Make the material functions for setting the p wrap mode public

Now that we have 3D texture support it makes sense to expose the wrap
mode for the p coordinate.
This commit is contained in:
Neil Roberts
2010-07-02 13:33:06 +01:00
parent ec718d4ca4
commit 671abec8b7
5 changed files with 43 additions and 24 deletions

View File

@ -517,8 +517,10 @@ CoglMaterialWrapMode
cogl_material_set_layer_wrap_mode
cogl_material_set_layer_wrap_mode_s
cogl_material_set_layer_wrap_mode_t
cogl_material_set_layer_wrap_mode_p
cogl_material_layer_get_wrap_mode_s
cogl_material_layer_get_wrap_mode_t
cogl_material_layer_get_wrap_mode_p
<SUBSECTION Private>
cogl_blend_string_error_get_type
cogl_blend_string_error_quark