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Make the material functions for setting the p wrap mode public
Now that we have 3D texture support it makes sense to expose the wrap mode for the p coordinate.
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@ -1682,7 +1682,7 @@ enable_state_for_drawing_buffer (CoglVertexBuffer *buffer)
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COGL_MATERIAL_WRAP_MODE_OVERRIDE_REPEAT;
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options.flags |= COGL_MATERIAL_FLUSH_WRAP_MODE_OVERRIDES;
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}
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if (_cogl_material_layer_get_wrap_mode_p (layer) ==
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if (cogl_material_layer_get_wrap_mode_p (layer) ==
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COGL_MATERIAL_WRAP_MODE_AUTOMATIC)
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{
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options.wrap_mode_overrides.values[i].p =
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