From 6a8cdee27f9efba94c5020b2d12a72ed6d46c121 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Wed, 30 Jan 2008 13:10:06 +0000 Subject: [PATCH] 2008-01-30 Emmanuele Bassi * README: Add the osx flavour, and mark it experimental, along with the sdl backend. EGL-based backends should not be considered experimental anymore, even though they might require tweaking. --- ChangeLog | 7 +++++++ README | 10 +++++----- 2 files changed, 12 insertions(+), 5 deletions(-) diff --git a/ChangeLog b/ChangeLog index 77dbf203c..f3206b0c3 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,10 @@ +2008-01-30 Emmanuele Bassi + + * README: Add the osx flavour, and mark it experimental, + along with the sdl backend. EGL-based backends should not be + considered experimental anymore, even though they might require + tweaking. + 2008-01-30 Emmanuele Bassi * HACKING: Expand the "document API" point, and the release diff --git a/README b/README index c16e64b9c..3a142c68b 100644 --- a/README +++ b/README @@ -53,22 +53,22 @@ See the INSTALL file. Info on specific Clutter options; Assume target hardware has no floating point unit. Useful only for embedded targets such as ARM. - --with-flavour=[glx/eglx/eglnative/sdl] - Select the Clutter backend: (defualt=glx) + --with-flavour=[glx/eglx/eglnative/sdl/osx] + Select the Clutter backend: (default=glx) glx: Fully featured GLX backend. Using Open GL. eglx: EGL/Open GL ES backend for EGL on X windows implementations - (experimental) eglnative: EGL/Open GL ES backend on 'native windowing system' - i.e raw framebuffer. Expects EGL implementation to provide a createNativeWindow () call. Also optionally supports tslib for touchscreen events. - (experimental) sdl: Basic SDL backend, using Open GL. Should provide portability - to windows and possibly other OS's. + to Windows and possibly other OS's. (experimental) + + osx: OS X backend. (experimental) VERSIONING