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Make the material functions for setting the p wrap mode public
Now that we have 3D texture support it makes sense to expose the wrap mode for the p coordinate.
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@ -814,16 +814,6 @@ _cogl_material_journal_ref (CoglMaterial *material);
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void
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_cogl_material_journal_unref (CoglMaterial *material);
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/* TODO: These should be made public once we add support for 3D
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textures in Cogl */
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void
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_cogl_material_set_layer_wrap_mode_p (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode);
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CoglMaterialWrapMode
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_cogl_material_layer_get_wrap_mode_p (CoglMaterialLayer *layer);
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void
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_cogl_material_set_user_program (CoglMaterial *material,
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CoglHandle program);
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@ -2356,8 +2356,6 @@ cogl_material_set_layer_wrap_mode_t (CoglMaterial *material,
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authority->wrap_mode_p);
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}
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/* TODO: this should be made public once we add support for 3D
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textures in Cogl */
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/* The rationale for naming the third texture coordinate 'p' instead
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of OpenGL's usual 'r' is that 'r' conflicts with the usual naming
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of the 'red' component when treating a vector as a color. Under
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@ -2371,9 +2369,9 @@ cogl_material_set_layer_wrap_mode_t (CoglMaterial *material,
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the w component conflicts with the w component of a position
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vertex. */
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void
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_cogl_material_set_layer_wrap_mode_p (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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cogl_material_set_layer_wrap_mode_p (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode)
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{
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CoglMaterialLayerState change = COGL_MATERIAL_LAYER_STATE_WRAP_MODES;
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CoglMaterialLayer *layer;
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@ -2505,7 +2503,7 @@ cogl_material_get_layer_wrap_mode_t (CoglMaterial *material, int layer_index)
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}
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CoglMaterialWrapMode
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_cogl_material_layer_get_wrap_mode_p (CoglMaterialLayer *layer)
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cogl_material_layer_get_wrap_mode_p (CoglMaterialLayer *layer)
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{
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CoglMaterialLayerState change = COGL_MATERIAL_LAYER_STATE_WRAP_MODES;
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CoglMaterialLayer *authority =
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@ -2514,9 +2512,8 @@ _cogl_material_layer_get_wrap_mode_p (CoglMaterialLayer *layer)
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return internal_to_public_wrap_mode (authority->wrap_mode_p);
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}
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/* TODO: make this public when we expose 3D textures. */
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CoglMaterialWrapMode
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_cogl_material_get_layer_wrap_mode_p (CoglMaterial *material, int layer_index)
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cogl_material_get_layer_wrap_mode_p (CoglMaterial *material, int layer_index)
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{
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CoglMaterialLayer *layer;
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@ -2530,7 +2527,7 @@ _cogl_material_get_layer_wrap_mode_p (CoglMaterial *material, int layer_index)
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* material. */
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layer = _cogl_material_get_layer (material, layer_index);
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return _cogl_material_layer_get_wrap_mode_p (layer);
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return cogl_material_layer_get_wrap_mode_p (layer);
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}
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static void
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@ -997,16 +997,33 @@ cogl_material_set_layer_wrap_mode_t (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode);
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/**
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* cogl_material_set_layer_wrap_mode_p:
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* @material: A #CoglMaterial object
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* @layer_index: the layer number to change.
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* @mode: the new wrap mode
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*
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* Sets the wrap mode for the 'p' coordinate of texture lookups on
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* this layer. 'p' is the third coordinate.
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*
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* Since: 1.4
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*/
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void
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cogl_material_set_layer_wrap_mode_p (CoglMaterial *material,
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int layer_index,
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CoglMaterialWrapMode mode);
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/**
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* cogl_material_set_layer_wrap_mode:
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* @material: A #CoglMaterial object
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* @layer_index: the layer number to change.
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* @mode: the new wrap mode
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*
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* Sets the wrap mode for both coordinates of texture lookups on this
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* layer. This is equivalent to calling
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* cogl_material_set_layer_wrap_mode_s() and
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* cogl_material_set_layer_wrap_mode_t() separately.
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* Sets the wrap mode for all three coordinates of texture lookups on
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* this layer. This is equivalent to calling
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* cogl_material_set_layer_wrap_mode_s(),
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* cogl_material_set_layer_wrap_mode_t() and
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* cogl_material_set_layer_wrap_mode_p() separately.
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*
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* Since: 1.4
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*/
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@ -1041,6 +1058,19 @@ cogl_material_layer_get_wrap_mode_s (CoglMaterialLayer *layer);
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CoglMaterialWrapMode
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cogl_material_layer_get_wrap_mode_t (CoglMaterialLayer *layer);
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/**
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* cogl_material_layer_get_wrap_mode_p:
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* @layer: A #CoglMaterialLayer object
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*
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* Gets the wrap mode for the 'p' coordinate of texture lookups on
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* this layer. 'p' is the third coordinate.
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*
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* Return value: the wrap mode value for the p coordinate.
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*
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* Since: 1.4
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*/
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CoglMaterialWrapMode
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cogl_material_layer_get_wrap_mode_p (CoglMaterialLayer *layer);
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/* XXX: should this be CoglMaterialDepthTestFunction?
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* It makes it very verbose but would be consistent with
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@ -1682,7 +1682,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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COGL_MATERIAL_WRAP_MODE_OVERRIDE_REPEAT;
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options.flags |= COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES;
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}
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if (_cogl_material_layer_get_wrap_mode_p (layer) ==
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if (cogl_material_layer_get_wrap_mode_p (layer) ==
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COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
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{
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options.wrap_mode_overrides.values[i].p =
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@ -517,8 +517,10 @@ CoglMaterialWrapMode
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cogl_material_set_layer_wrap_mode
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cogl_material_set_layer_wrap_mode_s
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cogl_material_set_layer_wrap_mode_t
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cogl_material_set_layer_wrap_mode_p
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cogl_material_layer_get_wrap_mode_s
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cogl_material_layer_get_wrap_mode_t
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cogl_material_layer_get_wrap_mode_p
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<SUBSECTION Private>
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cogl_blend_string_error_get_type
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cogl_blend_string_error_quark
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