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clip-state: remove redundant _cogl_clip_state_flush() api
There was only one place where we called _cogl_clip_state_flush() in _cogl_framebuffer_flush_state() and we can just as well use _cogl_clip_state_get_stack() and _cogl_clip_stack_flush() directly instead. Reviewed-by: Neil Roberts <neil@linux.intel.com>
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@ -40,10 +40,6 @@ _cogl_clip_state_init (CoglClipState *state);
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void
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void
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_cogl_clip_state_destroy (CoglClipState *state);
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_cogl_clip_state_destroy (CoglClipState *state);
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void
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_cogl_clip_state_flush (CoglClipState *clip_state,
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CoglFramebuffer *framebuffer);
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CoglClipStack *
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CoglClipStack *
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_cogl_clip_state_get_stack (CoglClipState *clip_state);
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_cogl_clip_state_get_stack (CoglClipState *clip_state);
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@ -203,13 +203,3 @@ _cogl_clip_state_restore_clip_stack (CoglClipState *clip_state)
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clip_state->stacks = g_slist_delete_link (clip_state->stacks,
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clip_state->stacks = g_slist_delete_link (clip_state->stacks,
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clip_state->stacks);
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clip_state->stacks);
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}
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}
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void
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_cogl_clip_state_flush (CoglClipState *clip_state,
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CoglFramebuffer *framebuffer)
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{
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/* Flush the topmost stack. The clip stack code will bail out early
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if this is already flushed */
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_cogl_clip_stack_flush (clip_state->stacks->data,
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framebuffer);
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}
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@ -1446,8 +1446,11 @@ _cogl_framebuffer_flush_state (CoglFramebuffer *draw_buffer,
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* matrices so we must do it before flushing the matrices...
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* matrices so we must do it before flushing the matrices...
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*/
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*/
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if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE))
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if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_CLIP_STATE))
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_cogl_clip_state_flush (&draw_buffer->clip_state,
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{
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draw_buffer);
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CoglClipStack *stack =
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_cogl_clip_state_get_stack (&draw_buffer->clip_state);
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_cogl_clip_stack_flush (stack);
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}
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if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW))
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if (!(flags & COGL_FRAMEBUFFER_FLUSH_SKIP_MODELVIEW))
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_cogl_matrix_stack_flush_to_gl (draw_buffer->modelview_stack,
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_cogl_matrix_stack_flush_to_gl (draw_buffer->modelview_stack,
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