_paint ())
{
gboolean success;
/* annoyingly gcc warns if uninitialized even though
@ -16002,6 +16005,63 @@ clutter_actor_get_opacity_override (ClutterActor *self)
return self->priv->opacity_override;
}
/**
* clutter_actor_inhibit_culling:
* @actor: a #ClutterActor
*
* Increases the culling inhibitor counter. Inhibiting culling
* forces the actor to be painted even when outside the visible
* bounds of the stage view.
*
* This is usually necessary when an actor is being painted on
* another paint context.
*
* Pair with clutter_actor_uninhibit_culling() when the actor doesn't
* need to be painted anymore.
*/
void
clutter_actor_inhibit_culling (ClutterActor *actor)
{
ClutterActorPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
priv = actor->priv;
priv->inhibit_culling_counter++;
_clutter_actor_set_enable_paint_unmapped (actor, TRUE);
}
/**
* clutter_actor_uninhibit_culling:
* @actor: a #ClutterActor
*
* Decreases the culling inhibitor counter. See clutter_actor_inhibit_culling()
* for when inhibit culling is necessary.
*
* Calling this function without a matching call to
* clutter_actor_inhibit_culling() is a programming error.
*/
void
clutter_actor_uninhibit_culling (ClutterActor *actor)
{
ClutterActorPrivate *priv;
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
priv = actor->priv;
if (priv->inhibit_culling_counter == 0)
{
g_critical ("Unpaired call to clutter_actor_uninhibit_culling");
return;
}
priv->inhibit_culling_counter--;
if (priv->inhibit_culling_counter == 0)
_clutter_actor_set_enable_paint_unmapped (actor, FALSE);
}
/* Allows you to disable applying the actors model view transform during
* a paint. Used by ClutterClone. */
void

View File

@ -884,6 +884,11 @@ void clutter_actor_set_opacity_override
CLUTTER_EXPORT
gint clutter_actor_get_opacity_override (ClutterActor *self);
CLUTTER_EXPORT
void clutter_actor_inhibit_culling (ClutterActor *actor);
CLUTTER_EXPORT
void clutter_actor_uninhibit_culling (ClutterActor *actor);
/**
* ClutterActorCreateChildFunc:
* @item: (type GObject): the item in the model