2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>

* README: Add the osx flavour, and mark it experimental,
	along with the sdl backend. EGL-based backends should not be
	considered experimental anymore, even though they might require
	tweaking.
This commit is contained in:
Emmanuele Bassi 2008-01-30 13:10:06 +00:00
parent 9d5e9aaa9a
commit 6a8cdee27f
2 changed files with 12 additions and 5 deletions

View File

@ -1,3 +1,10 @@
2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>
* README: Add the osx flavour, and mark it experimental,
along with the sdl backend. EGL-based backends should not be
considered experimental anymore, even though they might require
tweaking.
2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>
* HACKING: Expand the "document API" point, and the release

10
README
View File

@ -53,22 +53,22 @@ See the INSTALL file. Info on specific Clutter options;
Assume target hardware has no floating point unit. Useful only
for embedded targets such as ARM.
--with-flavour=[glx/eglx/eglnative/sdl]
Select the Clutter backend: (defualt=glx)
--with-flavour=[glx/eglx/eglnative/sdl/osx]
Select the Clutter backend: (default=glx)
glx: Fully featured GLX backend. Using Open GL.
eglx: EGL/Open GL ES backend for EGL on X windows implementations
(experimental)
eglnative: EGL/Open GL ES backend on 'native windowing system' - i.e
raw framebuffer. Expects EGL implementation to provide a
createNativeWindow () call. Also optionally supports
tslib for touchscreen events.
(experimental)
sdl: Basic SDL backend, using Open GL. Should provide portability
to windows and possibly other OS's.
to Windows and possibly other OS's. (experimental)
osx: OS X backend. (experimental)
VERSIONING