2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>

* README: Add the osx flavour, and mark it experimental,
	along with the sdl backend. EGL-based backends should not be
	considered experimental anymore, even though they might require
	tweaking.
This commit is contained in:
Emmanuele Bassi 2008-01-30 13:10:06 +00:00
parent 9d5e9aaa9a
commit 6a8cdee27f
2 changed files with 12 additions and 5 deletions

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@ -1,3 +1,10 @@
2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>
* README: Add the osx flavour, and mark it experimental,
along with the sdl backend. EGL-based backends should not be
considered experimental anymore, even though they might require
tweaking.
2008-01-30 Emmanuele Bassi <ebassi@openedhand.com> 2008-01-30 Emmanuele Bassi <ebassi@openedhand.com>
* HACKING: Expand the "document API" point, and the release * HACKING: Expand the "document API" point, and the release

10
README
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@ -53,22 +53,22 @@ See the INSTALL file. Info on specific Clutter options;
Assume target hardware has no floating point unit. Useful only Assume target hardware has no floating point unit. Useful only
for embedded targets such as ARM. for embedded targets such as ARM.
--with-flavour=[glx/eglx/eglnative/sdl] --with-flavour=[glx/eglx/eglnative/sdl/osx]
Select the Clutter backend: (defualt=glx) Select the Clutter backend: (default=glx)
glx: Fully featured GLX backend. Using Open GL. glx: Fully featured GLX backend. Using Open GL.
eglx: EGL/Open GL ES backend for EGL on X windows implementations eglx: EGL/Open GL ES backend for EGL on X windows implementations
(experimental)
eglnative: EGL/Open GL ES backend on 'native windowing system' - i.e eglnative: EGL/Open GL ES backend on 'native windowing system' - i.e
raw framebuffer. Expects EGL implementation to provide a raw framebuffer. Expects EGL implementation to provide a
createNativeWindow () call. Also optionally supports createNativeWindow () call. Also optionally supports
tslib for touchscreen events. tslib for touchscreen events.
(experimental)
sdl: Basic SDL backend, using Open GL. Should provide portability sdl: Basic SDL backend, using Open GL. Should provide portability
to windows and possibly other OS's. to Windows and possibly other OS's. (experimental)
osx: OS X backend. (experimental)
VERSIONING VERSIONING